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That's a little too little. I'd also give her a couple frames more endlag and a little more landing lag on her aerials, specifically fair. And then stop.Well, I don't care about nerfs because If Sheik gets nerfed I would still play her a lot like I have always done, I don't want it and really don't care, but for me, the MOST and ONLY reasonable nerfs that people can demand for Sheik can be:
Vanish:
- Remove the 2nd Hitbox and windbox
-Slightly less knockback
-More lag when not autocancelled so you can punish
Needles:
-Less damage% and more time to charge it all the needles
Noup, Thats it, Otherwise Sheik wouldn't be the fast combo ninja that Sakurai wants. Improve with your A-mash botton YoshiThat's a little too little. I'd also give her a couple frames more endlag and a little more landing lag on her aerials, specifically fair. And then stop.
sheik would still be able to combo, just like Mario or Pikachu can. She just wouldn't be godly at it anymore, and the landing lag would make missed moves easier to punish.Noup, Thats it, Then Sheik wouldn't be the fast combo ninja that Sakurai wants. Improve with your A-mash botton Yoshi
Please no. Doc and Lucina are trash just because they wanted them to be different...OH, forgot one major thing. Please, oh PLEASE, give Pit and Dank Pit some actually significant differences besides two specials and a f-tilt.
Jigglypuff?! Well....maybe slightly less landing/end lag on all her aerials, but that's about it. I think she is a perfect character the way she is.
These poor guys need buffs more than anyone.
Fixing the hitboxes wouldn't do much if anything for either character. Samus's dash attack in particular would be ridiculous if it matched the animation... Like, frame three, maybe two? Pit's dash attack also has a gigantic blind spot, albit it makes more sense, but we don't say it's a bad move because of it. We say lrn 2 space and talk about how it's a great move. Similarly, Pit's Usmash has hitbox issues (front mostly goes over the opponent's head just like Samus's, back portion of the move doesn't remotely match, gigantic blind spot within Pit) but I don't think anybody would call it a bad move.Indeed it is mostly "balanced". Fixxing chars like , though is a must since they are bad not because of their moveset but on the fact that animations don't much the hitboxes and they have blind spot on their attacks (Fsmash of mewtwo per say) aka design flaws. Also needs framedata nerfs, I don't care about ruining her playstyle... No character is supposed to have a playstyle that leaves you with a few if not at all options. Playing against sheik atm is not fun and in some cases frustrating (not being able to land and being in hit lag constantly except when you are near the blast zones flying or trying to return "on stage" only to send back flying again).
But well, I don't except mains to take this objectively and I do not also except all of you to stay with her as your main when the nerf bat will strike.
These issues need to be adressed with this patch, if done I personally will be ultra happy with this game.
Lemme rephrase that... "make them different, but don't be a moron about it"Please no. Doc and Lucina are trash just because they wanted them to be different...
I like that idea better actually. It feels like the Balanced Brawl ApproachI've mentioned this in a few other places, but there are ways to *properly* pull in the reels on Sheik without actually touching her framedata.
For example, one could remove the absurdly sized disjoints from her Fair/Nair/Bair, meaning she has to space her moves properly or face a complete whiff/shieldgrab.
One could reduce the speed at which Needle Storm travels, thus making into a move that DOESN'T completely wreck the neutral against a large majority of the cast.
And one could just increase the knockback growth (and decrease the base knockback) of Dthrow, making it combo into Uair at all of the percents it's supposed to, but not at percents where it will kill.
Simple changes that would allow Sheik to continue to run around like a blitzy little vixen, but at least now it's fair enough. Also if Sheik were to get all of those changes (heavily doubt it), I would also say power up her down and forward smashes so they kill earlier.
