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Yeah, but a good player with alot of characters, can easily evade and manuever around Shulk's speed and grabs. I did this to my friends Shulk with Marth, and he watched the Shulk Guide that Distant Kingdom made, all i had to do was jump and evade him, block his Nair's/Fair's and roll to avoid the grabs. It's easy to take advantages of Shulk's weaknesses when you know them honestly, a Shulk main knows that better than anyone.You cant dodge 50% of the time if you used all of your jumps and your landing at the edge of the stage , and if you move back, you can miss the ledge, sure his moves have bad lag and a giant delay, but he's as fast as Sonic, jumps higher than Falco, as heavy as Ganondorf, has high knockback almost to Bowser, and more damage than a Captain Falcon.
Not to mention the Shulk professionals. who start off with speed then spam Nair and Fair, its hard to get out of when your locked in, like Villagers Fair and Bair.
Yep. This happens to me more when I'm online. A lag freeze causes the original air slash to miss, and my muscle memory has me nautrally move my joystick to the side for some horizontal movement before I go for the second air slash hit. Since the first up B didn't activate, when I press B when the joystick is tilted, I'll back slash to my death.Ugh, sometimes when I intend to do Vision or Air slash, shulk backslashes, which in some cases costs me the match.
Off topic but your signature is amazing.No Shulk's not op
Yep. This happens to me more when I'm online. A lag freeze causes the original air slash to miss, and my muscle memory has me nautrally move my joystick to the side for some horizontal movement before I go for the second air slash hit. Since the first up B didn't activate, when I press B when the joystick is tilted, I'll back slash to my death.
I also find I do it more on the 3ds version of the game because of the circle pad not being as easy for me to use.
I think the thing is that Shulk may be all of those, but (a) he's never all of those at once and (b) all of them have drawbacks. I think as long as people have an understanding of what Art does what, all of them can be taken advantage of in some way. About half of the time I try to use Buster I end up worse than when I started. Without any Arts active, the only thing he really excels at is his range. He's not agile and his damage output is ~average.You cant dodge 50% of the time if you used all of your jumps and your landing at the edge of the stage , and if you move back, you can miss the ledge, sure his moves have bad lag and a giant delay, but he's as fast as Sonic, jumps higher than Falco, as heavy as Ganondorf, has high knockback almost to Bowser, and more damage than a Captain Falcon.
Not to mention the Shulk professionals. who start off with speed then spam Nair and Fair, its hard to get out of when your locked in, like Villagers Fair and Bair.
This. Again, he'd just feel brain dead and a little OP if he didn't have drawbacks period. Personally, i'd prefer the damage output debuff for Jump instead of increased damage taken, but that's just me, since i only ever use Jump for (A) Evasion (B) Recovery (C) Off screen/early KOs. With Shield, i get the mobility drawback, since, aside from Bowser, the heavyweights in this game (who take longer to KO usually) don't have the best speed of the roster, so going by Smash logic it makes sense. Besides, is it really that hard to press B 3 times when you get launched off stage with Shield and switch to Jump? I do it in every battle i use Shield in, which isn't often, but when i do, it helps. Only thing is you gotta switch to Jump from Shield when you're in the falling animation because otherwise, if you tryt o jump while JUmp activates and you don't airdodge, Shulk will do the Jump stance when it activates, which completely stops his momentum, and can screw you over from recovering back on stage. It's happened to me a few times, but i've mastered not letting that happen.If speed had a damage multiplier of x1.0, I think buster would be completely overshadowed and speed would be considered overpowered, but a part of me doesn't really think so since vanilla attacks are mediocre in general, sans f-tilt. In fact, some players have already decided to just go full-on speed throughout the match because of how rewarding it is.
As for jump, it's only the damage taken increase that makes me scratch my head. Sakurai probably wanted to enforce the idea that we can recover but we're knocked back even more easily so we're so to be careful. I can understand that. I get that, but why do I take more damage in jump? It seems so off and it artificially adds to the knockback taken
Shield.... I feel like a ping pong ball in shield. They really need to fix shield's design. You're basically postponing the inevitable with that art while dealing low damage AND while having low mobility. If Shield was all about survivability, why harm the aerial mobility which also affects Shulk's recovery options. Why even debuff Shield Shulk's mobility? Honestly, I'm fine with the damage debuff. If we look back into MMO games, tanks don't have high DPS but their other stats are fine: Defense and HP being very high, mobility being average.
