swordsman09
Smash Journeyman
Well while you guys are out playing Roy and Ryu, I'm here playing Story Mode for KI. It's better than the story for Smash 4.
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Sounds good. Better than I was expecting.
FINALLY some glimpse at how the English dub will sound.
I really really like how Lin's voice sound so far, it's cute!
Starts @ 3:27:30
Smash 4 has a story? 0_oWell while you guys are out playing Roy and Ryu, I'm here playing Story Mode for KI. It's better than the story for Smash 4.
Yes.Smash 4 has a story? 0_o
My point exactly.Smash 4 has a story? 0_o
Go to Parental Controls. Block Miiverse. No more posts pop up.EDIT: Okay so my internet screwed up and delete half my post. Give me a bit. Wow I had to write this for the 3rd time now my feathers are getting a little ruffled.
So I played on the miiverse stage and let me tell you some cringe worth qoutes:
"Shulk is gay."
"Shulk sux."
"IM REALLY FEELING IT!!!"x100
"Xenosaga was better."/I know its not that cringe worthy and is more of an opinion but I still found it funny./
And don't get me started on all the poorly drawn monados and Shulks.
At least we know the release date of XenoX. 'v'
I had a feeling they might ditch the British voice acting trend. AMATEURS.Pretty good voice acting from what I've heard... I honestly expected something a bit worse to be honest...
It's just a shame that we have to let go of the British voice acting.
One match I had yesterday on the Miiverse Stage, I got a KO with Ryu and a post saying 'For the watch!!' appeared in the background. GahI heard someone fell to Miiverse's stupid antics.
Someone spoiled Game of Thrones to the players. Salt happens. Whelp
What are their weaknesses? How can I beat them?I have a good amount of experience against and
Feel free to ask me about how to go against them. I guess. I'm willing to help
It actually starts at 4:19:18 :/
FINALLY some glimpse at how the English dub will sound.
I really really like how Lin's voice sound so far, it's cute!
Starts @ 3:27:30
Yeh, sorry about that. I posted up the video while it was still a Live Broadcast so the times were wonkyIt actually starts at 4:19:18 :/
Against Yoshi, jump, speed, or buster works. I'd say shield is fine if they don't have the egg launch custom but it would probably still be fine if you're quick enough with art switching. Yoshi's egg spam can be bypassed by using speed or jump. Just make your way around it using your mobility. In regards to dealing with his mobility, make sure you read his aerial movement and intercept him with your aerials. Tbh, I only went full aggro against Yoshi and it worked especially if you know how to mix up really well (and ofc, control his mobility well). Buster works too only if you're close enough. The idea with buster doesn't change. Just apply mid-range pressure on Yoshi and get in once the time is right. I think the eggs can be swatted using f-air but idk. I kinda forgot about that but I remember something like that happening while I was using buster. Once he's out of range, just switch out to jump or speed. Yoshi's weakness imo is that his KO's require some sort of read or set up. U-air is deadly but you need to set up into the aerial. U-smash and f-smash are kind of not that hard to telegraph. Shield helped me with exploiting that kinda hard then with rage, you can kill Yoshi earlier than usual.What are their weaknesses? How can I beat them?
I'm not just asking for Shulk, but in general any character. Mega Man the character that I struggle the most against, no matter what.
How did they art change so quickly?!
idkHow did they art change so quickly?!
Shulk is only invincible when he performs the forward variation of counter. Standard/aerial variation is only invincible while he steps back. Once he tries to attack, he's not invincible.This might be better for a Q&A thread if there's one on the Shulk boards but this should suffice.
Is it common knowledge for Shulk's Vision to fail after activation? And I don't mean it whiffing/missing. I mean someone hitting Shulk during the counter frames of Vision so he says either 'a vision!' or 'I see it' then before he pulls off the attack he gets hit out of it. I would show a replay as an example but I never got around to recording it and with the recent patch, all of my old replays are gone.
To my recollection, I was Rosalina & Luma and my cousin/opponent was Shulk. I'm pretty sure I dash attacked him and he countered it and he got hit before his counter could hit me. I'm guessing he countered Rosa's dash attack and Luma's hit him before he could finish the counter? I don't know. It was on Lylat Cruise if the stage matters at all. Wish I recorded and uploaded the replay but laziness got the better of me :/
Maybe this is common knowledge but it just seemed odd to me since I was pretty sure characters with counters are invincible for the duration of their counter attacks.
Oh, well I was unaware of that. Also, what exactly do you mean by 'forward variation'? Sounds like it'd be similar to Greninja's counter with the differences caused by directional inputs or MKs dimensional cape attacks.Shulk is only invincible when he performs the forward variation of counter. Standard/aerial variation is only invincible while he steps back. Once he tries to attack, he's not invincible.
