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I haven't played against Ness too much, but I could've sworn that his mid-weight mid-falling speed let him get CG'd a couple times at low %s. If not, my bad. Regardless, you get a good punish off of throws.2:41 Okay no I completely disagree with this. We don't CG Ness and wtf are talking about that jab put him in the corner that's the exact opposite of losing advantage. He panic dash attacked to get out of there and I punished him for that (not an exceptional punish cause I though I could've landed an upsmash after dthrow but I guess he was too low percent, but that was poor decision on the punish not the events leading up to it. Still fsmashed him right after so wasn't even that bad).
Okay yeah fair enough, people eventually start shielding my aerial approaches and I notice but just keep on doing the same thing cause apparently I'm dumb lol.I haven't played against Ness too much, but I could've sworn that his mid-weight mid-falling speed let him get CG'd a couple times at low %s. If not, my bad. Regardless, you get a good punish off of throws.
Perhaps "losing your advantage" was not the right choice of words here. Yes, you maintained a positional advantage since you had him pinned, but that jab didn't directly lead into anything more than that. However, jab was the only thing you could throw out after that 2nd nair was blocked at point-blank range. If that Ness had properly respected your options and jab had been blocked, you could have been shieldgrabbed or counter-pressured. Instead of the 2nd nair in the first place, you could have grabbed instead. Again, I'm not pointing out a 'mistake' so much as simply giving a comment on gameplay/decision-making. The nair wasn't necessarily a bad choice, but recognizing that an opponent is conditioned to shield under pressure lets one go for the optimal grab punish. This is crucial when it's otherwise so hard for Ganon to get grabs.
It is very true that the Ness still gave you a free punish afterwards with the panic DA, and he let himself get hit with a raw smash, but that was the Ness being bad. You can't always count on your opponent making big mistakes like that.
Also, I hope no offense is being taken. I simply wanted to share my observations. I thought your Ganon was pretty fun to watch.
ok, the first time you got ivy off the ledge, you had more than enough time to prep for grabbing the edge to force ivy's hand and you just... tech skilled. always aim to grab the ledge against a tether character. you might have to juke out some of their tricks to do so safely, but never just let them grab the ledge if it's at all possible. the second time you went for it and just misspaced, so you knew the plan the first time, so "bruuuuuuuuh?".https://youtube.com/watch?v=Be3C_lnBMew
Hey guys heres a set from my most recent tourney... Please help me out so I can get better.
No such thingAlso I down B [...] wayyyyy too much.
That may be the most beautifulest gif I've ever seen.No such thing
But yeah jokes aside you definitely need to stop doing those randomly in neutral.
At 2:14 you rolled back, which was a good decision as it got you out of a pressure situation and left you in the centre stage, which is a good position to be in. You then promptly rolled back a second time and gave up stage control to your opponent. There was a sizable distance between you and your opponent, you weren't in his threat zone. That second roll was unnecessary.
At 2:36 you made a hasty decision due to the aura bomb and got punished hard for it. You can simply wait it out at the ledge, refreshing invincibility as needed. You also could've made it back after the fsmash if you used float.
I then got distracted and forgot about this for several hours and now it's 4AM so that's all you're getting from me lol.
How did you end up on Delfino Secret game 1 against Sheik? Doesn't seem like a great stage to go to.vs Doc (Sheik, Ganon) - https://youtu.be/DMlEcwkUfXo
0:30 - Nice edgeguard. I like going for bair to catch side-B in that scenario, but Tipman works too.vs What! (C.Falcon) - https://youtu.be/P_pO1kCtuU0
I left Delfino's Secret and banned Battlefield hoping he'd think "Screw this janky new stage" and thus take me to a smaller stage but my mindgame backfired lol. Not like it mattered much.How did you end up on Delfino Secret game 1 against Sheik? Doesn't seem like a great stage to go to.
0:30 - You go for a dair to punish Sheik landing on stage, why not just dthrow -> bair? Dair is too slow to punish unless you start it preemptively.
1:00 - Went for the dthrow -> bair to punish the exact situation from earlier, nice. But immediately afterwards you give Sheik the ledge and punish her getup option with a dair. Wouldn't bair be a better option in that situation? Sheik was already at a high percent, and dair doesn't send her back off-stage. Bair is also a safer move in general.
1:15 - Went for dair to punish Sheik getup option again and ate an fsmash as a result. Same comment about bair above.
2:10 - Sick utilt punish on the transform, I'll have to remember that one.
You dropped three CGs on Sheik, two of which were because you did a dash grab. If you're not confident in the regrabs, might as well go for something else to get some extra damage and better stage positioning than just dropping the CG.
Not gonna bother saying anything about game 2.
--
0:30 - Nice edgeguard. I like going for bair to catch side-B in that scenario, but Tipman works too.
0:40 - I'm fairly sure uthrow is better than dthrow against Falcon. I don't think you can CG him with dthrow, and in that particular scenario I think you could have gotten a much better punish by throwing him onto the platform.
1:00 - About as bad an edgeguard as the first one was good. I think you're much better off by staying on stage to edgeguard Falcon. Bair or Tipman can cover side-B and up-B high, and WD back -> grab ledge covers up-B low.
