I still haven't seen the argument against the UI allowing me to use miis in Customs Off setting other than a nuh uh honestly. All I see are straw mans that aren't worth responding to.
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Why, just because the game allows the Mii Fighters' custom moves to be used in versus mode when the customization setting is off, should the tournaments that prohibit custom moves alllow the Mii Fighters to use theirs? There are quite a few cases wherein we disregard what the game does. The claim that the characters didn't have default special moves is false, and because they do, there isn't any valid reason for their moveset to not be restricted to the default like the other characters' movesets. I also see either denial that allowing the Mii Fighters to use their custom moves, which would give them an advantage that the other characters wouldn't have, would be giving them preferential treatment; or claims that the comparison between Palutena and the Mii Fighters isn't valid despite the fact that the way that their custom moves were designed is very similar.I still haven't seen the argument against the UI allowing me to use miis in Customs Off setting other than a nuh uh honestly. All I see are straw mans that aren't worth responding to.
We choose the game's settings and we choose a selection of stages available to us. They are all selectable or have the ability to toggle it on or off. We follow the game on almost all decisions outside of exploits/tournament flow such as dave's stupid rule, striking, etc. and decisions made by the game that may not deliver a proper verdict, such as sudden death. The less in the hands of random people and more in the hands of the game for competitive play, the better. People should only intervene when it disrupts the competitive viability of the game, such as banning things. What's happening is banning an option freely available that's not really bannable. Not really sure which "we" group is disregarding what the game does, otherwise we wouldn't be able to play the game.Why, just because the game allows the Mii Fighters' custom moves to be used in versus mode when the customization setting is off, should the tournaments that prohibit custom moves alllow the Mii Fighters to use theirs? There are quite a few cases wherein we disregard what the game does.
Keep it to my argument, please, since I'm not talking about any of this that quite frankly won't go anywhere on either side of the argument. All I have so far is people disregard the game and that makes no sense.The claim that the characters didn't have default special moves is false, and because they do, there isn't any valid reason for their moveset to not be restricted to the default like the other characters' movesets. I also see either denial that allowing the Mii Fighters to use their custom moves, which would give them an advantage that the other characters wouldn't have, would be giving them preferential treatment; or claims that the comparison between Palutena and the Mii Fighters isn't valid despite the fact that the way that their custom moves were designed is very similar.
Can't speak for anyone else that shares my stance, but for me at least, the issue isn't that players are allowed to use miis. That much can be expected of a TO along with having DLC characters available (if not banned for some reason) and all available legal stages.I still haven't seen the argument against the UI allowing me to use miis in Customs Off setting other than a nuh uh honestly. All I see are straw mans that aren't worth responding to.
Deal with it like every other player who wants to use custom moves?What are we supposed to do?
This. This is the issue right here and it sounds really silly when you separate it from the rest of the dramatics. This logic is on par with rules saying equipment is banned, but you chose random and got some so it should be ok because the game let you. It's not the game that is saying no customs, it's the TO.if people don't want custom moves, then we'll just use the moves anyways since the game still lets us even with customs off
It's more likeSo what? Tell it to me straight
"Sorry, you can't play your main because we find it selfish."
Nothing is progressing because in my opinion we're fighting for the wrong things. We're the equivalent of a debate team arguing with each other over whether we should present one case or another.But don't listen to me, keep arguing the same thing back and forth and watch nothing progress.
Telling a Brawler main "Sorry your character's recovery is almost as bad as Little Mac's and they gain none of the advantages he does in return. Live with it; you're not getting anything else" does a hell of a lot to discourage Brawler players from investing in their character. 1111 Brawler is worthless. Arguably the worst character in the game. This is coming from someone who has spent significant time playing as Zelda. 1111 Brawler is worse than Zelda. Anyone forced to play 1111 Brawler rightly ought to quit and go spend their time doing something more fun.If I'm speaking personally, I in no way want to see you as the best representation of Mii Brawler quit. Nor do I want to discourage any other Mii mains from investing in their characters. I simply want the best competitive experience to be available for everyone.
how is that an ironic statement? now allowing them to use their moves is banning them.An argument used in favor of the Mii Fighters being able to use their custom moves in tournaments that prohibit custom moves is that it would be unfair if they weren't able to use them, which is an ironic statement. It comes across as very selfish. As other people and I have said before, whether the characters' default special moves are bad doesn't matter. There isn't any reason to make the three characters the exception to the rule.
