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Social Shulk Social : Starting to feel it!

AlvisCPU

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You're welcome :)

Edit to avoid double-post:
I had a serious look into acquiring Xenogears and Xenosaga today.
Xenogears - Only released in Japan and US. On PSN, but not in my locale's PSN. Okay, well I can pull the 'US account' trick and get it that way, I guess.
Xenosaga - Xenosaga II released worldwide, but Xenosaga I and III didn't release in my locale. PS2 is region-locked.

WHY WOULD YOU DO THAT

(I'm looking like a big Ace Attorney fan right now, I swear these were just my most-convenient reactions images.)
 
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LordTakeo

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You're welcome :)

Edit to avoid double-post:
I had a serious look into acquiring Xenogears and Xenosaga today.
Xenogears - Only released in Japan and US. On PSN, but not in my locale's PSN. Okay, well I can pull the 'US account' trick and get it that way, I guess.
Xenosaga - Xenosaga II released worldwide, but Xenosaga I and III didn't release in my locale. PS2 is region-locked.

WHY WOULD YOU DO THAT

(I'm looking like a big Ace Attorney fan right now, I swear these were just my most-convenient reactions images.)
My, my. I've played every single one, and am one of the greatest Edgeworth fans.
You might want to check out http://www.court-records.net/
 

RawstyleEevee

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There were so many times where I was about to kill her then she decides to push Reyn deep into the acid after I'd use my chain attack. And even when I tried to call him back, Lorithia would be a bully and block his way. I really hated that fight too.
A common mistake regarding that fight is that people aren't aware that you can command your party with the D-pad. You can command your AI party members to walk to the leader without attacking, command them to focus on 1 enemy when in a mob or act freely which is the default option

However I only found about this in my 2nd playtrough.
 

swordsman09

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A common mistake regarding that fight is that people aren't aware that you can command your party with the D-pad. You can command your AI party members to walk to the leader without attacking, command them to focus on 1 enemy when in a mob or act freely which is the default option

However I only found about this in my 2nd playtrough.
Sadly, this is what I was talking about. ________ would block Reyn whenever I tried to call him back. He would just be stuck there until he died. Poor guy.
 

RawstyleEevee

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Sadly, this is what I was talking about. ________ would block Reyn whenever I tried to call him back. He would just be stuck there until he died. Poor guy.
Sorry I kinda misread that first :), but still its what a bunch of people overlook in their first playtrough. Well imo that battle is designed for an ether based team. I had zero problems with _________ with Melia, Riki & Sharla for this fight
 

TrueSapphire

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D-Pad? I used the Wii Remote + Nunchuk. I tried the Classic Controller Pro once, beat the game...and switch back immediately for the rest of my playthroughs. It feels better with the Wii Remote + Nunchuk.

Ah, yes... That infamous boss fight... Ugh... Thankfully, my Damage-over-Time (Dot) team (Dunban/Melia/Riki) could fight that boss even in the yellow or red level (and yes, it's possible to beat that boss in the red level). But it requires the right equipments, a full Chain Attack gauge at the start of the fight and incredible luck for those Chain Links. (And then you slowly smile as that boss succumbs to the DoT strategy thanks to the Chain MAX multiplier.)

And speaking of overlooking something on my first playthough...it literally took me up to the final boss where I discovered that using the same color arts (and Talent Arts) extend the multiplier... I am not kidding...
 

RawstyleEevee

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D-Pad? I used the Wii Remote + Nunchuk. I tried the Classic Controller Pro once, beat the game...and switch back immediately for the rest of my playthroughs. It feels better with the Wii Remote + Nunchuk.

Ah, yes... That infamous boss fight... Ugh... Thankfully, my Damage-over-Time (Dot) team (Dunban/Melia/Riki) could fight that boss even in the yellow or red level (and yes, it's possible to beat that boss in the red level). But it requires the right equipments, a full Chain Attack gauge at the start of the fight and incredible luck for those Chain Links. (And then you slowly smile as that boss succumbs to the DoT strategy thanks to the Chain MAX multiplier.)

