saviorslegacy
My avater is not a Sheik avatar.
Sheiks Weakness's
FSMASH can be shield grabbed quite easily.
To avoid punishment just stay clear of this move for the most part. With proper spacing it can be useful but the opponent will see it coming and being up their 1 frame shield. Most of the time she has better options.
This move can also be DI'd out of.
Jab has little hit stun.
If you rapid jab then people will take advantage of your high cool down.
If you jab cancel the only thing that truly combo's is: jab (both hits)> duck cancel> grab
Chain has a lot of start up and ending lag.
If you mess up prepare to get punished.
This said, the chain is devastating none the less.
Chain Jacket is useless.
It can screw up the game if it is her first move. Even more, it not only takes on the move but also its priority, and since she has low priority you will more than likely be out prioritized.
Needles have a lot of cool down.
In other words don't try and camp with them.
Also, if you use them in the air the ending lag is not canceled upon landing.
U-tilt does not true combo into itself.
Sad but true. This is not a bad move at all. They can just get out before the moves connects.
F-tilt can easily be shield grabbed.
The best way to avoid this is proper spacing.
Use f-tilt to punish or as a follow up from Bair/Fair.
Dair has a lot of ending lag.
Dair has a lot of ending lag so be prepared to get punished.
On top of that the move does not have a hurt box the entire time it is out.
That said, this move is not completely useless.
This move can get you down from the top of the screen really quick, it has a nice stall feature making this move good for the casual mix up, and it is a nice safety feature if you mess up your DI on the footstool.
Grabs have no guaranteed follow ups.
Now by no means I'm not saying that you shouldn't grab.
I'm saying something more like: "It is a rock paper scissors game when you throw them."
Predict right you get a follow up. Predict wrong you get punished.
Usually the best thing to do is throw, SH FF, watch what they do, punish if you can or charge needle's.
Vanish can catch people and thus steal the KO from you.
Learn the angle that it catches them and avoid it.
This is not all that bad though. In fact you can use it to your advantage if the fail to tech. ie
Vanish Catch> FF> FSmash/Needles> (no FSmash at this part) DACUS
You can still get your kill assuming that you don't run out of stage.
For the most part she kills at high percents.
To counter this you can do one of four things:
#1 gimp
#2 decayed f-tilt> USmash
#3 grab release (on certain characters)> DACUS tipper hit
#4 knock the foe away and turn into Zelda (DSmash is really nice to knock people away from you)
Sheik is a fast faller.
Because of this you can get juggles pretty bad. You can also be combo'd pretty bad too.
To counter this learn how to Smash DI and how to TDI.
Sheik's shield sucks.
Sheik has a small shield and her body parts become exposed after a short period of time.
To counter this just simply don't stand there with your shield up.
Very bad idea.
What you need to do instead is practice the timing on getting a perfect shield.
Sheik's recovery can be punished.
Chain is usually what you want to go for, but they can just grab the ledge and force you to use Vanish.
Vanish is not the worst recovery neither. If you use it to make yourself go diagnol then you have a better chance of getting to the stage.
Vanish also does not hurt people. So if they are on the edge you have two options:
#1 Stage Spike with Vanish (if they are *******).
#2 Make it to the stage.
Sheik has poor priority.
Now the cool thing about Sheik is you don't need to use all of her moves. You just need to get started on a combo and then use your low priority moves. To counter this stick to a few high priority moves.
These moves consist of:
Bair
d-tilt (at low percents so you can combo after it's use)
Nair
Chain (you can Chain camp some people and nothing will out prioritize you)
Fair (it has decent priority and better for combo's, however, Bair is better at spacing and out prioritizing)
Sheik is light.
YOU MUST LEARN HOW TO DI!!!!!
DIing is a very important part of using Sheik.
To DI you simply need to perform and airial and fast fall.
That is the simple version. When really and truely it is more complicated.
When you are leanched you need to go at a diagnol path. This allows you to travel longer without dieing.
After you get out of hit stun you need to perform Nair (her fastest airial) and then hit down on the analog. This will slow or stop you momentum.
Doing this will allow you to survive into much higher percents.
Anyways.... this is why I made this post.
http://www.youtube.com/watch?v=ltqgP-Xgceg&feature=channel_page
What he said was true. Every character has their own weakness's.
We need to find Sheiks weakness's, cover them up and make them her strengths.
