~Gonzo~
Smash Ace
lol to bad, oh well
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yesCant you just roll away?
down air is too punisheable, it has a lot of landing lag although it does eat sheilds for breakfast. unless we could make it have no lag then it would be good.Yea, there isn't going to be a "true combo" into shield break. We just need a string of attacks that allows us to avoid being shield grabbed and cause are opponent to make a choice between taking a free hit or having their shield broke. (which really isnt a hard choice)
Or the other option as Gonzo mentions is to hit with a deceptive move thats not multi-hit. A move like dash attack will just give the player too much time to let the shield down. I say we start the combo with down air and come up with something from there. I think down air is less punishable.
*misses the n64 days*lol if Dair had no lag it would be broken
I kinda thought it would have no lag if you full hop it, dunno. I'm probably about to go play a good marth, hopefully I can get some practice.What about a full-hopped Dair?
I feel so stupid asking this, but it keeps the shield pressure and eats away their shield while keeping you out of grab range, then we can FF into a Dtilt.
Also, hello Kirby boards again.
and then taunt.remember to not try and combo into shield break but pressure his shields, with tackle or Dair, and then use the sword as the shield breaker
It does have no lag if you full hop it, just FF and you're landing while they're still in stun.*misses the n64 days*
I kinda thought it would have no lag if you full hop it, dunno. I'm probably about to go play a good marth, hopefully I can get some practice.