And speaking of overlooking something on my first playthough...it literally took me up to the final boss where I discovered that using the same color arts (and Talent Arts) extend the multiplier... I am not kidding...
well I'm sure the D-Pad on the Wii mote has the same purpose as the classic controller. Correct me if i'm wrong though :)
 

Burgundy

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well I'm sure the D-Pad on the Wii mote has the same purpose as the classic controller. Correct me if i'm wrong though :)
I can confirm that, yes, it does. Though you have to hold down the Z button to use it, as the D-Pad also controls the camera. I don't have a Classic so I'm not sure if its the same. Funnily enough, I saw that feature fairly early on in my first (and so far only. DX) play through.
 
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erico9001

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D-Pad? I used the Wii Remote + Nunchuk. I tried the Classic Controller Pro once, beat the game...and switch back immediately for the rest of my playthroughs. It feels better with the Wii Remote + Nunchuk.

Ah, yes... That infamous boss fight... Ugh... Thankfully, my Damage-over-Time (Dot) team (Dunban/Melia/Riki) could fight that boss even in the yellow or red level (and yes, it's possible to beat that boss in the red level). But it requires the right equipments, a full Chain Attack gauge at the start of the fight and incredible luck for those Chain Links. (And then you slowly smile as that boss succumbs to the DoT strategy thanks to the Chain MAX multiplier.)

And speaking of overlooking something on my first playthough...it literally took me up to the final boss where I discovered that using the same color arts (and Talent Arts) extend the multiplier... I am not kidding...
well I'm sure the D-Pad on the Wii mote has the same purpose as the classic controller. Correct me if i'm wrong though :)
It's actually Z+A to focus, Z+B to attack different stuff, and Z+down on dpad to bring them to you.

On the topic of controllers, I actually think the Wii Remote + Nunchuk is a more efficient set-up for combat. You can move around while choosing your arts because the Dpad and joystick aren't on the same side.
 

Oblivion129

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I've noticed this for a while but I haven't seen other people talk about it, so I'll post it here.
Default Shulk color has more hair than Sleek Oil Shulk, while the other 6 alts have more hair than default Shulk. You can see the difference in the select screen.

Sleek Oil < Default < The other alts
 
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kenniky

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erico9001 said:
Ok, so in order to tank with Sharla you need to get her hp up. I set her up with full 50%+ hp with hp gems, and then gave her an additional +10% with a skill link to Reyn. Also gave her Dunban's 15% damage reduction and Melia 'heavy armor = good ether def' skill. She's also hooked up with max aggro up.

The arts I use are heal bullet, heal blast, heal round, cure bullet, cure round (though, I'm now realizing I should probably replace one of the two cures for heal counter), shield bullet, drive boost, and thunder bullet.

I haven't tried letting the ai use her, but I am guessing that they would not do a good job with it. For instance, the ai might decide to shield bullet somebody else instead of herself.

On activating the battle, run in and get the first auto attack or have the enemy see you, whichever comes first. Then use thunder bullet, shield bullet, and possibly heal round. Heal round produces the most aggro of all her attacks, so if the enemy is starting to switch target then that is the go to move. Use thunder bullet whenever possible... etc, you should get the idea.

edit: The thing to keep in mind is it is her healing arts that draw aggro. Shield bullet helps prevent aggro loss from enemies hurting you. But cure bullet, for instance, does not raise aggro I'm pretty sure

Using Sharla as a tank has its distinct advantages. First of all, you are not very susceptible to low tension. This is because you are not attacking as much as other tanks would be. You could also give Sharla heat bullet if you wanted, which would help even more with that. Because of this, allies won't be coming near you to encourage you, so you can keep attacks that hurt multiple people away from them (unless it's the ones that hurt a circle around the enemy).

Another great reason to use Sharla is the obvious, that she is both a healer and a tank. You can fill the other two roles with pure dps users.

Playing as the healer offers a great feeling of control, as does tanking, so being in the position of both tank and healer offers the ultimate feeling of control.

Her healing arts aren't effected by the heavy armor, so feel free to go all out with that. There's no risk of missing your healing arts due to low agility.

Healing arts draw in aggro from everyone attacking the party, not just the main focus of the party. There is not much worry of the other enemies starting to attack your allies.

