HonBroChill
Smash Rookie
Anyone have tips on killing puff at higher percents? I have a tendency to drag them up to like 110%-120% and then I can't land my dtilt>uair. Do I just suck or is there some other way to kill puff in that percent range?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm unsure if that's always guaranteed at kill percents on Puff. Maybe. But yeah, it's our bread and butter throw combo.down throw u air lol.
Up Smash is so much slower that there are two risks: They shield, they do something (usmash, grab). Dsmash is tougher to shield based on speed, and Dsmash should beat the other options.I actually use up smash instead of down smash in those situations. Not sure how legit it is, but I get KOs off of it.
at higher percents, you can start using dash attack as a launcher. basically keep her above you, and then bair her as she tries to come down.Anyone have tips on killing puff at higher percents? I have a tendency to drag them up to like 110%-120% and then I can't land my dtilt>uair. Do I just suck or is there some other way to kill puff in that percent range?
Yes. Unless they're at like 19%+ and you'll put them offstage. Otherwise avoid like the plague.general sheik question: thoughts on using dsmash during tech-chases against any inplace options.
at low % is this a bad idea?
Fixed that for ya, kirbykaze<3 mah dood<3 dsmash
<3 upsmash
<3 hectohertz
<3 kirbykaze flash <3
You've got to start the aerial as soon as you leave the ground. It's easiest to do with Z so that you don't have to move your thumb.Is there any way to do Sheik aerials at ground level really quickly? Her short hop goes really high. (Sheik noob here obviously )
You answered your own question.I'm at a point where i feel like i have a weak neutral game because I'm waiting for the downthrow to start a tech chase. I'm super motivated to get better and currently I split my practice into 2, 30 minute sessions. Each session has 5-10 minutes increments of things I'm working on. ( spacing aerials on shield, pressured oos options,ledge work, downthrow tech chase etc..)
Any suggestions on things I should add to my practice schedule or on how to improve my neutral game. thanks !
So, can you fair someone's head by doing it fast enough?You've got to start the aerial as soon as you leave the ground. It's easiest to do with Z so that you don't have to move your thumb.
Makes sense! Ive seen so many sets where m2k or shroomed just get the random aerial kills and I used to think that it was just that, random. I'm realizing more that it's just covering space safely with spaced aerials or calling the other persons options.You answered your own question.
I'll give you the same advice I gave Dizzkidboogie, since the general principle is the same.
You don't want to focus entirely on fishing for grabs, or else you're just relying on your opponent messing up and giving you grabs for free. Instead, try to think about what options they're opening up for you because they are respecting your grab - are they jumping a lot, laser camping, platform camping? Sheik's fair, nair, and bair are all very good at calling and shutting down spacie jumps.
Of course. Alternatively you could do it while falling instead.So, can you fair someone's head by doing it fast enough?
Nair, SH fair, run away. smash turnaround SH bair.How should I get around Peach floating directly in front of me at a height and distance where tilts barely won't hit? Should I eat the fair, let the fair hit my shield and get grabbed, or should I attempt jumping over it, also risking getting hit into a juggle/edgeguard situation? This is mainly a question when my back's to the ledge.
Sounds like the perfect height to hit her out of her float with a b-air. If you don't have time and have to throw up your shield, try to be aware of peach's mixups on shield. F-air --> grab is beat by spot dodge/roll, fair--> jab or double jab can be beat by shield grab(and more). Fair --> dsmash is beat by holding shield. Often times you can get a feel for what they are looking for and counter it.How should I get around Peach floating directly in front of me at a height and distance where tilts barely won't hit? Should I eat the fair, let the fair hit my shield and get grabbed, or should I attempt jumping over it, also risking getting hit into a juggle/edgeguard situation? This is mainly a question when my back's to the ledge.
I'll agree with most of this post (though I think I'd rather take a non-guaranteed bair wall gimp over going deep against Fox. [unless I had a stock lead and it was their last stock] Playstyle preference.) However, my argument was that using it as a recovery assistance makes you more likely to be killed than if you were to air-dodge, up-B, or etc. Thus, in a lot of scenarios, not only does it lead to a punish, but it wastes needles as Sheiks often could have made it back relatively safely (since if they're able to needle, then they've got a lot of options for recovering). I'll try to make a more physical tally of it, but I'm thinking of it more as a gimmick and not a meaningful strategy -- it shouldn't be working, and from my [possibly flawed] mental tally, I don't think it's been working out well for Sheiks.1:32 is a different thing, that's just edge guarding with needles. M2K missed the timing, but he did cover most of the options. His needle edge guard game isn't perfect but that doesn't mean needle edge guards aren't worthwhile.
As a recovery option, it's about as real as most of Sheik's recovery options (not that real) but isn't risking your needles because you are likely to die anyway, is very likely to get them off the ledge, and gets you a kill if it works. M2K mistimed it there, but if you do it right (sorry, I don't really feel like searching lots of video archives for an example) it can either hit people who don't have ledge invuln and kill them or hit people and turn them around, which stops them from getting to the ledge.
It has 2 gimmicky uses as well - if you hit too early, they can get to the ledge, but 99% of people won't turn back around and grab it. If you shoot it at people with ledge invulnerability, many will get off the ledge anyway.
In that M2K video, he does go too deep for a fire fox the one time (7:45) and messes up a timing another time (8:40), but the 8:40 one was guaranteed if he didn't mess it up so I think it's still worth going for. Hitting fire foxes low is risky if you mess up, but there's no counterplay and it kills them so it is certainly still worth going for.
How should I get around Peach floating directly in front of me at a height and distance where tilts barely won't hit? Should I eat the fair, let the fair hit my shield and get grabbed, or should I attempt jumping over it, also risking getting hit into a juggle/edgeguard situation? This is mainly a question when my back's to the ledge.
http://smashboards.com/threads/ledgedrop-aerial-interrupt.366783/In sort, yes. If you just continuously shino stall and ledge dash, you're predictable and your opponent will just punish you for it. So far as options as strong as those two: Ledgehop fair has invincibility through its entire hitbox duration iirc. Nair has a large amount as well. The point of Shinostalling is less of stalling for time (contrary to the name) but rather to set up for the greatest use of the ledge invincibility: if you're controlling when you grab ledge 100% and are 100% comfortable with it, you can develop the ability to input a ledgehop waveland/nair/fair/dair with the most invincibility to make it the safest possible option. Which one you choose is simply a matter of the situation you're in.
On that same note, though: I learned through the Samus boards that you can auto-cancel a ledgehop uair with Samus. This is significant because the other option, waveland, has 10 frames of endlag built into it, whereas AC uair has just 4, allowing for a greater range of options. I'm wondering if Sheik is also capable of this maneuver, as the two characters' uairs are quite similar and I think the main cause is the shift in collision detection where Samus' "bottom" in the U-air gets to be far higher than her standard aerial pose. Wouldn't Sheik's be the same way? The basic concept is the same as the perfect waveland where you just creep over the edge, except you're up airing instead of air dodging.