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I have like two berserk buttons. Trying to shut down discussions is one of them.@Thane of Blue Flames My god, your outburst doesn't resemble what he said in the slightest. Calm down. he also happens to be right
The spacies are going to be better in 3.5.
quick someone try to interpret what I mean and continue this great thread
I do believe you misinterpret me.Why are you putting the blame on the PMBRDT ?
We are whining, I can give you that, but none of us have a purple ribbon.
The irony is killing me.
somebody get this kid a monocleI do believe you misinterpret me.
I was simply stating
... I think I might be older than you, tbf.somebody get this kid a monocle
PMBR keeps the thread open because they like to see us squirm like worms over things we cant even change****, why exactly do people somehow feel the need to voice this kind of crap?
"DOESN'T MATTER WHAT U SAY, THIS IS A FAN MOD MADE BY FANS FOR FANS, THE TEAM HAS EXPRESSED SERIOUS INTEREST IN COMMUNITY FEEDBACK BUT IT DOESN'T MATTER WHAT YOU SAY NAO OR EVARR NOPE SAY NOTHING SHUT UP"
If you have some sort of crippling insecurities about people giving feedback to the PMDT, deal with it. As long as there is an avenue for our opinions to be voiced, it will happen. If the PMDT don't want to hear it, they'll ignore it or, even better, lock the thread.
*looks around*
Seems fine to me. Carry on.
nope... I think I might be older than you, tbf.
oh my goodness we can do that? ? ?who were the 2 ****lords that liked this on facebook???
...You are gonna have so much unnecessary anger to repress/channel later throughout your life if you really think every topic ever deserves bringing up or has that privilege. lol "freedom of speech."I have like two berserk buttons. Trying to shut down discussions is one of them.
I could see that. Though Falco's up-b might be getting buffed iirc, if his onstage game gets touched then you're basically stuck buffing some other aspect of his onstage game or tweaking his recovery. Improving shine stalling isn't a big change, but it'd contribute to his recovery mixups.Also, somebody mentioned earlier what can be done about Falco's shine to help him out in some way. How about increasing the properties of its momentum-cancelling factor, closer to (but not at the level of) bucket braking? A little help to his recovery game couldn't really hurt if other negative changes were being discussed for him.
Eh... yes and no. Deliberately handing out chaingrabs is a design choice I'm not really okay with, nor does it really fit with PM's design philosophy. The other idea is workable provided it's not free and it's designed in a way that compliments existing options rather than totally changing your play in a handful of matches. Additionally, you can only tune these things so finely - for example, an uthrow chaingrab would enable (or disable) followups from uthrow on other characters as well. That's not something you can realistically avoid, and it has to be borne in mind.Stuff like that can be fine tuned: Uthrow CG that only tends to wreck people of that weight/FF status, quick throw/edgeguard opportunities that aren't fatal on floaties or better recoveries, etc. There is a difference between "as good as" Spacie, vs "can fight evenly" with Spacie. The goal would aim towards the latter, not the former Superman Option.
I say Meleefy the rang/bomb/arrow trajectory and all. Well except keep the knockback trajectory for his arrows and the land cancel-able quick arrows and just make his arrow charge speed like 2-3 times faster then his melee selfs. Also maybe only slightly give a trajectory distance increases to the (Meleefied)bombs/arrows but minor increases. Probably an increase of a distance equivalent or just ever so much above the distance of his swords length increase. Return the importance of using the rang/bombs to limit your opponents options and to force them to act in certain ways. That adds to the thinking and decision making aspect more than his current projectile set-up. I mean look at Aniki's Link's projectile game although that was in the youth of Melee. Also I mean for real there were more trajectory options and distances/areas to be covered with his Melee rang without it being broken. Though maybe increase the speed of it slightly since even in Melee due to the current Metagame he can barely keep up with the metagames speed.I mean, I don't think you are going to get many people arguing that Link's rang isn't dumb. Especially Link mains as it polarizes his kit, along with Dthrow to Dair, to mean that he has clear cut best options in many situations. If they nerf rang they could give some other parts of his kit some love and make him a cooler character overall
"Sheik and Jiggs players can totally suck it, though."So please don't punish those who put there time in.