Sharla's main disadvantage is her low hp. You can use shield bullet on yourself to prevent single high damage attacks from killing you though. The only other issues I can imagine are her low dps on some teams (I would recommend allies with high dps) and maybe her aggro (I have only tried a few uniques with her so far, but have not had issues with aggro yet)
Dang, that's some thought. I've mostly disregarded health/armor tanks because of Reyn's sheer uselessness as a tank after Dunban joins, was planning on having Shulk be the tank and removing Battle Soul and Shadow Eye, agility tanking. He does have ridiculous DPS. Sharla on the other hand doesn't really have that many damaging Arts. Was actually thinking pulling Melia-Shulk-Sharla for epic Chain Attackage:
Spear Break -> Chain Attack -> Starlight Kick -> Shaker Edge -> Head Shot insta kill :troll: don't even need to get the Chain Link
Also having Melia on AI is a really terrible idea. Having any of those three on AI is a terrible idea but Melia's the worst - you can't optimize buffs and discharges. Summon Aqua -> Summon Bolt -> Summon Earth, then just spam Bolt, Wind and Copy with discharges for regen and buffed summons! :D

On the topic of controllers, I actually think the Wii Remote + Nunchuk is a more efficient set-up for combat. You can move around while choosing your arts because the Dpad and joystick aren't on the same side.
When you activate an Art, quickly switch to the next Art you want to use, then switch your thumb over to the L-stick. You can't move when using Arts anyway, so it works. I don't find the added time really affects anything at all so I still stand by Classic Controller Pro > Nunchuk. Plus the camera is pretty useful.

About the D-Pad: Has anyone ever found a use for Engage at will? Focus your attacks and Come to me both have their uses but Engage at will just seems counterproductive.

Also about the camera: where do you guys like it? Playing Pikmin has gotten me into the habit of just setting it as far out as possible but I was wondering if anyone prefers any other scheme.
 

AlvisCPU

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My, my. I've played every single one, and am one of the greatest Edgeworth fans.
You might want to check out http://www.court-records.net/
I've played the first, up the the end of the Space Center case in Dual Destinies and part of Layton vs. Wright. I own the second but haven't started and might just get the Trilogy. I think that site is actually where that Edgeworth gif came from, I took a look around there once and it's fantastic.

About the D-Pad: Has anyone ever found a use for Engage at will? Focus your attacks and Come to me both have their uses but Engage at will just seems counterproductive.

Also about the camera: where do you guys like it? Playing Pikmin has gotten me into the habit of just setting it as far out as possible but I was wondering if anyone prefers any other scheme.
Engage at Will, never used it. However I think it'd feel wrong if it wasn't there. If I was battling something and feeling particularly OCD, if I call everyone to me then the only thing I can tell them then to do is to focus on one. What if I want them to go back to whatever they were doing before? I think it's there more because it's a sensible option, not because it's useful.

As for the camera, I usually have it at about a mid distance. I usually set it when I'm running, just far back enough so that I can see all three characters running around, it's more awesome that way :laugh:. Sometimes in battle I'll zoom in if I'm really feeling like it, to get among the action, or zoom out if something approaches and I can't see it.
 
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spiderfreak1011

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Welp, fought my friend locke06 as Sheik with Shulk (personally asked him to use Sheik so i could get a feel for the MU asi havent fought a Sheik with SHulk at all on Wii U). Only thing he didnt use was her Needles (well, not too often) and he was a bit more aggressive than normal, but otherwise, i'll say that this MU is probably in Sheik's favor, but if Shulk sticks to Buster and Speed (and smash when you wanna risk it) he can deal with her pretty well enough. Honestly i think she's one of the easier tops for Shulk to deal with.
 
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Welp, fought my friend locke06 as Sheik with Shulk (personally asked him to use Sheik so i could get a feel for the MU asi havent fought a Sheik with SHulk at all on Wii U). Only thing he didnt use was her Needles (well, not too often) and he was a bit more aggressive than normal, but otherwise, i'll say that this MU is probably in Sheik's favor, but if Shulk sticks to Buster and Speed (and smash when you wanna risk it) he can deal with her pretty well enough. Honestly i think she's one of the easier tops for Shulk to deal with.
I've been saying buster is fine against Sheik for quite a while already. lol. I personally think the match up is obviously Sheik's favor but not by much. I still think Diddy's worse for obvious reasons
 
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I saw that before and I was heavily mixed.
I do like some of the images it spawned because they can be hilarious. However, it came with the price that people who haven't played Xenoblade think of Shulk as "the character that is really feeling it" rather than the developed character that he is in Xenoblade.
Honestly, I'm fine with it. This line is growing on me anyway haha

EDIT: Shameless advertisement alert :D

Guys, check out the video thread if you want to see cool Shulk gameplay. A lot of cool new videos are up (Familiar names will be familiar to you guys. Well, only to some)

