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THE SKULLGIRLS SOCIAL
Credits
Developer: Reverge Labs, LLC
Publishers: Autumn Games, Konami
Art Team: Alex Ahad (project lead, creative director), Mariel Kinuko Cartwright (animation lead), Jonathan "Persona" Kim
Programming Team: Mike Zaimont (project lead, proprietary engine designer), Ian Cox, Ben Moise, Emil Dotchevski
Development Team: Peter "Ravidath" Bartholow (community manager, producer, designer)
Composer: Michiru Yamane
Voice Director: Christina Vee
Platforms: Xbox 360, Playstation 3, PC
Intro
Skullgirls, a combination of the unique art of Alex "o_8" Ahad and gameplay genius of renowned tournament champion Mike "Mike Z" Zaimont, gives players control of fierce female warriors in an extraordinary Dark Deco world. As a fully featured downloadable title, Skullgirls brings back the open ended combo system and fast pace of classic, 2D arcade fighters along with a single player story mode for its all new cast of characters. High resolution hand drawn sprites, unequaled frames of animation per character, the first real time lighting system for a 2D fighter, a comprehensive training mode, and GGPO netcode all challenge set expectations for the genre. Variable team size and the choose-your-own assist custom Ensemble improve upon the older, sometimes forgotten innovations of other games. For high-level players, Skullgirls attempts to solve some common fighting game "features" with an Infinite Prevention System and unblockable protection
Tags and ID's
-soon to come-
Welcome ladies and gentlemen~!
Talk about everything Skullgirls here~!
THE SKULLGIRLS SOCIAL
Credits
Developer: Reverge Labs, LLC
Publishers: Autumn Games, Konami
Art Team: Alex Ahad (project lead, creative director), Mariel Kinuko Cartwright (animation lead), Jonathan "Persona" Kim
Programming Team: Mike Zaimont (project lead, proprietary engine designer), Ian Cox, Ben Moise, Emil Dotchevski
Development Team: Peter "Ravidath" Bartholow (community manager, producer, designer)
Composer: Michiru Yamane
Voice Director: Christina Vee
Platforms: Xbox 360, Playstation 3, PC
Intro
Skullgirls, a combination of the unique art of Alex "o_8" Ahad and gameplay genius of renowned tournament champion Mike "Mike Z" Zaimont, gives players control of fierce female warriors in an extraordinary Dark Deco world. As a fully featured downloadable title, Skullgirls brings back the open ended combo system and fast pace of classic, 2D arcade fighters along with a single player story mode for its all new cast of characters. High resolution hand drawn sprites, unequaled frames of animation per character, the first real time lighting system for a 2D fighter, a comprehensive training mode, and GGPO netcode all challenge set expectations for the genre. Variable team size and the choose-your-own assist custom Ensemble improve upon the older, sometimes forgotten innovations of other games. For high-level players, Skullgirls attempts to solve some common fighting game "features" with an Infinite Prevention System and unblockable protection
Tags and ID's
-soon to come-
Welcome ladies and gentlemen~!
Talk about everything Skullgirls here~!