The crux is right here. Those aren't the two options available, but, if after EVO customs turn out not to be popular, they might be the only two options that people will consider. If you're not against the Miis getting their "customs", what's the real problem here, except semantics?If we have to choose between the compromise of only three characters getting customs or none then obviously those in support of customs like myself will take the former, but I don't believe those are the only options available to us as a community. I think customs on completely is a much better decision and would rather strive towards a metagame in which everyone can use their optimized sets with the added ability to switch as the MU so demands it.
You see, you forgot a word and that seems to be the biggest difference between us: "everyone".Tell me how making shallow mockeries of these characters is the 'best experience made available'.
If these aren't the only two options, then perhaps it's time to discuss them. Customs have already gone from being the preferred and obvious "true meta" with tons of support behind it, to being something so outcast players are happy Smash 4 isn't getting the stage at EVO.The crux is right here. Those aren't the two options available, but, if after EVO customs turn out not to be popular, they might be the only two options that people will consider. If you're not against the Miis getting their "customs", what's the real problem here, except semantics?
This is a strawman and this sh*tty misdirection doesn't get any better as a argument no matter how many times it's used. The sob story of unviable=banned is untrue and will never hold any weight as long as there are other unviable characters.Let's ignore the UI choices for a bit and have it actually be about what it means, on a competitive level, to have only 1111, standard Miis - anyone not lying to themselves will instantly see that it just means the death of Miis as a character. They become so far below any other character in the game that no-one in their right mind would ever use them for anything with a prize. You're effectively banning them. The question then becomes: do you want Miis banned?
Instead of saying what I actually want again, and calling doubt on your reading and comprehension skills, let's revisit logic 101 so we can stop doing this.And really, if you want to randomly ban three characters from the roster - why the hell would you want that?
You missed everyone just like Pegasus did, which makes me think you haven't read anything up until his most recent post.How does that make for the "best competitive experience available" in any way?
Anecdotal evidence that has literally nothing to do with how we do things here or how they should be done.Also something to consider: most Japanese tournaments have been running with this exact ruleset (customs off, Mii customization allowed) since the beginning, without any problems.
Please stop. You can call them alternate specials, a menu of specials or a bucket of powers but it doesn't change the fact that out of 100,000,000 mii creations, after they're created and taken to the customization screen they start with a default set and are given options to change them out just like every other character. You're not ordering anything, you have no power over what numbers are listed before them and even that would have no bearing on whether the preselected options would be considered their defaults.It's not even right to really consider them 'customs.' It's better to think of them as Selectable Specials, or a Menu of Specials and you order the ones you want. The design of the character, as part of the very process involved in creating them, assumes you're going to make choices on their moves. You're allowed to skip that step, but it's blatantly laid before you and hard to miss.
Even if they were able to access their customs or alternate specials with customs off it wouldn't be right to let them ignore the rules we might have in place.Palutena and Mega Man are the only other characters asked these questions, and their answers are ignored by Customs Off switch.
This doesn't matter. Are you really trying to imply that if miis had alternate versions of their moves it would make more sense to disallow their sets in customs off? That's just silly.Miis override that Customs Off switch. It is part of their character. Every other character (barring Mega/Palu) is merely making tweaks to existing move behavior: how do you want your Cape to work, how do you want your Blaster to work, how do you want Luma to work, etc.
As impassioned as you are about this belief of them having no defaults, it doesn't have a leg to stand on. For something to beOn Miis, there is no true 'default.' The very act of creating a Mii Swordfighter, Brawler, or Gunner assumes the creator/player is making choices on their 'Build To Order' character!
Gladly. I've come to realize I am wasting my time talking to you and the rest of the minority opposing Mii freedom. My goal is better served by other actions now.Please stop.
"OH, WOE IS ME! WHAT ABOUT ME AND MY MIIS???"