Also, counter is useless against RosaLuma because of Luma. This is common knowledge. You can hit Shulk out of vision with anyone if you're somehow fast enough (which is really REALLY unlikely due to the slowing effect if you directly trigger his counter).
When you trigger Shulk's vision while he's on the ground, the Shulk player can move the control stick forward to perform another variation. What makes this variation different is that Shulk goes through the opponent. The hitbox appears faster and it also appears behind Shulk's back so it sends opponents flying the other way (behind Shulk). It's also more powerful in terms of damage and knockback.Oh, well I was unaware of that. Also, what exactly do you mean by 'forward variation'? Sounds like it'd be similar to Greninja's counter with the differences caused by directional inputs or MKs dimensional cape attacks.
o.o I was not aware of that either. So he basically has access to a Lai Counter of sorts whenever he successfully lands a grounded Vision. I take it this applies to his Dash and Power Vision's as well?When you trigger Shulk's vision while he's on the ground, the Shulk player can move the control stick forward to perform another variation. What makes this variation different is that Shulk goes through the opponent. The hitbox appears faster and it also appears behind Shulk's back so it sends opponents flying the other way (behind Shulk). It's also more powerful in terms of damage and knockback.
Yep. I managed to KO Bowser at like 20% with forward power vision+hyper smash. Dumb stuff lololo.o I was not aware of that either. So he basically has access to a Lai Counter of sorts whenever he successfully lands a grounded Vision. I take it this applies to his Dash and Power Vision's as well?
It's just like being able to fly around the world very quickly immediately, you won't appreciate something if there's no effort put into it
This may or may not get lost into the next page, but. . .
Our man Takahashi himself is on record saying that you won't receive a "Skell" (Mech) in Xenoblade Chronicles X until around 30 hours of game time (although I've heard a few player testimonies stating around 30 - 50 hours). He goes on to claim that having access to the Skell too early wouldn't allow players to quite realize the vastness of this open-world, and it will be a natural progression towards it. While those kinds of hours may seem intimidating to a lot of non J-RPG / open world game players, I believe and agree with what Takahashi is saying (especially when you consider that this game has around 300 + hours of content, as stated by himself previously. . . 1 / 10th of that to receive your Skell makes sense).
I don't know... I think atleast ONE mission with a standard or cheap model would have been pleasant, to show what is ahead.It's just like being able to fly around the world very quickly immediately, you won't appreciate something if there's no effort put into it
That's also good, a taste of things to come is great, it makes players think "Oh wow, I want this, I'll do my best to get it" I think it's easy to do both ways of anticipation at onceI don't know... I think atleast ONE mission with a standard or cheap model would have been pleasant, to show what is ahead.
I thought we concluded that Forward Vision is only faster than regular Vision and that the minimum damage is higher. Otherwise the damage multiplier is the same.When you trigger Shulk's vision while he's on the ground, the Shulk player can move the control stick forward to perform another variation. What makes this variation different is that Shulk goes through the opponent. The hitbox appears faster and it also appears behind Shulk's back so it sends opponents flying the other way (behind Shulk). It's also more powerful in terms of damage and knockback.
That's precisely what I meant. Base damage for forward vision 13/10%. Base damage for standard vision 10/7%. KBG for forward vision is 94 and for standard vision, it's 84.I thought we concluded that Forward Vision is only faster than regular Vision and that the minimum damage is higher. Otherwise the damage multiplier is the same.
The best part about this video is that it's not even his best record.
I think it's because it's a replay.The best part about this video is that it's not even his best record.
If there really is 300+ hours worth of gameplay, then 30 honestly isn't that bad. Goodbye outside world in December.
This may or may not get lost into the next page, but. . .
Our man Takahashi himself is on record saying that you won't receive a "Skell" (Mech) in Xenoblade Chronicles X until around 30 hours of game time (although I've heard a few player testimonies stating around 30 - 50 hours). He goes on to claim that having access to the Skell too early wouldn't allow players to quite realize the vastness of this open-world, and it will be a natural progression towards it. While those kinds of hours may seem intimidating to a lot of non J-RPG / open world game players, I believe and agree with what Takahashi is saying (especially when you consider that this game has around 300 + hours of content, as stated by himself previously. . . 1 / 10th of that to receive your Skell makes sense).
Because **** you Shulk asked too much money and the Telethia were happy to just be thereAlso, how on earth are Telethia returning, with the race having such a special connection with the Bionis?
INDIRECT SEQUEL CONFIRMED.Because **** you Shulk asked too much money and the Telethia were happy to just be there