If you guys won a tournament or anything, post it here: http://smashboards.com/threads/now-its-shulk-time-shulk-tournament-results.376904/. Bracket/Results link is required from now on. Thanks

Oh and if I wasn't clear with my opinion on Shulk, he's probably ~top 15-20 imo. Whatever, I just want to explore the mysteries behind the neglected Monado shield. I usually use shield as the safe art, survival art, or the anti-BS art, but maybe it can be more than that. Bowser's f-smash can be punished on hit by Shield Shulk at 0%. It seems like Shield Shulk's defense+weight(possibly) may help him suffer siginificantly less hitsun so using shield Shulk at the start might be good against characters that can't play a keepaway game and are CQC fighters. I gotta test this more but I need either 2 3DS's or a Wii U which I still don't have.


XEEEENOOOOOBLADEEEE X
 
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S.F.L.R_9

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I just watched the direct and oH MY GOD at first i had no clue how they were going to make the game world as stunning as the original
welp i've never been more mistaken in my life

first off look at how BEAUTIFUL this is


kinda reminds me of Satorl Marsh a bit

then, there's makna forest 2.0 with like dew particles in the air and it's so gorgeous


wHAT IS THIS???

valak mountain apparently now has gigantic spiky worms living there. xenoblade monster hunter crossover confirmed

ok now this one just left me with no words

is this like some poisonous forest or something? there was no area like this in xenoblade so this is like a really unique change of atmosphere (even though it looks like it came straight out of metroid lol)
this game just got 10 million times better and it was amazing before
um
thanks based monolith soft, idk how you do it but you're amazing
between this and the new fire emblem i'm going to be BROKE
also where da release date at, pls nintendo
 

kenniky

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Remember guys: If you can see it, you can go there.

Prepare for more walking than Alcamoth everyone
 

TrueSapphire

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(Insert all the positives on the Xenoblade X Exploration trailer!)

It's pretty cool that these two games have exploration trailers, and they're quite similar. What I find amusing the most is how both main characters (Cross and Shulk) jumped from a really high place to the bottom filled with water. For Shulk in his Japanese trailer of Xenoblade, Shulk jumped from the Ether Plant island to the Hode Refuge in Eryth Sea.
 

kenniky

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Since they're rereleasing Wii games on Wii U, maybe this means they also might rerelease Xenoblade as well.
With Xenoblade 3D on the way? If they do, they're gonna hold off for a while so that the 3DS version can sell.
 
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The new world looks incredible! I'm just impressed with the amount of detail each area has; two areas in the trailer remind me of Makna Forest and Eryth Sea.

I'm very hyped for this game! Just my god... this looks beautiful.
 

Locke 06

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I'm by no means a good Sheik player... I've only been playing her for... a week and a half? She's definitely fun in a somewhat unfair way. Coming from characters who don't do well with up close pressure (Mega, DK, Marth, Samus) it's a very weird change for me. Jab cancels and combos. Foreign stuff to me, which is why I thought it'd be good to learn her.

2 things regarding arts:
- If you can switch to smash at low %'s while getting combo'd, you could probably get out of the FAir chains.
- Don't go shield. A good sheik can carry you far off stage with FAirs and then gimp you with BF/NAir. By going shield at high %'s, you basically put your damage back down into her combo wheel house. Sure, you won't die to a BAir or vanish, but my eyes lit up with joy when Shulk went into shield.

Edit: I'm debating getting either Xenoblade (first one that came out for Wii) or Bravely Default (in preparation for getting the second, which I am definitely getting). Thouuughts?
 
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kenniky

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I saw a Streetpass function with the 3D version of Xenoblade when I watched the direct, what does that do exactly?
Don't think they mentioned what it does.
Edit: I'm debating getting either Xenoblade (first one that came out for Wii) or Bravely Default (in preparation for getting the second, which I am definitely getting). Thouuughts?
Given that you're in the Shulk sub-forum, I think I know which game many of us will tell you to get :p You may want to look somewhere less biased.
 

Locke 06

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Given that you're in the Shulk sub-forum, I think I know which game many of us will tell you to get :p You may want to look somewhere less biased.
Give me the bias. I want to hear it. XD

I know very little about Xenoblade except that it's an RPG starring Shulk. I 100%'d the Bravely Default demo but heard mediocre things about the actual game in terms of story/plot so I ended up not getting it.

