Too tired for what? I'm not going to sit here and debate my reason to keep the status quo
In some venues, the status quo was 'open Mii design'. Anther's Ladder allowed it until someone cried about Brawler's Helicopter Kick combos.
you're job is to give solid reasons as why the rules should change that is what this is. Like I said there have been 0 legit reasons that actually involve competitive play.
Just going to keep this quote in mind for the moment because it will be relevant later on. Emphasis in bold added by me.
Logistics have almost nothing to do with the in game factor so why is that trying to be used as a point to give a character an advantage?
We're talking about logistics because Tournament Organizers have a right to be given reasonable assurances that, no, the Mii players aren't going to add another 15 hours of run-time to events that already tend to go over-schedule. We need a few minutes per tourney station at most.
You guys are pretty much saying " oh well our customs are open right out the gate so we should get them" No, that is not how it works.
No, we're stating these are not 'custom moves.' Our core point is there is no true default move on a Mii Fighter. There is simply the first choice in a series of options, and then options 2 and 3 below it. That doesn't make option 1 on them the 'default' any more than the first burger on the menu at a diner is the default option. A Mii running 1111 starts to make very little sense, since on the design level they were balanced around the idea that they have open movelist selection. That Sakurai has been making extensive fixes to Mii moves, when he rarely extends this courtesy to other characters' specials beyond their defaults, lends credence to this idea.
The user interface, on multiple levels, further backs this up. "When have we ever listened to Sakurai" one might ask. Well, we keep the damage ratios at normal. We keep the game speed at normal. We have options to tweak those in various ways, after all. Apparently we don't, as a matter of reflex, just outright ignore him every single time.
We all know miis are 100% a custom character so why are people sitting here trying say that when custom off is toggled we can pick a custom character so they should be treated as a regular character? No, that is not how this works.
Why not? Why are you afraid of the idea of a trio of characters whose special trick in their otherwise straightforward fighting styles is they can be tweaked to the user's preference? How is that any worse a special advantage than Mac's armored smashes and Rosalina's puppet and Mega Man's multiple projectiles he can use while moving?
Why don't you guys make ACTUAL ingame applications that give us a reason make the entire community have to learn a different set of MUs.
*Nods at you.* Okay. </Ness>
DLC already makes the entire community have to learn a different set of MUs. Apparently this is something the entire community is capable of. Why are you insulting their ability to do so, presuming for every other player that they would be so incredibly put out by the effort necessary to study the Miis?
The game itself allows these characters in their full form even with Customs set to Off. You are applying out of game reasoning and constraints to them without explaining why these limitations make the game better. Remember, the Miis weren't designed around 1111 like everyone else is. When Sakurai balances them, he considers them from the onset to be adjustable characters by the player and the idea one of them would just limit themselves to 1111 was probably alien to him.
So let me ask you something, Competitive Player Burst. Why are you afraid of the Miis? Why are you unwilling to learn their matchups? Why are you so frightened that you must support imposing severe limits on them, ones so harsh they outright gut Brawler and cause Swordfighter to stop making design-level sense? Evo has shown they are not unstoppable (far from it!) in their normal forms with open design freedom. Apparently your fellow 'the entire community' can beat them well enough, but you remain afraid.
Should I take it then that you cannot beat them and are trying to impose limits on Miis so you don't have to deal with a matchup you refuse to learn? I suppose being lazy if you can convince tournament organizers to go along with your sob story does beat actually putting in the work to learn how to fight these characters, doesn't it...
Competitive Player Burst?