1:15 - Went for dair to punish Falcon landing from up-B on stage. Even though you managed to get him off stage with a reverse uair follow-up, I think going for a fair from the start would have put Falcon in a worse position and would have made the subsequent edgeguard much easier.
Don't really have much to say on game 2, you just fell apart. I know you know this, but I think the biggest thing holding you back as a player is your mental game. You go on tilt pretty easily (first stock game 2 SD here) and spiral downwards from there consistently. I don't think I've ever seen you win a set after going even slightly on tilt.
It's probably better for you to wait until the matches are uploaded onto Youtube until you post, since Twitch vods only last 2 weeks and also watching Twitch vods sucks.Hallo,
I came third at a local tourney. **** yeah go me.
We have Melee tournies on Mondays and PM/sm4sh on Thursday, but at Australian time GMT +8. Give us a follow regardless, we got some great players here in Perth.
http://www.twitch.tv/curtinsmash/v/7140469
@ 53:30 vs Zelda/Wolf Winner Round 3
@ 1:08:38 vs Zelda Winners Semis
@ 2:03:13 3 sets in a row
vs Link Losers
vs Zelda/Wolf Losers Semis
vs ROB/Zelda Losers Finals
Yeah I know. Sometimes the VODs don't get uploaded from these tournies unfortunately. I'll change the link if they do get uploaded.It's probably better for you to wait until the matches are uploaded onto Youtube until you post, since Twitch vods only last 2 weeks and also watching Twitch vods sucks.
0:06 - I don't recommend lunging for a move like this when Fox is at 0. He can easily CC it into anything he chooses. The DA back, too.https://www.youtube.com/watch?v=wQxVIjOWSX0 - vs. Grouper (Fox)
That's a downgrade.Shane (formerly Poob)
I think this is the first time you've ever said anything positive to me.Was great to see you beat gndlf live! You had some really good reverse-uair edgeguards.
Okay so Holy is a top professional and I'm just some random mediocre scrub. As a result I'm not going to be playing anywhere near what I'm capable of since I'm just trying to not get absolutely demolished. The skill gap puts a lot of pressure on me and so I flub stuff and make bad, panic decisions more frequently, but mainly you won't see me doing a whole lot because he simply won't give me the opportunity to get anything started. Idk if you really took this into account.That's a downgrade.
@ Bazkip Here's a critique of your first game against Holy. Hope it helps in some way!
0:04 / Against faster characters, it's necessary to consciously cover a rushdown as soon as the game starts (my training partner plays Sonic, so she's burned me that way a looot). Drop -> prepare to F-tilt is probably best. Starting a sprint as you did limits your immediate defensive options unless you can pivot.
0:05 / You DI away from the platform and initiate a tech-chase scenario (I think he could've grabbed you out of the air, actually). You tech in place, which is mistake considering Holy had already committed to a rightward motion. Tech left -> restart neutral. In addition, you bring up your shield immediately following the tech when, once again, rolling to the left eould've presented a safe option. In general, shielding when you could be CCing against small characters (the ones that are too short to be hit by our instant aerials) is a bad idea.
0:15 / You recover to the stage here rather than the ledge, which I assume was an execution flub on your part. I might as well note, though, that Ganon has one of the best ledge games in PM; enough so, even, that your opponent may face more risk than you when attempting to take advantage of your position. Get good at ledge dashes (perfect and imperfect), no impact lands (you can a get jab out invincibly Kreygasm), Up-air re-grabs, reverse ledge dashes (for when refreshing invincibility + as a neat mixup option), grounded-length Flame Chokes, and wavelanding off of overhanging platforms such as the ones on WarioWare.
0:21 / Wiz Kick is always a bad option when your opponent is at zero lol
0:30 / You're close to getting something started here, but you overextend and get the weak hit of Up-air. When your opponent is on a platform like that, try to stay under or next to the side of the platform closest to the center. It's easier to maintain stage control from this position, and if you get a hit it'll send your opponent toward the closest blast zone rather than the other side of the stage.
0:32 / You get desperate and F-air in place, which is a mistake in that Holy still had the ability to dash backwards and then punish the whiff. He didn't need to do that here, though, because you didn't threaten any space with your attack. Using aerials in place outside of situations where the other guy has already committed to something achieves very little against fast characters. It might act as a bait or conditioner against slower characters, but I would use that option sparingly.
0:34 / You manage to escape to a platform immediately drop and opt for a completely pointless Up-air. In this situation, where you're at a disadvantage in terms of positioning, consider jumping to the top platform. From there you'll be able to punish any attacks from below with a well-spaced D-air and can take the opposite platform and restart neutral if your opponent commits to either side.
0:36 / Breaking the habit of shield-grabbing against small characters will instantly improve your success in those matchups.
0:39 / You take advantage of a predictable dash-dance, which is great. I'll say here that DA, although super punishable on block, whiff, or CC, poses Ganon's best and only form of burst movement (outside of DACUS). Learn the immediate range of the attack and punish your opponents if they fail to respect your 'zone' (the area around you where you can instantly put out a hitbox).
