I'd argue that the Toad amiibo is just there because of the functionality in the game. It's the only amiibo that works in TT, after all. Other than that, an interview with one of the more major people behind the series holds more weight than a pin for pre-orders and a reIerence in Mario Maker. But again, that's just me. Opinions are opinions, you have yours, and I have mine.
Ehh, not really. Tingle isn't known for wearing masks, whereas Ness and Lucas are known for using PSI abilities. Borrowing them from other characters is just an extension of that.
Although I can tell you're probably joking.
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Bowserlick
Glad to see that you're improving! Overall, the set is rather solid, although I do have a few criticisms:
- The set overall is a bit prop-heavy for my tastes, particularly with the Up Special (blah blah blah he never used it yadda yadda yadda I'll move on). But that's a rather minor complaint.
- A stun effect on a tilt of all things seems a bit tacky and out of place, but at least it doesn't seem too overpowered (believe me, that's an easy trap to fall into when dealing with stun effects).
- I feel that there's a lot of wasted potential with Down Special. It'd be really cool if it functioned like in Treasure Tracker, where the clone stays out and can attack, but goes away after getting hit. Imagine edgeguarding below the ledge by creating a clone and having it drop below the stage, use an aerial, and then kill itself, with the "real" Captain still on top. It could be balanced by the clone still adding to the damage counter, or pulling out the cherry taking a while, or something along those lines.
So yeah, overall it's a pretty solid set. Nothing too outstanding, but nothing terrible or broken either. The best two pieces of advice I can give you -- which apply to any moveset really -- are:
- Detail is everything. If you want your moveset to be better, then list damage amounts, KO percents, how far they reach, about how slow they are, et cetera. It goes a long way towards getting people to better understand your set.
- While this set is rather solid, it lacks one thing (besides a final smash): a coherent playstyle. What's that? Well, it's kinda hard to explain, but I'mma try to anyway. Basically, it's how every move, stat, everything combines to form a style of play. For instance, Toon Link's mobility and variety of projectiles contribute to his playstyle of a zoner. His mobility lets him keep away from opponents, and his projectiles let him attack while doing so. That sorta thing. Sonic's speed makes him a rushdown type, Jigglypuff is an aerial fighter thanks to its high air speed and low ground speed, etc. If you set out from, well, the outset, with a clear playstyle idea in mind, then your set will be a lot better and more coherent for it.