If you want to give people an awkward lesson on what strawman means, don't use them yourself. You're putting words into other people's mouths and proposing impossible, theorycrafted scenarios (as random is banned in all custom tournaments, or only allowed to random the character, then reset it to be without equipment). Also calm down man, this isn't GameFAQs.Let me propose a question for you and others that hold "The UI lets us use customs so why not?" position. You're running an 16 man customs on tournament. 3 stock, 8 minute, single elimination, no items,no equipment, usual stage bans ect ect.
One player in particular doesn't have a main. He's experimented with the cast and hasn't found one he prefers so he goes random every match. Things go relatively smooth for the most part, some upsets here, a timeout there, this that and the third.
One match however, this player gets Ganondorf. Only this Ganondorf has been loaded with equipment and begins the match with a bobomb in hand as well as being tuned to being a much faster character.
You have rules explicitly stating "no items and no equipment", however the game has let him begin with both.
Is this player in violation of the ruleset, or should he be allowed to play it out because the UI allowed it?
I see. Good luck with your letters.Gladly. I've come to realize I am wasting my time talking to you and the rest of the minority opposing Mii freedom. My goal is better served by other actions now.
I am done with this thread.
It obviously wasn't a good one if you think you quoted one. If you feel I've misrepresented or put up a false argument feel free to call me out on it, but I doubt you will as I've been very careful to avoid such things.If you want to give people an awkward lesson on what strawman means, don't use them yourself. You're putting words into other people's mouths and proposing impossible, theorycrafted scenarios (as random is banned in all custom tournaments, or only allowed to random the character, then reset it to be without equipment).
I tried to cut down on the post length by ignoring as many things unrelated to my stance as possible while also responding to legitimate(?) points/concerns without resorting to reaction images or the like. Trying to avoid repeat arguments and circle jerking but it seems that's just the way these things go.Also calm down man, this isn't GameFAQs.
It's not and it isn't. The poll isn't "Do you consider specials 2 and 3 for mii's customs" but "Would you allow custom mii's in tournament?".The whole "Should Miis have their entire moveset available?"/"Are options 2 and 3 for Miis customs?" issue IS an unending one, as this thread (and the poll) shows pretty clearly - it isn't "no question", and quite obviously so.
So we agree that ignoring the UI is a dumb technical argument that won't matter for TOs. Did I take this out of context somehow? If not I don't think we're arguing the same topic at all.That's why I mentioned ignoring the UI (as it's just a dumb technical argument that won't matter for TOs anyway).
That's an opinion. An arguably grounded one, but an opinion none the less, and it has no weight whatsoever in the argument. Just like if this thread was focused on Palutena or Megaman.Whatever way you slice it, you're killing Miis with this. That's not a strawman, that's the way it is-
This is an assumption, and an ungrounded one as we already know that miis have been patched before (normals and specials) so we know they are also subject to change through patches. We know that many characters have not gotten any patches that positively affected their viability (WFT for example has only been nerfed in every iteration she was changed--though you could argue they were bug fixes). We also know that there are plenty of characters that could be considered dependent on their specials as many completely change the way characters play.Yes, there might be other unviable characters (though at least they have a chance of getting into decent tiers with patches, as they aren't as dependent on their specials),
I don't want to create three unviable characters. I want an equal application of rules to all players and their characters. If this happens to make some characters unviable, then it's just a byproduct. Continuously pretending that restricted to 1111 like the rest of the cast = BANNED doesn't make it an actual thing no matter how many times it's repeated. It's also unrelated to issue and can be applied to any character that might want the same preferential treatment being asked for here.but why would you ever want to create three completely unviable characters? You still haven't given an answer to that. Who possibly even GAINS from banning these characters at all?
It's not relevant because it's not very prudent to confuse what is and or has been, with what ought to be.I'm also not completely sure why tournament results with rules proposed here in one of the biggest scenes in the world isn't relevant to this conversation, don't just hand-wave that.
If the characters were actually banned, then choosing them on the Character Select Screen would be prohibited. Therefore, simply limiting the characters' movesets to the default ones like every other character in the tournaments that prohibit custom moves is completely dissimilar to banning the characters in those tournaments. Comparing the two would be making a false analogy. Whether the game allows them to use their custom moves in that instance is irrelevant; if the tournament prohibits the usage of custom moves, then the Mii Fighters shouldn't be able to use them.how is that an ironic statement? now allowing them to use their moves is banning them.