Really the reason why I'm impulsively wanting these two games is because their soundtracks are b.e.a.utiful. I've been listening to the Bravely Default soundtrack at work for the past week and I can't get enough of it even though it's pretty much the same chord progression for 2 hours.
 
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spiderfreak1011

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I'm by no means a good Sheik player... I've only been playing her for... a week and a half? She's definitely fun in a somewhat unfair way. Coming from characters who don't do well with up close pressure (Mega, DK, Marth, Samus) it's a very weird change for me. Jab cancels and combos. Foreign stuff to me, which is why I thought it'd be good to learn her.
2 things regarding arts:
- If you can switch to smash at low %'s while getting combo'd, you could probably get out of the FAir chains.
- Don't go shield. A good sheik can carry you far off stage with FAirs and then gimp you with BF/NAir. By going shield at high %'s, you basically put your damage back down into her combo wheel house. Sure, you won't die to a BAir or vanish, but my eyes lit up with joy when Shulk went into shield.
Yeah, i agree. Definitely good to get experience with.
True, but to be fair, i realized i could just airdodge out of it after you pulled it on me for a few matches. Plus, IDK if i'd want to trade for the low damage output anyway unless its with Speed.
Yes, Shield was a bad idea, i remember accidentally choosing it instead of Buster (my B button is a bit weird sometimes) and you basically gimped me off stage due to it. Also, yeah, still not a good option at high percents, i definitely know that now, lol.

Also, Xenoblade, because bias. I've looked into Bravely Default, and it looks good, but i think Xenoblade's plot and content will be much more for you to enjoy and keep you busy longer than BD will. Plus, i prefer Xenoblade's more complex plot, but that's just personal preference. Also, soundtrack keeps getting better and better.
 
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S.F.L.R_9

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Give me the bias. I want to hear it. XD

I know very little about Xenoblade except that it's an RPG starring Shulk. I 100%'d the Bravely Default demo but heard mediocre things about the actual game in terms of story/plot so I ended up not getting it.

Really the reason why I'm impulsively wanting these two games is because their soundtracks are b.e.a.utiful. I've been listening to the Bravely Default soundtrack at work for the past week and I can't get enough of it even though it's pretty much the same chord progression for 2 hours.
If you want to find out a little bit of the story behind Xenoblade, you can watch episode 1 of chuggaaconroy's LP (obv. don't watch further ones if you don't want to be spoiled) To summarize Xenoblade, it's a ridiculously fun JRPG with a huge world, likeable characters, and an amaaaaaaaazing story.

I'm sure you can tell what most people here are going to choose (i have extreme xenoblade bias but i think everyone here does so shh lol), but I can assure you Bravely Default is also really good if you decide to get that instead!
 
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Locke 06

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True, but to be fair, i realized i could just airdodge out of it after you pulled it on me for a few matches. Plus, IDK if i'd want to trade for the low damage output anyway unless its with Speed.
Because I'm not a good Sheik. At low %'s, Sheiks can do that as a true combo. Requires a lot of fast falling and running and jumping. Things that I am not good at. (edit: I'm like... 90% sure they can do that)

I have this idea where Shulk switches arts constantly. Obviously you'd never be in smash mode in neutral at low %'s (the damage output debuff isn't worth it), but if you start getting chained, you could quickly switch to smash.


I'll check out that episode. I'm sure the story is great. Basically I'm weighing amazing gameplay in Bravely Default (job system and brave/default is such a great twist on the classic Final Fantasy/Chrono Trigger turn based combat) and everything I've heard about Xenoblade. What's the gameplay actually like?
 
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GuyWithTheFace

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Because I'm not a good Sheik. At low %'s, Sheiks can do that as a true combo. Requires a lot of fast falling and running and jumping. Things that I am not good at.

I have this idea where Shulk switches arts constantly. Obviously you'd never be in smash mode in neutral at low %'s (the damage output debuff isn't worth it), but if you start getting chained, you could quickly switch to smash.