Samus's melee game would be a lot less terrible if her hitboxes came out when and where they should instead of exposing her long limbs to enemy attacks without a protective hitbox. As for her dash attack, either the hitbox could change to match the animation (or the animation could change to match the hitbox!) or there could be a GFX to show when and where the hitbox actually is, like Ganondorf's dash attack has. That would work just fine as well, to be quite honest.Fixing the hitboxes wouldn't do much if anything for either character. Samus's dash attack in particular would be ridiculous if it matched the animation... Like, frame three, maybe two? Pit's dash attack also has a gigantic blind spot, albit it makes more sense, but we don't say it's a bad move because of it. We say lrn 2 space and talk about how it's a great move. Similarly, Pit's Usmash has hitbox issues (front mostly goes over the opponent's head just like Samus's, back portion of the move doesn't remotely match, gigantic blind spot within Pit) but I don't think anybody would call it a bad move.
Sheik's needles have already been nerfed by adding more end lag in the past. Her needles don't need more end lag.Really wanting to see get a needle nerf. More endlag both on startup and ending. She's absolutely suffocating the meta at the moment. She needs it. I absolutely think nerfing fair is the wrong way to go with a nerf. She's a fast ninja combo character, her fair should be awesome. Her ability to camp so well is the big issue here.
How are Sheik mains crazy for thinking Sheik won't be significantly nerfed next patch when she was barely touched last patch?Sheik is absolutely getting a nerf. Sheik mains are crazy if they don't think they're getting nerfed. I personally think it's going to be needles that get nerfed, maybe more startup/endlag, shorter range (seriously, range of needles is stupid, at least on the ground). Maybe a vanish nerf? Vunerablity frames or something?
As someone who recently picked up Sheik to learn how to play her to spite the meta and growing to like the character, she absoutley needs something done to her.
Sheik already has to space her fair to avoid being shieldgrabbed. And I believe the same applies to bair and nair as well.I've mentioned this in a few other places, but there are ways to *properly* pull in the reels on Sheik without actually touching her framedata.
For example, one could remove the absurdly sized disjoints from her Fair/Nair/Bair, meaning she has to space her moves properly or face a complete whiff/shieldgrab.
One could reduce the speed at which Needle Storm travels, thus making into a move that DOESN'T completely wreck the neutral against a large majority of the cast.
And one could just increase the knockback growth (and decrease the base knockback) of Dthrow, making it combo into Uair at all of the percents it's supposed to, but not at percents where it will kill.
Simple changes that would allow Sheik to continue to run around like a blitzy little vixen, but at least now it's fair enough. Also if Sheik were to get all of those changes (heavily doubt it), I would also say power up her down and forward smashes so they kill earlier.
How is fair to down special a "lame tactic?"I was gonna say for a moment about the D Tier thing.
Shiek can be good all she wants without lame tactics(fair down-b). Zero Suit would most likely be nerfed way before Mario ever does. Uair to Up-B is really stupid honestly and Mario is pretty balanced(I think Pit might be even more balanced now but idk).
What I was getting at here is that, for the framedata and comboability this move already has, it appears a bit too outlandish for the moves to have disjoint at all really. I think there should be a distance from the opponent where Sheik can Fair a shield and be safe, of course, but my problem is that the range of "safe" distances where you can hit a shield is MASSIVE right now.Sheik already has to space her fair to avoid being shieldgrabbed. And I believe the same applies to bair and nair as well.
Oh and this one's worth mentioning, because it's not well known, but when you're in hitstun in this game, you're allowed to airdodge a good deal earlier than you are able to jump. Until you're at like 160 damage, mashing jump after being Dthrown will just get you Uaired, even if you DI'd properly. I tested this one extensively to make sure 100%.As for the Dthrow nerf, learn how to DI and jump. Dthrow to uair in general is not a true combo at high percents.
She's not that much of a sitting duck. 90% of Rosalinas I've faced will always use any arial, all smash attacks, and rolling until Luma comes back. They're like camping Links except you can't actually punish her. The only moves I see with any end lag that's punishable is her fair, nair, and bair. Her floatyness only make it easier for her to get away. And once Luma comes back it can basically make approaching impossible if you're not using a character with ranged moves since it basically bodies all the damage for Rosalina. And it's not like the Luma doesn't do any damage. Luma does 3-4 damage on most attacks except dair, up tilt, and jab which do 5-8 damage. Add that to Rosalina's average damage and it becomes stronger than most character's outputs. My suggestion is that she needs either more end frames on some smash attacks, less damage output by her or luma, or maybe just a bigger re spawn time for LumaWhy in your opinion does Falcon need a nerf? Has no range, limited approach options and his predictable, not so great recovery makes him gimpale. This keeps him out of the top tier, while giving him a lot of speed power assets...
