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Shield Breaker COmbo development

CaliburChamp

Smash Master
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Oct 13, 2003
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Fort Lauderdale, FL
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D-air to d-tilt is pretty good. Since d-tilt doesnt push them away so far. I think the best shield breaking combo is D-air, d-tilt (1 or maybe 2 times, depending on the characters traction), dash attack.
And once we break the shield whats the most damaging attack we can use if they are at low %?
Charged F-smash, charged upsmash, charged downsmash, ground hammer, or aerial hammer second swing? Anyone knows which one of these does the most damage?
 

~Gonzo~

Smash Ace
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Jul 28, 2008
Messages
763
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Muppet Treasure Island
yeah but that'll only work against marth, dash attack to sword def would break shields, bot otherwise we have to find a strong attack that'll break the shield after dash attack
 

psykoplympton

Smash Ace
Joined
Dec 20, 2006
Messages
607
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MA
i think we need to do an attack into dash attack to break the sheild
its got a bit of ending lag so its punisheable
 

~Gonzo~

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ur opponent will let go of their shield when they see its getting low, but if they think they have enough shield to guard an another attack after ur dash attack but actually dont cuz an attack like Fsmash is deceptive it'll break their shields, u know what i'm saying?
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
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Kentucky
Yea, there isn't going to be a "true combo" into shield break. We just need a string of attacks that allows us to avoid being shield grabbed and cause are opponent to make a choice between taking a free hit or having their shield broke. (which really isnt a hard choice)

Or the other option as Gonzo mentions is to hit with a deceptive move thats not multi-hit. A move like dash attack will just give the player too much time to let the shield down. I say we start the combo with down air and come up with something from there. I think down air is less punishable.
 

psykoplympton

Smash Ace
Joined
Dec 20, 2006
Messages
607
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MA
Cant you just roll away?
yes

Yea, there isn't going to be a "true combo" into shield break. We just need a string of attacks that allows us to avoid being shield grabbed and cause are opponent to make a choice between taking a free hit or having their shield broke. (which really isnt a hard choice)

Or the other option as Gonzo mentions is to hit with a deceptive move thats not multi-hit. A move like dash attack will just give the player too much time to let the shield down. I say we start the combo with down air and come up with something from there. I think down air is less punishable.
down air is too punisheable, it has a lot of landing lag although it does eat sheilds for breakfast. unless we could make it have no lag then it would be good.
 

Pasqual

Smash Journeyman
Joined
Jan 1, 2007
Messages
316
Location
Portland, OR
I think it would be worth it to look into the copy abilities and see which ones would have any potential for this, besides Marth's. Perchance rising dair to Sheik's needles? I dunno. They'd be extremely situational and whatever but it's worth researching.

I've been really wondering about shield breaking potential lately. Pressure strings that could force your opponent to eat a hit or break their shield could add a little more depth to Brawl, and there are enough multi hit/quick hit/odd property moves where something's bound to work.
 

storm92

Smash Ace
Joined
Feb 6, 2008
Messages
844
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SoCal
What about a full-hopped Dair?
I feel so stupid asking this, but it keeps the shield pressure and eats away their shield while keeping you out of grab range, then we can FF into a Dtilt.

Also, hello Kirby boards again.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
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OH
lol if Dair had no lag it would be broken
*misses the n64 days*
What about a full-hopped Dair?
I feel so stupid asking this, but it keeps the shield pressure and eats away their shield while keeping you out of grab range, then we can FF into a Dtilt.

Also, hello Kirby boards again.
I kinda thought it would have no lag if you full hop it, dunno. I'm probably about to go play a good marth, hopefully I can get some practice.
 

Asdioh

Not Asidoh
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remember to not try and combo into shield break but pressure his shields, with tackle or Dair, and then use the sword as the shield breaker
and then taunt.

That IS mandatory, isn't it?
 

storm92

Smash Ace
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Feb 6, 2008
Messages
844
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*misses the n64 days*


I kinda thought it would have no lag if you full hop it, dunno. I'm probably about to go play a good marth, hopefully I can get some practice.
It does have no lag if you full hop it, just FF and you're landing while they're still in stun.
I think, seeing as Brawl's hitstun is...well, there isn't any.
 

Asdioh

Not Asidoh
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Jun 23, 2008
Messages
16,200
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Bump because more people need to look at this.

I've been thinking about this recently, and I want to try multiple dairs into potential combos. I never see anyone but me do it, but if you full hop a dair and be careful not to fastfall, you can do multiple dairs. Kirby has 5 aerial jumps, if you remember :p

I was thinking something like dair, dair, falling bair or nair, up tilt. Something like that...it would probably only work against taller characters though. Hitting a meta knight with multiple dairs would be difficult, to say the least.
 

GeorgeTHPS

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Jul 15, 2007
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GeorgeThePlushie
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Full hop dairs aren't very practical. They're easy to dodge, especially for shorter characters, and even though it doesn't have the landing lag, your last hitbox comes out too late unless you fast fall it. Full hop dair to bair works occasionally. Dair has too much start up lag for multiple dairs to really be useful.
 

CaliburChamp

Smash Master
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It's been hard to break their shields, they just end up getting hit anyways. Its good for making their shield smaller though, so that they will be forced to unshield, or it will either poke under the shield when it becomes smaller.
 

Asdioh

Not Asidoh
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Jun 23, 2008
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Yeah. Actually breaking the shield isn't as important as making it small without getting punished. And I know what you mean about the dairs being hard...I'm having trouble aiming them against even a computer. :/
 

PinkMarshMallow

Smash Apprentice
Joined
Aug 25, 2008
Messages
77
Location
Boston, Brighton
kirby dairs is harder in this game, I kinda miss his dairs on melee =P
Getting there shield smaller is a better way to limit there def.

ps. I also miss his ssb combo breaker =[
 
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