I took a look at it there were three codes and the last one wasn't correct (the address location had a completely different memory value), so I could only test the first two.
So in normal Melee, there's a 12% chance that you'll hear alternate music when you select one of the stages with alt music. If you've heard it before on that stage, you can have ALL HUMAN PLAYERS hold L while the stage is loading to toggle the alt music.
The code seems to make it so that only Great Bay and Hyrule Temple has this "listened" to value set to true, which means you can have all human players hold L to get Saria's Song and Fire Emblem, respectively.
However, it doesn't do so for any of the other special stages, namely:
icicle Mountain (Balloon Fight)
yoshi's island (Super Mario Bros 3)
pokemon stadium (Battle Theme)
big Blue (Mach Rider)
onett (Mother 2)
Battlefield (Multi Man Melee 1)
Final Destination (Multi Man Melee 2)
Due to the incomplete nature of the code, I think it should be ommitted for now.
@
sdremix_troubleshooter
I've included the files (in the attached file called AlmostSDR.zip) that are different from the basic Dolphin/DVD version for 3.1. It includes 4 files, ISO.hdr and Start.dol, which go in the &&SystemData folder, and PlCo.dat and opening.bnr, which go in the root folder. Along with the changes that Achilles put in his post, it includes:
- Fixed Kirby's F/B Throw
- No wind on dreamland 64 (good for Marth and Roy)
- C-Stick in 1-Player Mode
- Tournament Mode takes you to Debug Mode
- C-Stick in Develop mode does a smash attack, but it still moves the camera
- Debug Menu's default language is English
- Unlock All Characters & Stages & Random Stage Select
- Rumble default to Off
- Default rules are 4-Stock, Friendly Fire ON, 8 minute Stock Limit
- Default random stagelist is the legal stagelist for SDR
- New banner and name changed to SD Remix 3.1 in various places
- GameID is SDRE31, with version number set to 0x02
The two outstanding issues are:
- Ness's PK Thunder disappearing upon hit
- C-Stick moves the camera while in Develop Mode (from Debug Mode)