0:40 / Great pause on your Up-air timing. You might've wavelanded out of it and exerted a bit more pressure off the hit, but that would've most likely been an over-extension. Always an option to consider, though.
0:46 / Holy times his recovery between your ledge refreshes. It seems as though you decided which option you were going to use before the situation actually unfolded. In this case, you could've ledge-dashed into a grab and set up an easy kill opportunity.
0:47 / At this point you have to realize that you've over-committed and won't be getting an immediate punish. Instead of reaching for the DA here, you might've anticipated and baited out a defensive option from Holy (shield, spotdodge).
0:51 / You mess up the timing on your edgeguard here due to the timing on Metaknight's Up-b being weird and then go for a D-air read as he recovers from the ledge. I don't like that option because you have so many other, safer, equally rewarding ones when you have your opponent on the ledge. At this point in the match Holy has not given you any reason to respect his ledgedash, so chill and CC. Chances are he's gonna use an aerial or try to escape by rolling (which he did) or going high off of a tournament winner.
0:55 / See my previous comment about using stationary aerials. They rely on the opponent screwing up and running into your move, which, more often than not, especially against good players like Holy, isn't going to happen.
0:56 / There's no real reason to jump out of shield here. Ganon spends 25 frames in the air if you fastfall your SH perfectly. That's a huge commitment. So a general rule of thumb: if you can stay grounded, stay grounded (Nevermind, 2015). Wavedashing out of shield to the right would've been a solid choice here.
0:57 / That was a really slow waveland. You could've hit him with the inside hitbox of Up-air had you done it correctly.
0:59 / No reason to put yourself above him when he's that close to you. Stay off of platforms unless your using them to threaten space with WLs or take the top platform, and remember to choose the situations in which you WL very carefully. Putting yourself in the air with your opponent nearby is just doing their job for them.
1:06 / Good thought with the CC. Learning the percent up to which you can CC MK's N-air could make the matchup a lot less painful.
1:08 / Bad roll.
1:09 / I like the WD OoS. A retreating F-air would've beat the N-air out more reliably.
1:11 / Immediately refreshing invincibility like that is one of my bad habits, too. Practice taking the ledge, and then using an option on the first possible frame. Holy was being overaggressive here, so you definitely could have reversed the situation (which you did, but not before nearly getting killed by D-tilt).
1:20 / Try not to use your float so carelessly. Put yourself in a position within reach of the ledge and then bait your opponent into making a preemptive move via your second jump and float. If all else fails, it's usually best to recover high and take a hit cuz Ganon's fat and can do that.
You seemed really flustered the rest of the match, so I won't point out all the obvious stuff. In general, I think you could improve the speed and cleanliness of your movement and take a more focused approach to the neutral game. I'm still trying to figure out the second part, so maybe we can theorycraft a bit on Discord sometime.
Sorry for the ultra-late response - I have family visiting... :[Idk what approach I can take in neutral when I'm playing against someone who's a far superior player to me who's also using a character with a far superior neutral game. Literally just need to be a better player.
I uh...don't actually disagree with this. Though just to clarify on the Holy statement, it wasn't meant to be some black/white declaration that he's just better than there's nothing that I can about it, but rather that he has far greater experience than me that I cannot overcome until I put in a far greater amount of time, effort and practice. Though the end result of it is that currently there's not a whole lot I can do when I face him lol. But maybe some day.Sorry for the ultra-late response - I have family visiting... :[
Sorry if I came off as condescending. I mentioned each mistake you made, even the dumb ones that don't necessarily speak to your skill, because verbalizing the concepts involved works to cement them in both my mind and yours. As for the above quote, I think that you might be viewing your results/skills in too general a light. I tend to say that "I played badly" after I lose, which, while accurate in a broad sense, does not push me toward improvement. Smash isn't some intangible, nebulous thing - each game can be broken down almost infinitely and analyzed. When I say I played badly, I'm referring to the fact that I made an unusually high amount of poor or sub-optimal decisions. When you say that Holy is a better player than you, you're saying that the decisions he makes are generally superior to yours. In both cases, our decisions can be broken down in their respective contexts and judged. Through this, you learn to respond optimally to particular situations in theory and eventually put that into practice via conscious thought. That's what makes a good player, in my opinion: having an awareness of every possible matchup and situation, and knowing how to respond to both. I have a very East Coast mentality ("optimal" ad nauseam) that neglects the player-to-player aspect of the game, though, so I'm sure my views are a bit naive. In any case, I'll look forward to your disagreements, and I'm going to make a post about Ganon's neutral soon-ish that will hopefully open up a bit of dialogue on that topic and help us begin to nail down some of these annoying matchups.
Only 30 seconds in and a Mario dash attack goes unpunished on shield. Freakin Mario.Played my Winners Round 1 match on stream last week:
https://www.youtube.com/watch?v=fDFK9rGPyIA - vs. Maveric (Mario)
Looking forward to Blacklisted this week-end, might get some stream time if I'm lucky. As an added bonus, tomorrow's weekly will be running doubles as prep for Blacklisted, which makes me happy.