I'll check out that episode. I'm sure the story is great. Basically I'm weighing amazing gameplay in Bravely Default (job system and brave/default is such a great twist on the classic Final Fantasy/Chrono Trigger turn based combat) and everything I've heard about Xenoblade. What's the gameplay actually like?
The gameplay system is awesome. Real time, absolutely no items. Every character has arts that might buff allies, debuff enemies, heal, or just do damage. These arts recharge over time. You need to position yourself in relation to the enemy to do the most damage, for example, Shulk's backslash does the most damage from the back. You control one character while the AI handles the other two. After a battle, your party automatically heals. There are also visions and chain attacks. You build up the chain attack gauge through battle, and then time freezes for the enemy while you cycle through your characters and pick arts. Pick the right arts and it builds to a combo. For visions, the game will warn you of a particularly powerful attack and how long you have until the enemy uses it. Your goal is to either buff your defense in that time or get the enemy to attack someone else who can take the damage instead. It's all pretty seamless and unique.
 

erico9001

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It was cool to see all those new maps and enemies. Also, I finally found out what those pointy things are - Neo LA's broken bottom when it was crashing into Mira.

I noticed a few things that are reminiscent of Xenoblade in the trailer.
This is kind of like the pathways going around Makna Forest:

I wonder if it is the result of the nopon inhabiting Mira? Comparison:


This pathway looks like the pathways you're often travelling along inside Mechonis. Many similar features to those, except that it's outside. This area was in previous trailers too, not new to this one.
Also, there was something of interest I found when watching the first Xenoblade X trailer.



What do you think?
Furthermore, I was doing some exploration around google images when I found this (something someone else discovered)

:)
 

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Locke 06

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So it's somewhat like Kingdom Hearts combat? Except with the arts & character picking thing... and the game tells you when a powerful attack is coming? (instead of just giving you a visual cue like most other games do i.e. Zelda bosses)
 

LordTakeo

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So it's somewhat like Kingdom Hearts combat? Except with the arts & character picking thing... and the game tells you when a powerful attack is coming? (instead of just giving you a visual cue like most other games do i.e. Zelda bosses)
Harder to explain that. When a deadly attack would come, you have a little time left before it actually kills your party member, so you could use monado arts to counter it. Well... IF you have no cooldown on it already.
I wouldn't really call it kingdom hearts combat... it resembles more a mix between an mmo and kh.
Also, no Items. God I love out of battle regeneration so much.
 
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spiderfreak1011

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Just found out, Xenoblade Chronicles 3D comes out in JP in April...Same month as XENOBLADE CHRONICLES X, YES! I'm soooooo hyped now, especially after the recent exploration trailer.
It was cool to see all those new maps and enemies. Also, I finally found out what those pointy things are - Neo LA's broken bottom when it was crashing into Mira.

I noticed a few things that are reminiscent of Xenoblade in the trailer.
This is kind of like the pathways going around Makna Forest:

I wonder if it is the result of the nopon inhabiting Mira? Comparison:


This pathway looks like the pathways you're often travelling along inside Mechonis. Many similar features to those, except that it's outside. This area was in previous trailers too, not new to this one.
Also, there was something of interest I found when watching the first Xenoblade X trailer.



What do you think?
Furthermore, I was doing some exploration around google images when I found this (something someone else discovered)

:)
Still holding out hope that this game takes place in the future of the world Shulk and co. created at the end of Xenoblade. It only makes sense, besides, i'd love to see how different things are now and possibly the Monado again.

Also, im hoping we get to go to a
Alcamoth/Agniratha esque city in this game. Would love to see something akin to those in HD in this game.
So it's somewhat like Kingdom Hearts combat? Except with the arts & character picking thing... and the game tells you when a powerful attack is coming? (instead of just giving you a visual cue like most other games do i.e. Zelda bosses)
Well...yes and no. It's not a hack and slash like KH, as your characters auto attack in battle when in range of an enemy (standard attack, not talking about Arte usage. You know how Shulk has the vision Counter, that's basically how it works, a few seconds in advance he'll get a vision and you'll see the attack that'll hit one of your characters coming, giving you time to use an Arte/kill the enemy in time to stop the attack from coming out. The game can be pretty strategic at times, given its an RPG.
 
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kenniky

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Xenoblade has been described as a single-player MMORPG many times. Use of autoattacks and abilities with cooldowns definitely help the situation.

Here, I'll give you a quick rundown of how stuff works:
I'm going to describe the battle system in terms of the Classic Controller. The Nunchuk is also a method of playing but tbh I've never used it so idk how it works. If you've never used the CC, it's basically a GameCube controller with ZL and ZR buttons, and the l-stick and d-pad are switched.



