Revven
FrankerZ
So... how much lower should we go?-Shield stun is ridiculous. Lucas can literally LOCK someone in their shield with nair spam and break their shield(NL did it yesterday and said the opponent couldn't move). Shadowlink suggested that the amount of shieldstun be relative to the amount of knockback or damage on the move if possible. If not that, then maybe allow rolling during shieldstun so that Lucas can't lock people in their shields..
I happen to think weak hits shouldn't be as high as they are. Strong attacks seem to be fine AFAIK but, what do you guys think Lucas' Nair is? A bunch of weak hits? In any case, we need to lower shieldstun some, not just the little amount we did before. Right now it is at:
10/20/5
How much lower? If we decide to add lag to shield drop, we could potentially lower shieldstun a bit more.
Thoughts?