- Nov 2, 2013
- 3DS FC
Moving my post
Moving my post
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I've been going to a tournaments more often recently since I'm finally free to travel atm. I'm trying to climb the latter slowly but surely.i gotta start getting out to some nationals.get my popularity up and start putting pit more on the map...im sure chicago will be coming to alot of regions soon with even more of our heavy hitters.
im guessing you mean my fight against jcaesar.i noticed early on that he was trying to beat me with his nair.so i basically tried to out speed him with it.and whenever he was on the ground he cced me a hell of alot so i tried to use it to throw his off since its a multihit move he would have to input his cced move a bunch more times.which he still did.lol.it was just something i learned from experience against rob and jcaesar.do i recommend it? not really.it was alot more situational than anything...ps.dont challenge robs nair with usmash.i lost i think 2 stocks because of that.lol.
I uses to think dair was safe on shield. Unless they changed that part of it, it should be -3 on shield.. When I go for fair, I'm not 100% sure if I'm getting the max distance but I can never pull it off safely, I'm better off spacing ftilt. I'm probably not at max distance, but I'm dif not right on top or directly in front of people when I do it. I think cross up dair is probably alright, same with the fade ways. I haven't really them to much to be honest, at least I don't think so, I may have, dunno.use fair or dair. because both are alot safer on shield. with both you have a pretty long hitbox so you can do a fading away dair or fair and be safe from shield grabs.and also it is easy to cross up with dair and land behind them
yeah. watching the videos this morning i saw the same thing...i also think me picking fd worked more against me than for me with the whole uptilt thing.lol.i wanted a stage where he couldnt use platforms to jump to edgeguard me but taking away the platforms made it really hard for me to get back to the ground...all in all.i still could have won.just saw 5-1 vs dart
your punishes were fine (I think dair -> grab is probably better than waveland grab)
seemed lost in neutral
didn't make him work for his punishes (he just stood there and uptilted until you decided to fall on it)
I'm not the best but I've found that mixing in looped and varying arc arrows (up coming down) with regular arrows can secure some really nasty gimps when someone's actively trying to get around straightforward arrows. There's also fun patterns you can do where you shoot an arrow up then have it come back downward, wave dash back then fire off another one and repeat as necessary.Has anyone found a use for looped arrows other than being flashy; They do turn your opponent around, which is cool, but its so time consuming I doubt it would be helpful for edge guarding. I'm a new pit main, is there any tips on how to more accurately land the up-b sweet spot?
I started doing that to a panic-y Ness today on netplay. He'd stay in his Psy-magnet too long and then get hit by a second arrow during his second jump, forcing him to pk thunder into a shield edgeguard.you can also loop arrows around people just to make them panic a bit.i tend to do that and people start to worry.just constantly loop a arrow around them while they are recovering so that it is a flying hitbox going in a circle.
Pit is so evil in that matchup. If you ever force a Ness/Lucas to use PK Thunder for recovery, just shoot the thunder itself.I started doing that to a panic-y Ness today on netplay. He'd stay in his Psy-magnet too long and then get hit by a second arrow during his second jump, forcing him to pk thunder into a shield edgeguard.