hope what halloween captain says is worth removing him from my ignore list.
Lookie there it is worth it. It better not lead into anything dub though.
I know you are both anti-ban.
That means you both believe that a ban should be a last resort, only when it reaches one of two conditions
1. It breaks the metagame
2. It overcentralizes the metagame
You are half right.
Number 1 lows into number 2.
Overcentralizing is when the game starts to focus on one aspect or another. The degree to which may vary from person to person but considering we are discussing a ban, we shall assume that the definition entails extreme centralizing.
This centralizing requires two things to occur.
1. The tactic affects a majority of characters. Let us assume 50%
2. The tactic breaks the matchup.
Now in the IC's case we have something that is universal and affects 100% of the characters in the game (ignoring IC's themselves).
However, the IC's infinite grab does not break all the matchups.
So while it is universal, the power of it is not enough to bring about overcentralizing.
in DDDs case the infinite is broken. Broken by definition meaning it is extremely powerful (not ban worthy as you've gone by.
in this case it affects 5 characters (though in truth 1 due to grab breaking but we'll say 5).
Now while DDD's infinite breaks 5 matchups, the majority of characters are unaffected.
So while those characters end up with a terrible matchup, the metagame is unaffected because there are many options available within the metagame that do not have such an issue.
So in the IC's case its not powerful enough.
for DDD's its that it doesn't affect enough.
We must also realize that when it comes to overcentralizing, there are two types.
Overcentralizing by nature This is when the game focuses on that aspect by itself, where eventually you must perform the tactic or choose the character or never be capable of winning. i.e. Akuma.
Then there is overcentralizing outside of nature: Where Overcentralizing is the result of people not the metagame itself. For example where everyone starts choosing Link. it isn't that Link is amazing, its that everyone is picking him.
Behind this criteria is a fundamental priciple for why the conditions of a ban need to be so strict. This principle is entirely practical, and in every way to protect the metagame from harm and self-destruction.
What do you believe this principle to be?
Simple, to remain as objective as possible and to ensure that a slippery slope does not occur. It also aids in ensuring that a ban does not occur too quickly since getting things unbanned is difficult since there is now no true data that can be put forth to argue against the current ban.
This conclusion is also reached even if we were to simply keep games like MTG and SF2 by themselves without an example to wor with.
Eventually the conclusion would be
Akuma needs to be banned.
Why? He is a broken character.
So he is a broken character, so is Old sagat what makes him different.
If you choose Ryu agaisnt Akuma you lose.
You choose Ken and you still lose.
You choose Dhalsim and you still lose. No other character is viable and therefore, you are forced to pick Akuma himself or lose. He nullifies the possibilities of other matchups.
So it falls tot he same criteria.
Now let us say we have a 9-1 matchup cause of a tactic.
Again referring to SF2 we look at E. Honda.
E. Honda goes 9-1 against every other character who has a fireball (except Dhalsim).
Simply because they have a fireball places him at a severe disadvantage.
Now let us say we ban fireball spam. Let us say you can only toss out 3 fireballs or eliminate fireball usage entirely.
You would then be capable of saying that this or that tactic should be banned because of the same issue.
So you ban it as well to remain consistent.
Now E.honda and several other characters are doing better.
However, now several other characters have issues because their tools have been limited and no longer can be played to their fullest extent.
So what do we do about the limit?
We cannot remove it since E. Honda ends up 9-1 against so many people and every other ban would have to be yanked out.
If we keep it there no longer will those characters see play because they are now so limited.
So you end up with the same issue.
Nor can it be inconsistent because then that means anything could be subject to a ban at which point, the metagame becomes unhealthy and the game dies because it has no room to develop or is too arbitrary in its banning to remain stable.
Do bare with me I am not as good at foresight as Adumbrodeus is.
EDIT: please be very sure of yourself and include the most important reason that you believe a ban should have such strict limits set upon it.
Meh I tried.