Thats compeltely different from any character. If the character is useless without them should never be an argument.
If we play with customs off, the game allows, by default, the use of any of Mii Fighter's moves.
There is no reason to arbitrarily restricing this.
Every other character essentially has many of their custom move options banned/prohibited in the tournaments that don't allow custom moves to be used. There isn't any reason why the Mii Fighters should be excluded from the rule. If the rules are going to be enforced in a tournament, then there there shouldn't be any exceptions made whatsoever. As I said before, allowing them to use their custom moves would give them an advantage that other characters would like to have, and it is basically giving them preferential treatment. Also, Palutena, a character who has very unique custom moves like the Mii Fighters, can't use hers in those tournaments.We choose the game's settings and we choose a selection of stages available to us. They are all selectable or have the ability to toggle it on or off. We follow the game on almost all decisions outside of exploits/tournament flow such as dave's stupid rule, striking, etc. and decisions made by the game that may not deliver a proper verdict, such as sudden death. The less in the hands of random people and more in the hands of the game for competitive play, the better. People should only intervene when it disrupts the competitive viability of the game, such as banning things. What's happening is banning an option freely available that's not really bannable. Not really sure which "we" group is disregarding what the game does, otherwise we wouldn't be able to play the game.
Keep it to my argument, please, since I'm not talking about any of this that quite frankly won't go anywhere on either side of the argument. All I have so far is people disregard the game and that makes no sense.
Equal application of rules = no exceptional extra rules = Mii's are able to use customs because the game says so.I don't want to create three unviable characters. I want an equal application of rules to all players and their characters. If this happens to make some characters unviable, then it's just a byproduct. Continuously pretending that restricted to 1111 like the rest of the cast = BANNED doesn't make it an actual thing no matter how many times it's repeated. It's also unrelated to issue and can be applied to any character that might want the same preferential treatment being asked for here.
So quit for the better of the community. Got it. Good to know that it doesn't involve me.Deal with it like every other player who wants to use custom moves?
I simply want the best competitive experience to be available for everyone.
Same question as to 9ball: who exactly do you think you're helping with this? Regardless of any of of UI arguments (it's impossible to make a case for developer's intent either way, though it's hard to defend the stance that they weren't meant to be customzied), do you actually think there'd be that much of an upset over allowing customized Mii fighters to play? In the end, all you're doing is taking away from the game based on a misjudged belief in a vague fairness idea that affects nobody positively, and a bunch of people negatively. And again, there's competitive scenes in the world where this ruleset has been adopted without any sort of problem.Also, that is related to your argument, which is why I brought it up. Besides the false claim that the Mii Fighters don't have defaults or don't have custom moves, some of the other arguments that I've seen the others use in order to support their belief that the Mii Fighters should be able to use their custom moves in tournaments can be paraphrased as "It takes away the fun from the game" and other appeal to emotion arguments. These aren't even valid arguments at all. Whether the characters aren't as good as they could be with their custom moves doesn't matter. Also, being fair and having the characters be on an equal footing are not the same, so using Sheik as justification for the Mii Fighters to be the exception to the rule is fallacious as well.
The reason mii's are probably (basically) banned too is because it creates an inconsistency in the rules. If Miis could go custom, everyone else would think: "why can't we use customs?" And really, there's no reason they can't other than: "oh, I have to press this "customs on" button, too much effort."Same question as to 9ball: who exactly do you think you're helping with this? Regardless of any of of UI arguments (it's impossible to make a case for developer's intent either way, though it's hard to defend the stance that they weren't meant to be customzied), do you actually think there'd be that much of an upset over allowing customized Mii fighters to play? In the end, all you're doing is taking away from the game based on a misjudged belief in a vague fairness idea that affects nobody positively, and a bunch of people negatively. And again, there's competitive scenes in the world where this ruleset has been adopted without any sort of problem.
Then argue with Sakurai and not with us. He created the "inconsistency" in the first place.It's inconsistent if a character can use customs and others can't. I REALIZE THAT YES, THEY ARE USABLE WITHOUT TURNING ON CUSTOM FIGHTERS, but the distinction is so fine it's irrelevant.