Rosaluma is probably top tier...
But I am not sure what nerfs can be put in place that don't gimp her out of viability.
Already really floaty and dies early.
Luma dies real quickly if hit near the edge of the stage.
When Luma is down, so much of her game is missing... the term sitting duck has been used to describe it by some of the top players.
No hit box on her very difficult and frustrating to use recovery move... recovery is just one of the things on this character that players have to work a lot harder to figure out than the rest of the cast.
In non competitive matches she is difficult to use.
What nerfs do you propose that don't knock her to bottom half of the cast?
Admittedly I am biased with the work I have put into her... and not wanting to see it go down the drain and start form scratch again...
Rosalina has 150% rage... she dies pretty early thanks to her lightweight and floatyness making it quite rare that she will last that long.
In that vid, I could be wrong... but I don't think peach did anything to DI out of it... seems like a video staged to make a point.... I'd like to see the whole match to see if I am wrong.
Uair is a main kill move... nerfing that would be a huge nerf to her viability in and out of competitive play. Got to be really careful when nerfing a
BUFF RYU? are you insane? he doesnt need any buffs hes a well thought out character. Buff the low tiers Cough, cough (SAMUS)Things I'd like to see...
Shiek nerf (more knock back on f-air, more start-up and less distance on needles, and less safety on bouncing fish).
Rosilina nerf (Luma dies quicker, there's an indicator for when Luma is about to come back, and less knock back on Luma attacks).
Removal of Sonic & Wario...
Palutena buffs (increase n-air hit box, increased u-air hit box, make it so that you can attack out of up special, and less end lag on neutral special).
Buff Ryu, Pac-Man, & Lucina.
New stage...
New mii costumes...
New character... Maybe???
That's how it works here, scrubs think that Sakurai reads this and will buff their low tier character.Title says patch predictions
actual thread content is patch wishlist
i'm confused.
+DK-get rid of that super long landing lag from up-B.If there were a balance patch, what should they change? Here are some ideas I had:
+ Make his up throw do more knockback.
- Slightly more endlag on F-air.
- Slightly less knockback on Bouncing Fish.
+ Make Bonus Fruit charge slightly quicker.
+ Make smash attacks do slightly more knockback.
- Make B-throw do less knockback, especially vertically.
+ Make Super Jump Punch go slightly farther (includes custom moves).
+ Make tipper cover slightly more area.
+ Increase knockback on Rest (not necessarily to Melee status, though that would be nice).
+ Increase his weight.
+ Buff his Jolt Haymaker in terms of recovery to pre-1.0.4.
+ Make one of his aerials combo into itself.
- Decrease knockback on Luma's moves.
+ Revert N-air to its Melee form (if possible).
Damn straighthow about we leave the top tiers alone for a bit and turn attention to those who ACTUALLY NEED the attention
NO!For Lucina, her attacks should be coded to be as safe on shield as Marth's weaker nontipped hitboxes. That might help her out.
OH, forgot one major thing. Please, oh PLEASE, give Pit and Dank Pit some actually significant differences besides two specials and a f-tilt.
Everyone who mains Shiek uses it to death, just like the Hoo HaaSheik's needles have already been nerfed by adding more end lag in the past. Her needles don't need more end lag.
How are Sheik mains crazy for thinking Sheik won't be significantly nerfed next patch when she was barely touched last patch?
Sheik already has to space her fair to avoid being shieldgrabbed. And I believe the same applies to bair and nair as well.
As for the Dthrow nerf, learn how to DI and jump. Dthrow to uair in general is not a true combo at high percents.
And she doesn't need a buff to her smash attacks, just give her her old Bouncing fish back.
How is fair to down special a "lame tactic?"