Sorry for the late reply!
- Why are we excluding Captain Toad from the plucking comparison? The fact that Peach plucks just about as fast as Toad does in SMB2 (or at least, faster than she did in that game) means that fast plucking doesn't mean much in the context of Smash; everyone just plucks fast anyways, looking at Peach.
You said we should separate Toad and Captain Toad in this argument, hence why I excluded him from my argument.
- Star bits, launch stars, and the cursor are all used by Luma in the Galaxy games. Again, the character is Rosalina & Luma.
Hm, correct me if I'm wrong (I don't use Rosalina much), but the Luma that Rosalina fights alongside in Smash is not the same one that was in Mario's hat during SMG (ie; the one that granted those abilities). But that's beyond the point...
- The cape feather only appearing in SMW is one thing. Toad being able to run up walls in one game and stopping when he hits one in every other game is another matter. The ability appears once, and is proven not to be present in every other game. A move can represent a character's game, but Toad isn't known for Wario's Woods, so I don't really feel that that would be justified.
I still don't see how an ability only appearing once devalues the actual move itself.
Moreover, Wario's Woods
starred Toad for the first time, predating even Treasure Tracker for putting a Toad as a protagonist! That's a really big, important step for fans of any Toad, including the Captain. It's most definitely justified - it's a major part of Toad's history.
- What I'm talking about here is gameplay-character segregation, or how gameplay mechanics often differ from what the character is supposed to be. For instance, invincibility frames are purely a gameplay mechanic. It's an attribute of the game, not the character. Similarly, the flutter jump in NSLU comes from the necessity to have every character control the same as Luigi. It's an attribute of the game that has no bearing on Toad himself. Toad lacks the flutter jump in NSMBU, but when Luigi gets it back, the Toads have to gain the ability. Toad only has it for one game because of the nature of said game.
Okay, you've kind of lost me here. This still isn't a reason against Toad using the move.
I understand the reasoning as to
why Toad got that ability - but he still
had that ability, thus it is still valid as a move he could use. I mean, at the end of the day, isn't every single move/ability the result of the in-game engine and it's mechanics?
- That was Peach's first playable appearance too; that doesn't mean that they're associated with Toad. Any character can use them, and they're only seen in that game. If it was an attribute of Toad, we would see him using these blocks throughout the series, or at least after the initial appearance. But he doesn't. You may as well say that ? blocks are an attribute of Mario (the character). They're an attribute of Mario (the game series), but not Mario (the character).
"If it was an attribute of Toad, we would see him using these blocks throughout the series, or at least after the initial appearance."
Again, you are dismissing something on the basis that it was a one-time appearance. I'll again point you towards Mario's cape - his use of the cape does not really extend beyond SMW, but that doesn't make it any less of a viable move.
- Bombs are possessed by many characters. Different throwing arcs or visual effects won't change that.
What are you trying to argue here, though?
Of course bombs are used by many characters! I'm not denying that. But how does that relate to Toad in any way? How does that affect the fact that Toad could also use bombs in his moveset?
- Toad owns the power-ups, but he never uses them. An owner of a farming-related store could own horseshoes, but he doesn't actually wear them. He only sells them.
Sure, but it's not like Toad has never used power-ups before - look at NSMBW and SM3DW.
It isn't hard to put the two together - in one game, Toad has item boxes filled with power-ups. In other games, Toad uses power-ups. It wouldn't be breaking canon or anything to have Toad use items out of a box in Smash.
- A Toad Kart is a kart with Toad's face on it. A Luigi Kart, then, is a name for a kart with Luigi's face on it. A kart having Toad's face slapped on doesn't make it any more unique than Bowser's standard kart.
No, but "
Toad Kart" is
specifically a named kart in Double Dash. It isn't just the standard kart with Toad's logo on it. It was designed specifically with the Toad duo to ride.
I'm not saying it's super unique and distinct from every other kart, but it's unique
to Toad. It would fit
no other character as a move in Smash.
- It's a golden mushroom. It lets you boost ahead further than a regular mushroom does, whether it be with board spaces or with boosts on the kart. They're the same thing, just different in function since the games are different in function. The golden mushroom wasn't specifically made for Toad, as other characters could use it before he could. (Toad wasn't playable in Mario Party 2, where the golden mushroom first appeared.)
This is getting slightly pedantic...
The golden mushroom was Toad's special item in Mario Kart: Double Dash!!
Regardless of which game you want to argue it originated from, it is still specifically associated with Toad as a character.
Even if other characters besides Toad could use it (or an item
similar to it) in Mario Party, it is still an item that Toad could use in Smash, and it would still fit.
- Being playable isn't the only way to be important to a series. Goombas are the first enemy you encounter in the first Mario game. They teach you the basics of stomping on enemies. They are associated with power-ups in a sense -- they teach you how to use power-ups in the first place. (See the Mario Maker segment of the E3 2015 digital event if you don't know what I mean. It's actually really fascinating.)
Oh I know; I wasn't trying to diss the Goombas or anything. I was just saying that unlike Toads, Goombas are not of the same 'calibre' to be playable in Smash, which I'm sure you can agree with... or maybe not, I can't tell anymore
(the Mario Maker video was very interesting indeed!)
- "Both classic and captain are both Toads, so it's not like it isn't fitting." Seems like that's what you said to me. "They're the same species, so it fits."
I was mainly trying to convey a similar idea to what Arcadenik was saying - but perhaps I didn't express my idea well enough - I mean that Toad in Smash could be an all-encompassing, inclusive character who uses elements of
all Toads. Like Arcadenik said, alternate costumes can always include Captain Toad, the Brigade, and Toadette as well.
Your Mario/Rosalina rebuttal is
not the same, because it isn't feasible that they would make one 'human' Mario character with all of the others as alts
Running up walls is a really niche ability; not many stages have walls on the ground that he could actually run up. It's not really associated with the character either; it's only in one obscure spin-off game, and the ability is never mentioned or brought back after that obscure title.
But it's still valid for him to use - Smash quite often references things from obscure sources. In my opinion, that should be celebrated, not dismissed.
How does that relate to Toad?
Well, Toad is fast. He has been in SMB2 all the way to SM3DW, and has a high speed stat in almost every Mario spin-off. Hence "speedy"
Toad is light - due to his small size, he is pretty much always classified as a lightweight in Mario Kart and other spin-off titles. Hence "lightweight"
And Toad is usually portrayed as being skilled at grabbing and throwing enemies - as I've said, he was the best at plucking/picking up and throwing in SMB2. Grabbing and throwing enemies was his main method of fighting in Wario's Woods. Hence "grappler"
Well, they're not the ones that I'm making.
They sort of were - I made the same arguments you used against Toad, word for word, just with the respective characters changed to fit.