It's a sad state of affairs when the response to "let's make this identical clone less of a clone" is met with such fierce resistance, especially when the objections are justified. I had something of a "Dark Pit is Melee Falco to Pit's Melee Fox" in mind, where the characters look the same at low levels, play differently at high levels, and are both viable.
And wait, they have different Jabs?
With this game, Dark Pit should be exactly like Pit because...he is exactly like Pit(only with his more moody emotions instead of the full package). Besides petty sneak attacks earlier on in Uprising, they fight, move and are the exact same.
Last patch, Pit had his jabs sped up and arrows slowed down. Dark Pit just had his arrows sped up.
1.0.6
No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.
1.1.0
•Jab's rapid finisher hitbox size (5.0u → 6.0u).
•Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).
•Palutena's Arrow has 3 less frames of ending lag.
•Silver Bow improved; the damage has slightly increased: 3.8 → 4.3, uncharged arrow's speed increased slightly (faster than Pit's now) and all variations have decreased endlag by 3 frames.