I wish to see more stuff like this on the boards:
http://smashboards.com/threads/sheik-strategy-qna.129276/page-346#post-18192608
http://smashboards.com/threads/sheik-strategy-qna.129276/page-347#post-18234341
Where we can take a snapshot or a gif of a situation and discuss or throw out ideas on what we could do. We could find something "optimal" but really i don't care about finding what is optimal with such and such frames of leniency. What would be best on my mind is if people discuss their own ideas, that way others can see something they might have not thought of, or maybe someone might say that instead of going for such and such they can do this and this in order to try and create a completely new situation. idk. The point is to have something visual we can use in order to more tangibly discuss situations.
For example, KK vs Sfat on FoD there was a back throw that KK did and then KK went to grab the ledge.
http://www.twitch.tv/evenmatchupgaming/v/6956502
8:54:40
I think KK was trying to cover a fast side-b and that's why he immediately jumps once he saw that it wasn't a side+b and tries to cover too much with the jump from the ledge.
I don't think that the backthrow -> wd off grab ledge was a bad idea.. since side-b is easy to punish this way.
However, while watching this on the stream i felt that I would've done something like:
back throw -> turn around
and then from here i would assess the situation
if i see a bad jump/upb -> standing needle
if i see a forward jump + upb -> jump out fair
if i see a backwards jump + upb -> be closeish to the ledge, because you might be able to get an ftilt fair on a high angle
or be ready to shield if the upb goes towards you
if i see a forwards jump + upb -> either back off or if you're close to ledge and can get some momentum then go out for the fair (when they're at a decent %)
if i see a high sideb -> nair or shield depends on the reaction
if i see an upb towards the ledge -> if im close to the ledge, i will back off and give him enough room to not ledgedash up+b and try to cover the platform escapes
if im already far from the ledge, i would try to needle the upb towards ledge
uhm im probably missing some more stuff
I really really think KK had the right idea, he was getting a lot from this edgeguard. What was the miscalculation? Was it %, sfat's DI, sfat's decision to jump back upb, did KK jump too early?
The reason I mention using the turn around and basically letting fox get the ledge is because sometimes i don't feel comfortable on my edgeguarding or i mess up.. so as my sort of fall back/ back up plan is to give foxes some room to breath, I back off from the ledge, and instead now concentrate on punishing them for trying to get back on stage from the ledge.
KK tried to fix the edgeguard with an accidental(?) upair which lead to him getting upsmashed
If KK had stopped trying to force the edgeguard he might've not messed up as hard and would've been able to still get some favorable footing (but hindsight is 20/20).
To me, this is a reminder of how as we try to "optimize" our game and our decisions that we must able factor in the human element of us messing up techskill, an edgeguard, a punish, etc and that we must also have some sort of idea already of how we will tackle our own mistakes. It is more natural for us to have an idea of how to punish our opponent for these mistakes. Instead of complicating a situation further, a much better cause could be to try and simplify the solution to a situation even if it means that there will be a low reward. A motto of "simple is safe" is good to keep in mind.
edit: noob points if you try to click play
edit: lol, looks familiar?
https://youtu.be/rvfZxWiyDLo?t=6m53s