damn, he turned around and got them uploaded really fast.
both of these are versus the top two seeds in my pool. i don't think i've ever taken a game off of azer in friendlies, money matches, tourney, anything ;x
ab:jl i played in pools at ltc3 and got my counterpick game off of him, iirc, and even that was really close (if i'm actually remembering correctly...).
i got free donuts at krispy kreme for the pirate costume, so you guys know.
i'll probably literally write up my own play by play to myself later on, but i need to do a bit of homework first (and then i have errands and cooking to do when my gf gets home), so who knows if i'll be able to legit triple post here : p
ok, just doing my set against ab:jl.
24s: what was that dash attack for? he was going to be out of range and it's not safe at all if it doesn't hit. watch for your spacing on things like that.
30s: start properly di-ing kk throws.
34s: learn to aim your recovery, that should've been a ledge grab, not fly onto the stage into bowser's waiting open arms.
38s: why did you think wiz kick was a valid option after teching? should've gone for a roll away or a spotdodge (or even just a straight shield)
44s: that was a better recovery, but you can go a bit lower with it. good plan on the wd onstage, you like to afc onstage a lot and it's super predictable. it might've actually worked here, but not getting hit by fsmash is much more important.
46s: you could've jumped earlier and thrown out that bair to catch the upb. it probably wouldn't have hit if he'd gone low and then dj-up'd, but you would've been safe in that case from the upb and could've probably still attempted to hit him.
48s and 52s: why do you keep charging in at him? start incorporating wd back-[thing] into your game more. you could've dash-wd back-ftilt[maybe sh-aerial, maybe even wiz kick] and beaten out the attacks.
1m1s: that kk stuff. don't shield right below bowser (maybe start rolling if you don't want to throw out uair). or, purposely shield then preemptively spotdodge. getting proper di is one thing, but try to avoid the situation itself when possible.
1m6s: that bair was super unsafe, you got lucky he decided to roll away instead of shield grab it.
1m16s: fading back to uair a forward upb was a good plan, but you had to commit super hard to doing so. probably a neutral jump-uair could've covered both options (albeit, suboptimally for the forward upb, might've hit him backwards...)
1m20s: good bait on the oos after your ftilt. do more good spacing mind games like that.
1m24s: when he respawned you gave up too much stage control. you got lucky he didn't force an invinc hitbox on your face, just eating that nair to grab the ledge, then further luck with the platform coming over to give a bit more breathing room. in a situation like that, try to avoid the situation entirely, you could've just straight up died.
1m30s: y u wizkick? stop doing that outside of truly crazy conditioning strategies, the hitbox is horrible
1m39s: remember how not doing afc onstage saved your life? i don't think you do.
*REMEMBER TO TRY AND PLAY SOME SETS WITHOUT EVER USING AFC ON STAGE*
switch in perfect ledge drop uairs for your default of ledge drop afc. safer and less committal.
1m41s: not sure i agree with that afc there, but the opponent clearly didn't seem ready for it, so it worked. i guess it's the "no one expects it THE 8TH TIME AROUND!" strat... work on your follow timings, though. it looked like you were going for jab-dash attack, but bowser only has a 1frame window to hit that jab (and probably only if he doesn't do stupid sdi things to mess up the air time on it, #pmdt plz). probably better off predicting the teching option in those situations and then trying for the hard read.
1m44s: wizkick? well, it worked, ok...
1m45s: that bair should've been safe. what were you going for? if it was waveland away, it might've worked, if it was dj-bair it also might've worked since he did normal ftilt and not upangled. be better about your followups, i couldn't see an animation startup to find out what the plan was supposed to be.
1m49s: you got baited hard af. try not getting rekt so hard, scrub.
1m55s: i think the only reason the fair (reverse hit wut?)-ftilt worked is that you were invincible. keep that in mind, try not to use shenanigans like that too often.
2m: should've uair'd sooner. either go out after him and press the advantage (he dj'd, so you could've jumped out to meet his arc and floated if you wanted to wait a bit, or just hard read and dj'd up from below his arc with the uair and caught a lot of options with it. since he pulled back slightly, then did upb fully forward, you could've caught that with a dropzone-dj-uair and still covered some more stally options. get some bowser seriouslies/money match practice in).
2m2s: should get used to uair-wl's. that probably would've allowed you to get a cleaner followup. for the situation at hand, the float-reverse uair wasn't bad and definitely covered a lot of space, but it was definitely sub-optimal.
2m4s: good use of pressure with the jump-float-dj-late uair on his shield. around this point is probably a good time to stop twitch ftilting, as it's safe, but you can't follow stuff up and bowser is starting to respect it a lot more. potential other followups: b-reverse fc (for added range on the roll away), wiz kick (depending on stage control and roll length), dacus (very spacing specific), boost grab, aerial directly after the first.
2m6s: not sure why bowser empty jumped at you when he could've nair'd at least, but you got him on that and you were clearly planning that fair out so it worked. also, clutch balloon pop, good man.
2m7s: really, though, should've ignore the balloon and gotten better spacing to set up the edge guard. you don't need to stand so far back UNTIL bowser gets the ledge. otherwise, the furthest back you should be is down angled ftilt range, to clip the edge.
2m16s: bear in mind jab spam on shield only works on bowser like that because his grab is slow. upb oos might beat you on frame data and he could've definitely pulled back safely to the ledge from there. you do this a lot, so watch out for it and start doing other stuff after the first jab (maybe even jab-gfc to dodge the shieldgrab?)
2m18s: better spacing. bowser didn't have too many options so you would've had to try to mess that up, but keeping proper spacing is an important first step.
2m20s: as bowser was dying, you should've gone into center stage and then spammed tech skill, so you could at least make him have to guess about which way you'd go as he was invinc.
2m24s: good job on not ledge drop-afc. you almost got klaw'd, but otherwise the ledge drop-invinc uair-shield was a solid plan.
2m29s: well, you did that terribly...
2m33s: bair? was that supposed to be uair? a flubbed input is the only thing that really makes sense there.
2m36s: floating was a bad choice in hindsight, but you shouldn't have used your dj so quickly right before it. you could've fallen away as you were, then dj'd back later, rather than trying to use float to stall the way you did. that put you offstage with no options which led to
2m39s: the twitch upb into bowser fsmash. i know sweetspotting with ganon is tricky, but you didn't even try and you put yourself into the bad position from the start about 5 seconds ago. keep that in mind.
2m40s: the uair-upb exchange was necessary at this point, just to stay alive, but you were lucky bowser mistimed his tech jump followup, or else it would've been game here. once again, all because of the bad usage of your dj (and float) at 2m36s.
2m45s: i see you wanting to rush center stage to allow more space, then pulling back because bowser was there earlier than expected. good plan and your movement afterwards (with the platform helping a bit, too) got you out of that bad spot rather safely.
2m49s: you gave up too much stage, though. should've stopped right when you ran left of k.k.'s stage.
2m53s: i was afraid you were going to twitch wizkick again. good job on not. remember that dair is only +-0 on shield (iirc) and has no horizontal range, so you have to do your followup quick. shielding wasn't a good one ;x
2m57s: lolz kk bthrow. lrn2discrub
3m: that death was from miscalculating how high you'd jump. you should know better by now. though, not safe, the best option would've probably been to directly upb right there, so you could hope to just catch him in end lag from his ledge option and hump him away.
and that took, like, an hour. i'm tired, i'll go back and try to review my own critique later ;x