Judging by the For Glory streams I've seen over the weekend, 2 stocks 5 minute seems like a great format. Cuts down overly long match times, gives enough time to discourage camping (unless the game proves far slower than expected), doesn't appear to ruin comeback potential, better mirrors fellow tournament games like SF and Injustice, and provides a great transition point for new players from For Glory to tournament play. Maybe the game evolves where such matches are in fact too fast, but as a starting point, I don't see it couldn't be tried.
The for glory streams are mostly veteran, top, or at least experienced players against casuals. It's not worth judging on that.
The fact of the matter is, when we talk about gameplay, the more stocks the better. Sheer gameplay alone suggests we should give people as many stocks as possible.
Now we take into consideration player patience and enjoyment. Okay, we obviously cut down tremendously. So now we have maybe 4-5 at most.
So now we are nearly at rock bottom. How do we come to an agreement now? What are the factors?
1. Tournament length
2. Viewer enjoyment
1. Can tournaments play games at 4-5 stocks?
Probably not. But we know they can run 3 stocks for sure due to Brawl, and Brawl was a slower paced game.
2. Are people entertained while watching?
This is to be tested. But we know people were entertained by Brawl, despite the campiness and unbalance.
Really the only logical conclusion is to start with 3 stocks 8 minutes, purely because of the common arguments against 2 stocks.
1. We don't like to change in increases.
People are generally are afraid of anything in greater amounts.
2. Longer tournaments are a good thing in a lot of ways too.
3. It's easier to recover from an SD. (everyone SD's, get over it)
The general response to this is "well if you SD at 3 stocks then your opponent has 3 and you have 2, as opposed to 1 to 2 stocks". This doesn't refute anything. The idea is that better players will make less errors over the course of a match. The longer the match, the less total sum of errors the better player will have made, thus giving them the win.
4. As shown above, the gap in skill is much more apparent when you have more stocks. Tournaments overall are tests of skill, so why not make it more clear?
5. It kills hype when games are shorter. The time in between games is time the viewer spends doing other things, as well as the general audience and players. Tensions are high when the match is under way.
6. Whatever else I'm too tired to remember.
I actually typed this out once but then re-typed it because SB did maintenance. Whatever.