Esports Initiative
Smash Journeyman
- Joined
- Nov 1, 2012
- Messages
- 240
Screw It | Just Shine
A Local Smash 4, Melee, 64, and Project M Tournament
September 6th, 2015
Columbus, OH
A Local Smash 4, Melee, 64, and Project M Tournament
September 6th, 2015
Columbus, OH
Introduction
We have experience with events ranging from 100-400 in size and with the recent success of Shuffle VII we are looking to host monthly smaller events! All 4 games will all be streamed with commentary by local talent. The Columbus Smash Scene has grown tremendously over the past few years and we are responding to the passion shown by our community in Ohio by hosting such a huge event. I hope you will consider coming to our event because we have so much to offer!
- Columbus Community - We have one of the biggest Smash scenes and best Smashers in the Midwest.
- Spectating is free of charge.
- Our TO Staff has been through a lot together and our experience will provide a quality experience.
ESI Event History
Shuffle V (300 Entrants)
Melee:
Project M:
Project M:
Melee:
Project M:
Project M:
Rank
Player
Characters
Points
Earnings
User
1st
Fizzle
88
$264.00
5th
SS Soft
44
9th
Fumbles
21
Smash 4 Singles
Rank
Player
Characters
Points
Earnings
User
13th
Kipdog
64
17th
Karaoke Man
40
25th
Muhawk
20
25th
Amida
20
33rd
Sombra
8
33rd
Gallagher
8
33rd
Thexy
8
33rd
1der
8
33rd
exJORDANary
8
33rd
KassandraNova
8
49th
Marquis
4
49th
Perkinips
4
49th
The Oiler
4
49th
cosmic
4
49th
Tipir
4
49th
Pennywise
4
49th
Zareidriel
4
49th
Toast
4
49th
Cilvanis
4
49th
BlitzkriegDeity
4
49th
Lv. 10
4
E-Sports Initiative (formerly OSI) is a student organization that partners with companies in the digital media and e-sports industries. We equip entry-level talent with the skills, insight, and experiences that will help them launch their careers in the rapidly-maturing interactive media and video game development space, while connecting companies in the industry to this talent pool. As of fall 2013, E-Sports Initiative is focused on addressing the specific subset of STEM education that relates to the video game industry- computer science and engineering, data analytics, mathematics, and technical design and graphics. We aim to provide certification programs, unique insight into the industry, and networking and leadership development opportunities to future employees in the industry on a national scale through our network.
- Venue -
Cartoon Room (3rd Floor) at the Ohio Union on The Ohio State University's Campus
1739 N High St.
Columbus, OH 43210
Travel:
PARKING:
- There are many parking spots available for free along the east side (facing towards high street), especially with school being out.
- OSU has numerous parking garages located right next to the Union if you feel uncomfortable finding parking East of High Street.
- East 10th through East 15th are your best options for finding free parking (it's just a 5 minute walk to the venue).
- Money -
Preregistration Only!
Singles $5 per event
Doubles $5 per person (10 total)
100% Payout per event
Venue Fee is $5
We are offering a $5 refund at the door if you bring a complete setup for Smash 4/ Melee/PM/64. No partial setups will receive a refund.
Singles & Doubles Payouts
100% per event payout
Breakdown will be added later
- Registration -
Registration will be allowed at the door, however Pre-registration is still required, you will not be attending if you didn't pre-register. If you do not plan on attending after you have pre-registered you must email esportsinitiative@gmail.com, otherwise you will be banned at our next event.
Pre-registration: https://go.osu.edu/ShineReg
- Schedule -
Available here: Will be released soon. (Registration begins at 10:00 AM, matches start at 11:00 AM, venue until 10:00 PM)
Lain's Stupid Rule will be in effect for this event (limit of 4 games), you are allowed to have separate doubles partners for each game.
List of Events (6 total)
Smash 4 Singles
Smash 4 Doubles
Project M Singles
Melee Singles
Smash 64 Singles
Smash 64 Doubles
- Rules -
4 Stock, 8:00 Minute Timer
All Items Set to OFF, Item Frequency set to NONE
Input Assist set to OFF
Ties after time limit is reached are determined by stocks, then percentage
You cannot counter-pick any stage you have won on unless it's agreed upon by the opponent.
The TO Staff reserves the right to change rule sets prior to the event.
Stage Striking
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Starter
Battlefield
Delfino's Secret
Green Hill Zone
Pokémon Stadium 2
Smashville
Counterpick
Yoshi's Story (Melee)
Wariotime
Dreamland
Fountain of Dreams
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
All Items Set to OFF, Item Frequency set to NONE
Input Assist set to OFF
Ties after time limit is reached are determined by stocks, then percentage
You cannot counter-pick any stage you have won on unless it's agreed upon by the opponent.
