Any tips for this? Can't seem to connect the last upair. Doing this in training mode shiek and I both have 40%. Could that be the issue?
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Any tips for this? Can't seem to connect the last upair. Doing this in training mode shiek and I both have 40%. Could that be the issue?
I've tried this on people, but they usually just mash jump and get out of it.I can't test this for myself right now, but if this is a true combo it could really improve our neutral. Jab is far easier to connect than Dtilt IMO.
Great find.
Oh well, good mixup.I've tried this on people, but they usually just mash jump and get out of it.
It should be doable in training mode just fine. Make sure you ABK right after WT ends as opposed to interrupting it.Any tips for this? Can't seem to connect the last upair. Doing this in training mode shiek and I both have 40%. Could that be the issue?
Is your double jump right before the second Witch Twist? I've been having a hard time properly working the second jumps into my combos without sending myself way off track.It should be doable in training mode just fine. Make sure you ABK right after WT ends as opposed to interrupting it.
I thought Bullet Arts are the ones that shoot out after her moves.charge bullet arts
I've just tried at 1/4 speed, it's quite the same amount of lagIs it just me, or if you use d-air after a long air combo the landing lag is reduced to the one produced by down air???
The second WT should be double jump canceled, so after the whole combo finishes you should still have your double jumpIs your double jump right before the second Witch Twist? I've been having a hard time properly working the second jumps into my combos without sending myself way off track.
I've been diving into more ways of cancelling the landing lag and the closest thing i found was finishing the Witch Time animation before you land. If someone with some time on their hand can confirm this that would be great.Alright, so, I made a video showcasing the Climax Cancelling!
EDIT: That video kinda sucks but whatever
Couldn't you charge bullet climax and roll out once you land? May not be as fast but definitely gives some good options.I've been diving into more ways of cancelling the landing lag and the closest thing i found was finishing the Witch Time animation before you land. If someone with some time on their hand can confirm this that would be great.
EDIT: The window is a bit strict but it seems you land slightly faster than Climax Cancelling. I'm still working on confirming this.
Yes and no. In situations where you have extra lag and you try to land while charging bullet climax it forces you to perform the move sadly. In situations where you wouldnt have that extra lag you can roll out, etc.Couldn't you charge bullet climax and roll out once you land? May not be as fast but definitely gives some good options.
It's pretty much what everyone was doing so far. I didn't feel his guide was necessary at this point.Mew2King made a guide about Bayo(it was day 1, I'll link it if we want) who suggested spacing with bair and mixing up with dABK, which is what I've been doing to fairly good effect. What do you guys think?
Always do Witch Twist first right after doing the Dair, then do Afterburner Kick towards the stage (if neccesary), then use your 2nd jump and then do 2nd Witch Twist. Important is not to waste your 2nd jump too early, if you keep this in mind, you should always be able to recover back to the stage from pretty much any position.I may be doing something wrong, maybe it's the stage or something, but I've tried utilizing Bayo's Dair to kill and sometimes I can return and sometimes I just flat out kill myself, is there something specific you have to do/cancel or is it dependent entirely on the stage?
Glad you like, this is the information we need! Improving this tech is what I'm shooting for. Thanks for your input!I retested and now I see that, upon landing with the BC, you are forced to shoot and it doesn't let you shield. However, one thing I noticed is that you could also just Dair. This reduces air time and the Dair landing lag is only slightly increased due to the increased lag. This might be more superior in cases where you are far above the stage.
Also, I believe nair, bair, and fsmash can jab reset at low percents. I need frame data to see the rest.
Oh and climax canceling sounds perfect. And I agree tech names must be innuendos to some extent.
Does every BA move, if done closely to the opponent, have some kind of KB? Yesterday I gimped a falcon with BA fair, but i remember Sakurai told that BA don't stop enemies in the presentation videoYou have to hit the opponent with the close up version of Bullet Arts though.
The bullets won't gimp, but if you basically touch then with the guns then it'll cause hitstun.Does every BA move, if done closely to the opponent, have some kind of KB? Yesterday I gimped a falcon with BA fair, but i remember Sakurai told that BA don't stop enemies in the presentation video
It has a small amount of kb near the gun itself.Does every BA move, if done closely to the opponent, have some kind of KB? Yesterday I gimped a falcon with BA fair, but i remember Sakurai told that BA don't stop enemies in the presentation video