The difference between customs and non-customs actually seems to be in customs on, characters can use all the moves and even equipment (I know we don''t but it's still possible in the mode). In customs off, only the miis can be customized and no one can use equipment (thankfully it is all turned off even for miis, that would just make things 10 times worse).I'm trying to understand the mii-fighter argument. If you could summarize it that would be appreciated.
The way I see it, the difference between a customs meta and a non-customs meta is in the non-customs game, everyone has no choice in their moveset. That is the defining difference, no exceptions.There are plenty of characters who don't have any broken customs, are usually placed low on the tier list, and have customs that are preferred to their standard set. To me that does not seem fair that those types of character are denied their customs when people think Mii fighters should get every move. It would be a double standard to not restrict mii fighters. Palutena even has a similar case to mii fighters where her customs are not variants and are unlocked from the start, yet her players play consistently with every other fighter. 1111 when custom are off, and whatever suits them when customs are on.
Playing Devil's Advocate here: You could still use 1111 in a non-customs tournament. If you never learned how to play your character with a 1111 set, then you were relying on customs as a crutch.You know I feel like im kinda being ignored here because you all keep going over the same arguments over and over.
So I'm going to say this one more time.
For all the people who didn't dedicate themselves to maining the Mii Fighters and found that they preferred the alternate specials of their character that practically changed them entirely (Having moves like Feint Jump, Ultimate Uppercut, and Helicopter Kick are NOWHERE NEAR the same as playing with Head-on-assualt, shotput and Soaring Axe kick respectively)
I ask this.
What are we supposed to do? We were okay with having custom moves on because it let us use what we wanted, but if people don't want custom moves, then we'll just use the moves anyways since the game still lets us even with customs off, but then you tell us we can't have that either. So there basically becomes no competitive scene for custom mii fighters and then we just rot because thats the character we've been playing since the 3DS era.
So what? Tell it to me straight
"Sorry, you can't play your main because we find it selfish."
That's what you want to say, so say it. I know its what you want to say because its pretty obvious at this point. And like I said, I'm quitting smash as a result. Remove some of your fanbase over a dumb decision. I don't care. I got EVO and I can go "neh neh neh neh I got to play in a national tournament with my main " and then quit a happy man.
It's you guys that disappoint me in terms of a smash fanbase. The fact that you would kill off a players main character just because you want to. Thats all it boils down to really. But don't listen to me, keep arguing the same thing back and forth and watch nothing progress.
People whine about Helicopter Kick all the time. I can guarantee you that certain players *cough*Nakat*cough*Trevonte*cough* will complain if Helicopter Kick is allowed.do you actually think there'd be that much of an upset over allowing customized Mii fighters to play?
I don't see 1111 Mii Brawler as the same character as 2122. They require different play styles and uses of techniques such as Feint Jump. It adds a whole new element to the character that makes him something he wasn't before. You're vastly changing the play style of 3 of his special moves. That's a big thing. Call it a crutch if you want, but I see it as playing an entirely different character all together.Playing Devil's Advocate here: You could still use 1111 in a non-customs tournament. If you never learned how to play your character with a 1111 set, then you were relying on customs as a crutch.
Stopping by as a few interesting remarks came up. This was one of them, and it deserves a simple answer.I think customs should be on in general. I don't see why mii characters should get special treatment just because customs make them better. Should we allow Charizard and Palutena to have customs too? They become better characters with customs as well.
The question of customs versus no customs is unrelated to this thread. This discussion is about the mii fighters using their non default sets (anything besides 1,1,1,1) in custom off tournaments.Stopping by as a few interesting remarks came up. This was one of them, and it deserves a simple answer.
Yes.
There are only a handful of custom moves that legitimately cause problems. The others are either sidegrades, or significantly help bad characters. If a few customs mess up the game, it is fair to ban those specific moves outright while letting others have their fun.
One can argue this is a subjective criteria. I suppose it is.
I also suppose any player in their right mind ought to know when to quit using David Sirlin's writings as an absolute answer to everything ever in a video game and realize "Wait, this particular thing is straight-up dumb. I should not use it." This includes things that are designed to make as many matches go to Time Over as possible.