Sheik has enough options to take care of almost every weakness.
FSMASH can be shield grabbed quite easily.
To avoid punishment just stay clear of this move for the most part. With proper spacing it can be useful but the opponent will see it coming and being up their 1 frame shield. Most of the time she has better options.
This move can also be DI'd out of.
Jab has little hit stun.
If you rapid jab then people will take advantage of your high cool down.
If you jab cancel the only thing that truly combo's is: jab (both hits)> duck cancel> grab
Chain has a lot of start up and ending lag.
If you mess up prepare to get punished.
This said, the chain is devastating none the less.
Chain Jacket is useless.
It can screw up the game if it is her first move. Even more, it not only takes on the move but also its priority, and since she has low priority you will more than likely be out prioritized.
Needles have a lot of cool down.
In other words don't try and camp with them.
Also, if you use them in the air the ending lag is not canceled upon landing.
U-tilt does not true combo into itself.
Sad but true. This is not a bad move at all. They can just get out before the moves connects.
F-tilt can easily be shield grabbed.
The best way to avoid this is proper spacing.
Use f-tilt to punish or as a follow up from Bair/Fair.
Dair has a lot of ending lag.
Dair has a lot of ending lag so be prepared to get punished.
On top of that the move does not have a hurt box the entire time it is out.
That said, this move is not completely useless.
This move can get you down from the top of the screen really quick, it has a nice stall feature making this move good for the casual mix up, and it is a nice safety feature if you mess up your DI on the footstool.
Grabs have no guaranteed follow ups.
Now by no means I'm not saying that you shouldn't grab.
I'm saying something more like: "It is a rock paper scissors game when you throw them."
Predict right you get a follow up. Predict wrong you get punished.
Usually the best thing to do is throw, SH FF, watch what they do, punish if you can or charge needle's.
Vanish can catch people and thus steal the KO from you.
Learn the angle that it catches them and avoid it.
This is not all that bad though. In fact you can use it to your advantage if the fail to tech. ie
Vanish Catch> FF> FSmash/Needles> (no FSmash at this part) DACUS
You can still get your kill assuming that you don't run out of stage.
For the most part she kills at high percents.
To counter this you can do one of four things:
#1 gimp
#2 decayed f-tilt> USmash
#3 grab release (on certain characters)> DACUS tipper hit
#4 knock the foe away and turn into Zelda (DSmash is really nice to knock people away from you)
Sheik is a fast faller.
Because of this you can get juggles pretty bad. You can also be combo'd pretty bad too.
To counter this learn how to Smash DI and how to TDI.
Sheik's shield sucks.
Sheik has a small shield and her body parts become exposed after a short period of time.
To counter this just simply don't stand there with your shield up.
Very bad idea.
What you need to do instead is practice the timing on getting a perfect shield.
Sheik's recovery can be punished.
Chain is usually what you want to go for, but they can just grab the ledge and force you to use Vanish.
Vanish is not the worst recovery neither. If you use it to make yourself go diagnol then you have a better chance of getting to the stage.
Vanish also does not hurt people. So if they are on the edge you have two options:
#1 Stage Spike with Vanish (if they are *******).
#2 Make it to the stage.
Sheik has poor priority.
Now the cool thing about Sheik is you don't need to use all of her moves. You just need to get started on a combo and then use your low priority moves. To counter this stick to a few high priority moves.
These moves consist of:
Bair
d-tilt (at low percents so you can combo after it's use)
Nair
Chain (you can Chain camp some people and nothing will out prioritize you)
Fair (it has decent priority and better for combo's, however, Bair is better at spacing and out prioritizing)
Sheik is light.
YOU MUST LEARN HOW TO DI!!!!!
DIing is a very important part of using Sheik.
To DI you simply need to perform and airial and fast fall.
That is the simple version. When really and truely it is more complicated.
When you are leanched you need to go at a diagnol path. This allows you to travel longer without dieing.
After you get out of hit stun you need to perform Nair (her fastest airial) and then hit down on the analog. This will slow or stop you momentum.
Doing this will allow you to survive into much higher percents.
Anyways.... this is why I made this post.
http://www.youtube.com/watch?v=ltqgP-Xgceg&feature=channel_page
What he said was true. Every character has their own weakness's.
We need to find Sheiks weakness's, cover them up and make them her strengths.
Sheik has enough options to take care of almost every weakness.