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Never actually seen Sheik played like that. Usually I go for F-air combos, use the side-B for spacing, and use the needles to stun them or mix them up. Sheik's most powerful moves are her aerials and down-B. That must have been one whacked out player.I encountered a Sheik that did the same thing last night. It just took lots of patience... but eventually, I figured out that he didn't use many aerials, so I would just approach him with f-airs, and shielded projectiles into down-smash.
Never actually seen Sheik played like that. Usually I go for F-air combos, use the side-B for spacing, and use the needles to stun them or mix them up. Sheik's most powerful moves are her aerials and down-B. That must have been one whacked out player.I encountered a Sheik that did the same thing last night. It just took lots of patience... but eventually, I figured out that he didn't use many aerials, so I would just approach him with f-airs, and shielded projectiles into down-smash.
No, filibusters are horrible in Congress, and filibustering is horrible in Smash either way you put it.I have another idea, just perfect shield and edge stall. So both player will get bored instead just the one getting camped. If he's bad, he will just not be able to dodge bomb in sudden death. All strategy are legit![]()
I do. Wait, better about what?I don't know, do you feel better after this post here?
Hey, not everyone can afford a 3DS capture card; those things are expensive.A lot of people are saying that projectile spamming and roll spamming are optimal tactics, and I find that claim to be highly suspect. I haven't lost to this kind of thing in like a decade, and most of the people complaining about it have actually said that they win against it easily, so if you seriously want to claim that projectile spam or roll spam is a strong tactic then the burden of proof is on you.
Please, if you can post a vid of players using projectile spam (in Smash 4, we've already seen vids of it in Melee and Brawl) in a way that's actually effective, by all means do so. We'll all benefit from the learning experience.
Because these people are almost always wrong, my experience says no, and there's absolutely no video evidence and there won't be.Hey, not everyone can afford a 3DS capture card; those things are expensive.
Can't you just take people's word for it just because more than one person reports the brokeness of these tactics?
I'd rather have no footage at all over blurry footage that goes in and out of focus.Because these people are almost always wrong, my experience says no, and there's absolutely no video evidence and there won't be.
Also, replays are a thing. Records up to 17 minutes or so now, then just hold the camera nice and still when you replay it.
I just record it with my iPhone, but those are expensive too. I can understand not being able to show proof, but...Hey, not everyone can afford a 3DS capture card; those things are expensive.
Can't you just take people's word for it just because more than one person reports the brokeness of these tactics?
1. Set 3DS on a table.I'd rather have no footage at all over blurry footage that goes in and out of focus.
Also, I find it funny that there's no one posting footage of zoning characters being punished. Sure there was ZeRo Talks, but Link is really supposed to be a zoning-closeup mix.
Defensive spammers hilariously parallel these annoying enemies:The best definition of the Goddamned Bats trope is that they are not only common enemies that will swamp you, and they are not only disgustingly easy to kill on their own, but they are also unsatisfying to fight - they take no skill to defeat, in RPGs they don't provide much (if any) experience or gold when beaten, and they aren't even particularly interesting as enemies, and are sometimes flat-out annoying.
Someone here doesn't have a Chuggaaconroy level of luck.I'll take a person that just rolls and spams projectiles almost every time over a person that will roll the dice with G&W's side B.
I've seen 9's show up so frequently and often one right after the other that it almost feels buggy.
...sorry, I just want to repost this because THIS IS THE REAL ISSUE. Everyone's looking at the wrong solution!You know something? TVTropes actually came up with a term for this kind of common enemy/opponent that poses no threat but is endlessly annoying anyway.
Goddamned Bats:
Defensive spammers hilariously parallel these annoying enemies:
Now I see the problem: FG needs better matchmaking. It is actually a GOOD thing that roll+projectiles strategies are more effective, since that gives beginning players a starting point to better strategies. If we had better matchmaking, you would never have to run into roll+projectile users anymore since more skilled players would have moved beyond that.
- Common? Considering the amount of unskilled players swamping FG, yes.
- Weak and no skill to defeat? Since they're incredibly predictable with their projectiles and rolling, yes.
- Uninteresting to fight? YES.
Right! That's why the matchmaking needs to be fixed; skilled players won't have to be annoyed by the unskilled projectile-roll users.I feel the tactic is more of a "I'm not very good at the game so I'm going to avoid everything you dish out at me until I hit you" type deal. I feel its done even more when the opponent realizes they're losing to you. It bugs me when I'm having a good match and the opponent suddenly decides to "try harder" on me. Luckily I've developed a few strategies to stop this.