I think the main thing that is off for Falco's throws are how lasers work. It seems easier to ASDI or SDI out? Wrong laser timings or weird laser shot spreads, etc. He would (and can still be) similar to Melee Uthrow/Bthrow if those were different. I don't believe it's intentional but yaFalco throw blah blah
But I just woke up and don't want to talk aboutlet's all talk about another terrible anime instead
Okay that's an interesting argument... How about the Squirtle players who devote so much time and effort to make him somewhat decent? How about the Bowser players who are struggling to try and have him be something of a threat than being just a Noob slayer? Honestly, Bowser feels much harder to win with than Spacies because of their amazing gifts and Bowser gets wrecked by combos way worse than Spacies. The difference is that the Spacies have ways to mitigate their combo string which is their fast fall > Tech > Frame 1 Shine in order to get breathing room. Pikachu has it much harder than Fox because it takes years of practice to even be able to compete in Melee/Project M. Pikachu has to space out his movements and his tiny limbs don't help him that much, but I digress.So please don't punish those who put there time in.
I don't know about that. If you asses the number of changes made to Melee characters in the transition to Project M, spacies have received the fewest. Moreover, the negligible nerfs the spacies have received were doled to previously egregious strengths or barely felt in practice. Intangibility on their shines, arguably the most versatile tool in the game, and constantly damaging lasers, arguably the best projectiles in the game, were almost no-brainers. The loss of waveshine infinites is hardly a practical nerf since there are no competitive stages with walls. (I'd argue that spacies' shines and lasers need even more work, but any change I suggest will get slammed for having a negative effect on the spacie's dominance, which purists seem to forget is actually a key point of discussion here.) Also, the PMBR have gone on record saying that their goal has been to direct Project M's balance toward Melee's top tier levels. Whether or not this has been the case is arguable, but they've explicitly said that balance has been slanted upward toward Fox instead of mentioning an inward direction toward Mario or Samus.1. PMBR doesn't develop around a Fox-Falco power curve. If I had to venture (and assuming they are targeting a specific "power level" to begin with), I suspect it's much closer to Doc/Samus/Ganon's level, all the way up to NTSC Marth level.
Even though a small set specific tools were crafted to stymie the spacies, I agree that isn't the main problem; I wouldn't say the PMBR have crafted any hard counters. However, their apparent lack of restraint can be based on many reasons, and strictly building around a few versatile characters can be one of them. Since the spacies own the neutral game and soar in the air, really powerful projectiles and really powerful aerials naturally have to be given to characters like Link and Lucas respectively so they can keep up. This approach would fall in line with the PMBR's promise of slanting balance toward Melee's top tiers.Issues tend to stem from a lack of restraint: smaller tools or changes that aren't realized on the grand scale adding up to a formidable character. If you assume old Ike/Lucario/Sonic were the result of a top-down approach to specifically craft them to slay Fox, you're beyond wrong.
The PMDT have stated two conflicting goals: Preserving Melee's top tiers and "trimming the fat." That's why this thread deserves to exist.What the subreddit has no interest arguing about, since the PMDT already stated their position, the Smashboards certainly will for probably 1,000 posts.
Good job original poster.
A myriad of downvotes were hurled at me because I suggested Melee's top tiers shouldn't be immune to nerfs in the same thread as said blog post. Clearly, not everyone's on board with universal changes. Also, if you look at the history of Project M's development, Melee's top tiers haven't really received any nerfs. Preaching and practice are very different things.What part of "Our overview of the cast is a global one, and characters will receive due consideration regardless of current perceptions of their viability." don't you understand?
How exactly is removal of invincibility on Frame 1 Shine ever considered important?...I can see the downvotes really, really bother you since you keep bringing it up as the main reason why this thread exists.
Most importantly, you have repeatedly ignored people telling you all the nerfs that have happened, dismissing them as unimportant to you, which makes the "Untouchable" title already a total lie, just to try and make your argument stronger. You have done that the whole thread after being corrected.
Sorry for stepping on your moment in the spotlight preaching, please carry on good sir.
Unsubstantiated down votes bother me because they're a quick and easy way to dismiss a relevant topic. If you immediately dislike an opinion on Reddit, you can click down vote, but you don't really have to justify your reasoning. However, if you necessarily engage in dialogue, common ground can be achieved.I can see the downvotes really, really bother you since you keep bringing it up as the main reason why this thread exists.
Most importantly, you have repeatedly ignored people telling you all the nerfs that have happened, dismissing them as unimportant to you, which makes the "Untouchable" title already a total lie, just to try and make your argument stronger. You have done that the whole thread after being corrected.
Sorry for stepping on your moment in the spotlight preaching, please carry on good sir.
No dood you don't understand now my frame 1 instant gimp actualy has a risk now RIOTHow exactly is removal of invincibility on Frame 1 Shine ever considered important?...
holy ****How exactly is removal of invincibility on Frame 1 Shine ever considered important?...