SonicZeroX
Smash Lord
- Joined
- Apr 12, 2005
- Messages
- 1,601
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What about the possibility of doing 1 stock matches, but with more games being played, so like best 3 out of 5 or possibly even 4 out of 7.
I can think of a number of advantages to this kind of ruleset for Smash 4.
Pros:
I can think of a number of advantages to this kind of ruleset for Smash 4.
Pros:
- It benefits from Smash 4's supposed shortcomings. The lack of gimps and combos and the strength of defensive play and the large blast zones means that you will almost never die at low percent unless you SD. In other Smash games 1 stock would be terrible because one shine spike or chain grab would end the game (even in Brawl) but so far those don't seem to exist in Smash 4.
- With more games being played as opposed to stocks, it allows a far more dynamic metagame of counterpicking. In Melee most players mastered one character and possibly had a sub character for counterpicking bad matchups, which meant that counterpicking didn't really have that many different choices. However in Smash 4 not only is the roster bigger than any other smash game, custom specials means there are an astronomical number of different movesets to choose from when counterpicking, and having more shorter games being played allows for a potential metagame of counterpicking to become very important.
- It encourages experimentation rather than specialization. This isn't a pro by itself, but rather its something that completely different than other smashes. In Melee and PM, it's much better to practice and master one character than it is to play many characters because a large amount of practice is needed to play each character, but the lack of 'advanced tech' this is not as limiting in Smash 4 and it allows players to able to counter pick and experiment with various custom moves to try to counter the opponent.
- It possibly makes games much more interesting and exciting. Every hit, every bit of percent, and every read will matter a LOT.
- It prevents snowballing and disincentives getting an advantage then running away. Right now it can be very hard to come back if you get killed early because of the strength of defensive play and the weakness of kills. With a 1 stock matchup, instead of having both players playing a long drawn out game, and the game simply ends after the first kill. Furthermore it lessens the advantage of getting very early kills or gimps. In a 2 stock game, if one player gets gimped, they have to get the next kill without taking any damage to even the playing floor. However in 1 stock games, %s reset after every kill so the player simply has to get the next kill to even the overall game up.
- Certain characters like Lucario can gain huge benefits after getting the first kill while others will only gain very small benefits. If Lucario gets the first kill he can easily destroy the next with his aura mechanic. Meanwhile characters who have to work hard for their kills have to work twice as hard.
- It allows players to play around stale moves. Stale moves seems to be REALLY strong in this game, and with multiple stocks, characters who have only a few kill moves are at a real disadvantage. However with just 1 stock, they just have to hold onto their one kill move until the right time, and then in the next game all stale moves will be restored.
- Interestingly enough, if someone finds tech to make the game "better" like 0-death combos or crazy gimp/edgeguard kills then 1 stock matches would be way too short.
- Games might be too short for each player to gain proper reads on each other before the game ends.
- It maybe bring a rise to cheese strats such as just going for ganondorf suicide kills for that one stock kill.
- It doesn't allow for comebacks after an early loss. (However the above three cases are all remedied by the fact that more games are being played. Basically the number of stocks each player has is the same, but just spread out over more games, which allows more counterpicking.)
- Setting up custom moves after every kill might take a while and be kind of tiring.
- As the game develops, 2 stocks may eventually just feel perfect and become the new standard while 1 stock might feel too short.
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