I want open move selection for the Miis because that's how they're supposed to work and limiting them to 1111 makes them all garbage. At the same time, as a separate matter, I want Customs on for the rest of the cast because I think that makes them more fun too.
They are separate topics (though I admit they are related), but my stance is simple: Allow things that make the game fun without turning the competition into a farce. So if Charizard wants his custom moves, I say let it rock until we have proof it actually causes a problem.
I just wanted to point out that this sentiment is like saying we should prohibit characters from using moves that spawn items(Gyro, Bombs, Banana, etc.) because otherwise we are violating the spirit of "items: off". You can swap in "items" into that sentence without changing the logic:Why, just because the game allows the Mii Fighters' custom moves to be used in versus mode when the customization setting is off, should the tournaments that prohibit custom moves alllow the Mii Fighters to use theirs?
Why, just because the game allows the Links to summon items to be used in versus mode when the item setting is off, should the tournaments that prohibit items alllow the Links to use theirs?
How can anyone justify reducing the ability of good characters to low tier status by removing their unique mechanics on the grounds that said mechanics offends their personal sense of justice?how can anyone justify giving the mii fighters access to their customs and not samus palutena DK and other low tier characters.
So, if DK/Palutena mains want customs, they should go to the custom metagame. But if Mii mains want customs, we should give them special treatment and let them use customs even in non custom tournaments. Nice double standard.If someone wants to play with custom moves on Palutena/Samus/DK, they should focus on the custom metagame which is totally unrelated to this discussion. When talking about the Mii fighters in the context of the standard game we should pretend customs for every other character simply don't exist because, functionally, they don't.
They're not customsSo, if DK/Palutena mains want customs, they should go to the custom metagame. But if Mii mains want customs, we should give them special treatment and let them use customs even in non custom tournaments. Nice double standard.
Turning off items in the options gets rid of the ones that can randomly appear. You know, the ones that aren't generated by a character's special move. The purpose of disabling the randomly-generated items is to reduce the amount of randomness in a game, and a Bob-omb won't coincidentally spawn right next to you when you perform a smash attack.I just wanted to point out that this sentiment is like saying we should prohibit characters from using moves that spawn items(Gyro, Bombs, Banana, etc.) because otherwise we are violating the spirit of "items: off". You can swap in "items" into that sentence without changing the logic:
As many others have said before, whether their default special moves aren't as good as their custom moves is irrelevant. Also, Palutena has the exact same "gimmick", but she can't use her custom moves in those tournaments that prohibit custom moves. She is basically unable to use one of her main mechanics. Therefore, people should not complain about a restriction of the Mii Fighters' moveset to their default one being "unfair" because it obviously isn't and another character with the same mechanic can't use hers.How can anyone justify reducing the ability of good characters to low tier status by removing their unique mechanics on the grounds that said mechanics offends their personal sense of justice?
If someone wants to play with custom moves on Palutena/Samus/DK, they should focus on the custom metagame which is totally unrelated to this discussion. When talking about the Mii fighters in the context of the standard game we should pretend customs for every other character simply don't exist because, functionally, they don't.
Peach's turnip pull is random (if you've never seen peach pull a bomb-omb and have it instantly explode from the opponent's attack you haven't played smash enough), G&W's side-b is random yet we don't ban those.Turning off items in the options gets rid of the ones that can randomly appear. You know, the ones that aren't generated by a character's special move. The purpose of disabling the randomly-generated items is to reduce the amount of randomness in a game, and a Bob-omb won't coincidentally spawn right next to you when you perform a smash attack.
She can't use her custom moves because the game doesn't allow her to use her custom moves.As many others have said before, whether their default special moves aren't as good as their custom moves is irrelevant. Also, Palutena has the exact same "gimmick", but she can't use her custom moves in those tournaments that prohibit custom moves.
Yes they should complain, as none of their specials are considered custom moves by the game (they're usable with customs off)She is essentially unable to use one of her main mechanics. Therefore, people should not complain about a restriction of the Mii Fighters' moveset to their default one being "unfair" because it obviously isn't and another character with the same mechanic can't use hers.