BASIC BATTLE STUFF
During battle, you move your character with the l-stick and control the camera with the r-stick. Getting close to a targeted enemy will make you autoattack it (there is one character in this game that uses a gun, and therefore has ranged autoattacks but that's not a big deal here). Targeting enemies is simple: if you see a box above their head with information like the name of the enemy in it, that's the enemy you've targeted. You can change targets by using the L and R buttons - and on the CC, these are like the Z button of a GameCube controller, light taps are sufficient. The targeting is kind of iffy in this game (Pressing L and then R in a large group of enemies might not refocus on the one you originally were targeting) but that's not a huge deal. You fight alongside 2 CPUs that are controlled by the AI with varying degrees of effectiveness.

ARTS
The dpad is used to select your "Arts", this is a palette of circles at the bottom of the screen that are basically the abilities you can use. Each Art does something different, whether it's inflicting damage, a status condition, or buffing you or your teammates. Arts also have cooldowns, similar to Shulk's Monado Arts in Smash: after you use one, you can't use it again until a certain period of time has elapsed. The exception to this is the middle, larger circle - your Talent Art. This is generally raised by autoattacking, although there are some exceptions. If an Art is grayed out, it is not fully charged and you can't use it. Arts that have lit up can be used by selecting them with your d-pad and pressing A.

Generally Arts are split into several categories depending on their color:
Red indicates that an Art is a physical attack. These tend to inflict a debuff on the enemy such as slowing them down or lowering their defense; alternatively the Art might deal extra damage based on certain conditions such as you positiong relative to the enemy.
Purple indicates that an Art is an ether attack - Ether is the "magic" equivalent in this game. Ether attacks generally inflict some sort of status condition.
Blue indicates that an Art doesn't do damage and instead offer support to you or a teammate - this could be through healing or buffs (such as raising Physical Damage Dealt).
Pink, Green, and Yellow indicate that an Art inflicts a special type of status: Break, Topple, or Daze respectively.
Orange indicates an Aura - these are Arts that apply a certain effect for a certain period of time - much like Monado Arts or Lightweight in Smash Bros. These are generally very strategic, such as raising attack while lowering defense, or increasing dodge chance while lowering accuracy or something. You can only have one active at a time.

OTHER RANDOM STUFF
There's actually a lot more but I doubt you'll want to read through it so I'll give a brief summary:
Aggro: An enemy will lock onto the party member that has drawn the most aggro and will focus all of its atacks on that party member. Aggro is raised by attacking enemies, and can be lowered by distancing yourself or using specific Arts.
Break, Topple, and Daze: Special status conditions. Break does nothing but will allow Topple to be inflicted, which in turn will allow Daze to be inflicted. If an enemy is Toppled or Dazed, it is not able to attack and aggro will not be drawn so you can just whale on your enemy without any repercussions
Party Gauge: Fills up when you inflict a critical hit or activate an Art's special effect. You can use a third of it to revive a fallen party member, or use all of it when it is completely filled to unleash a Chain Attack
Chain Attack: You cycle through each of your party members and choose an Art from each to use, without cooldown penalty. This is a great time to inflict Topple/Daze; however if you use Arts of the same color consecutively the power of each successive Art will increase. After each party member has gone, you will have a chance to go back to the beginning and use another Art through a reaction cue - get it right and you can use another Art; this is commonly known as a Chain Link. This can continue ad infinitum afaik.
Burst Affinity: A reaction cue that will allow the bond between two characters to grow - this raises the chance of a Chain Link happening and has many other benefits ouside of battle.
Tension: Tension is raised by successfully landing attacks and blocking/dodging enemy attacks, and lowered by the reverse. Tension affects a character's strength and accuracy. There are 5 stages of tension - if a party member falls to the 1st or 2nd stages (assuming 5th is the best, and 3rd is the stage you start on) they can be encouraged by going up to them and pressing B.
Visions: Occasionally the screen will go black-and-white and an enemy will be seen doing a strong attack on one of your party members. A timer then appears at the top of the screen during which you can use a third of your Party Gauge to "warn" a teammate: you can then use any of their Arts without cooldown penalty. This can be used to heal, redirect aggro, raise defenses, or just flat out killing the enemy in order to change the future.

That's it for your crash course on Xenoblade Battles :D
 

Locke 06

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Interesting... I like the description of a single-player MMORPG. I understand it and it sounds a lot better than what I had in my mind originally. Thanks for that!
 
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