If it's still determineable when this is going to happen then i don't think that'll be a very big problem. If the other guy had edgehogged the falco would've died, right? Or maybe he would've just grabbed the edge on the other side
Well, just imagine how this would work with Fox, whose up B goes considerably farther. It looks like you could angle slightly towards the ledge, and if you land anywhere near it, you teleport to the edge. If your opponent has grabbed the edge, then you will just go through the stage and recover safely. This auto-sweet-spotting, combined with the floatiness of characters, means edgeguarding is going to be much less important than in Melee.
Melee is melee and brawl is brawl.
Wow. That's a novel point. I never thought if it that way. Thank you for opening my eyes.
Clearly, anticipatory criticism and speculation is meaningless since Brawl is Brawl and Melee is Melee. I suppose the whole industry of video game journalism should remodel itself to avoid preview and speculation, and should also avoid comparing each new game to its genre's exemplars by virtue of your novel argument.