If the arts didn't have any drawbacks though, I feel like Shulk would probably become a brain dead character to use, but that's just my opinion. The fun behind using Shulk is that you have to think of which art to use, how you can take advantage of the buffs and how do you avoid getting your drawbacks exploited often. Yeah, there are some minor design gripes here and there, but I'm fine with the Arts having drawbacks
I think Diddy's u-air is the virtualization/realization of braindeadI think having only like, 5 useful moves is the definition of braindead /cryingfacething
Backslash is the 3rd most useless move in the game. Okay 6th worstaiight you got me there
ness too
QUICK DOWN THROW TO FAIR TO FAIR TO FAIR WHEEEEEEEEEeeeeee
But really I think Shulk's pretty easy to play, but only because his options are limited. 3 of his aerials are incredibly hard to land, same with d/usmash and utilt.
backslash is useless too
thats just my opinion tho
D-smash's start up is sluggish. The active frames are nice though but I noticed that the start up is slow compared to let's say f-smash or even u-smashDsmash is easy to land but it's incredibly slow, I would estimate about 19 frames or so. Usmash is also really slow and half the time people pop out of the second hit.
But yeah, he's binary in that nair and fair and jab outclass pretty much every other option he has imo
Having good tilt attacks is less of an impressive feat seeing as literally no one has bad tilt attacks in this game.
Find me a bad dtilt in Smash 4, I'll wait.![]()
NoAnyway, someone go beat my Shulk All star score.
It's like, just over 4 million.
I said dtiltGanondorf's u-tilt![]()
pls, you are the shulk mains here
Yeah. It seems like all the d-tilts are useful in this game. My bad hahaI said dtilt
but it's still more useful than backslash
I don't play super casual time-killer ez blindfold leaderboard not-the-point-of-the-game single player modes. I ONLY play versus modepls, you are the shulk mains here
If I beat it, I'll be taking that paperclip of yours as my prize.Anyway, someone go beat my Shulk All star score.
It's like, just over 4 million.
Hey. I'm not the one who spent time to get over 4 million in all-star modewow dont even play based all star mode what a NERD![]()
Maybe Jigglypuff's?Having good tilt attacks is less of an impressive feat seeing as literally no one has bad tilt attacks in this game.
Find me a bad dtilt in Smash 4, I'll wait.
Anyway, someone go beat my Shulk All star score.
It's like, just over 4 million.
Flame choke into WP sometimes hits if they do a getup attack, thanks to the super armour.Warlock punch > Back slash
Warlock punch is the biggest sucker punch to any competitive player everFlame choke into WP sometimes hits if they do a getup attack, thanks to the super armour.
But BS (from the back) does feel more satisfying to land.
Don't forget about his u-tilt though. That move is the definition of disrespect.Warlock punch is the biggest sucker punch to any competitive player ever
That alone makes it more satisfying to land. Haha
I cleared All-Star as Shulk under 6 minutes for the Mechonis trophy, if that means anything.Anyway, someone go beat my Shulk All star score.
It's like, just over 4 million.
The game can be tough, so no need to worry. It's a lot of fun, and a fantastic story too.Yesterday was my shopping day, and I tried to find some interesting Wii and Wii U games to expand my Wii U library when I'll get it for Christmas. I secretly hoped to find a copy of Xenoblade Chronicles, and you know what? I found it! (Otherwise I wouldn't post in this thread lol) When I saw it for sale my reaction in my head was something like "Oh my... God... they have it!!"It's a used copy (obviously), I only paid €26 (roughly $32.5), though the actual price was €39 (roughly $48.50), I got this discount thanks to a friend's loyalty card. This same friend owns a Wii, so I tried it at his home. At first I thought the battle system was a chaotic mess and I feared to not enjoy it, but then I tried to be more comprehensive about it and now I really see the fun of the game! I didn't go far, it was just to see how feels (no I'll not do this joke) the game before I can play it again at home, I stopped when Shulk got the Monado, but this weapon is... absolutely OP against Mekons and I'm somewhat worried about it making the game too easy
can someone reassure me about my fears? Possibly without spoilers of course.
I can't wait for Christmas to play this game as well as a few others, including Smash U of course!
Pics please.Anyway, someone go beat my Shulk All star score.
It's like, just over 4 million.
Pics please.
Your GSP is also gigantic... it's impossible that many people have the game...
350,000 is impossible??Your GSP is also gigantic... it's impossible that many people have the game...
You're so good that you literally broke the game.