The TO Staff reserves the right to change rule sets prior to the event.
Stage Striking
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Starter
Battlefield
Delfino's Secret
Green Hill Zone
Pokémon Stadium 2
Smashville
Counterpick
Yoshi's Story (Melee)
Wariotime
Dreamland
Fountain of Dreams
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Stocks: 4
Time Limit: 8 Minutes
Ties after the time limit are determined by stocks, then by percentage.
Wobbling is legal. Wobbling beyond 300% will result in forfeit of the current match.
Dave's Stupid rule: You cannot counter pick any stage you have won in a set unless agreed upon by the opponent.
Stage List:
Yoshi's Story
Fountain of Dreams (singles only)
Battlefield
Final Destination
Dream Land
Pokemon Stadium (doubles only)
Counterpicks:
Pokemon Stadium
Kongo Jungle 64 (doubles only)
Striking will be done in a 1-2--2-1 fashion
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Time Limit: 8 Minutes
Ties after the time limit are determined by stocks, then by percentage.
Wobbling is legal. Wobbling beyond 300% will result in forfeit of the current match.
Dave's Stupid rule: You cannot counter pick any stage you have won in a set unless agreed upon by the opponent.
Stage List:
Yoshi's Story
Fountain of Dreams (singles only)
Battlefield
Final Destination
Dream Land
Pokemon Stadium (doubles only)
Counterpicks:
Pokemon Stadium
Kongo Jungle 64 (doubles only)
Striking will be done in a 1-2--2-1 fashion
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* 3 stock, 8:00 minute timer.
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Custom Moves are not allowed.
* Mii Fighters are allowed (1-1-1-1)
* Custom Equipment is banned.
* You cannot counterpick any stage you won on in the set unless agreed upon by the opponent.
* Best out of 5 sets will only have one ban
* All finals sets are best out of 5
* All controllers are allowed so long as they do not disrupt gameplay in your sets or anyone elses. If you are caught tampering with another person's match or your own you will be swiftly disqualified. Always desync.
Stage Strike from Neutrals for the first match of the set in “2-3-1″ fashion:
1. First player strikes two stages.
2. Second player strikes three stages.
3. First player strikes one stage.
Stage list: 2 Bans
Starters:
Battlefield/MiiVerse
-Town and City
-Smashville
-Dreamland
-Final Destination (Including all Omega)
-Duck Hunt
-Lylat Cruise
Counterpicks:
-Delfino Plaza
-Halberd
-Castle Siege
After each match:
1. Winner announces stage ban
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Custom Moves are not allowed.
* Mii Fighters are allowed (1-1-1-1)
* Custom Equipment is banned.
* You cannot counterpick any stage you won on in the set unless agreed upon by the opponent.
* Best out of 5 sets will only have one ban
* All finals sets are best out of 5
* All controllers are allowed so long as they do not disrupt gameplay in your sets or anyone elses. If you are caught tampering with another person's match or your own you will be swiftly disqualified. Always desync.
Stage Strike from Neutrals for the first match of the set in “2-3-1″ fashion:
1. First player strikes two stages.
2. Second player strikes three stages.
3. First player strikes one stage.
Stage list: 2 Bans
Starters:
Battlefield/MiiVerse
-Town and City
-Smashville
-Dreamland
-Final Destination (Including all Omega)
-Duck Hunt
-Lylat Cruise
Counterpicks:
-Delfino Plaza
-Halberd
-Castle Siege
After each match:
1. Winner announces stage ban
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
5 Stocks
Starters:
Dreamland
Hyrule Castle (doubles only)
Congo Jungle (doubles only)
Counterpick Stages:
Peach's Castle
Congo Jungle
Stage Striking: For doubles only, the player with port priority strikes one stage from the Starter Stage list. Then the other player strikes one stage and the remaining stage is used for the first match.
Stage Clause: A player/team may not pick any stage from the counter pick list they previously won on during the set.
Neutral Start: The following ports are to be used when a player/team invokes the neutral start rule.
Starters:
Dreamland
Hyrule Castle (doubles only)
Congo Jungle (doubles only)
Counterpick Stages:
Peach's Castle
Congo Jungle
Stage Striking: For doubles only, the player with port priority strikes one stage from the Starter Stage list. Then the other player strikes one stage and the remaining stage is used for the first match.
Stage Clause: A player/team may not pick any stage from the counter pick list they previously won on during the set.
Neutral Start: The following ports are to be used when a player/team invokes the neutral start rule.
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