Mewtwo Overview:
Changes to the changelist:
Dash velocity hasn't changed
Dark Flash: CAN USE Flurry: 8 frames earlier
Ftilt: Removed "Other" stuff. Damage and BASE is only on tip, and damage is from 5->7.
Utilt: Existing information was removed. Replaced with:
Damage unchanged on base hitbox, but BASE increased
Damage on clean hit (first frame): 8 -> 10 (middle, clean), 5 -> 10 (tip, clean)
Damage on late hit (not-first frame): 10 -> 9 (base, late), 8 -> 9 (middle, late), 5 -> 9 (tip, late)
BASE: Decreased on middle hitboxes (both clean and late)
BASE: Increased on tip hitboxes (both clean and late)
GROW: Marginally changed, but unknown how it's changed. Left in just in case
Late hit of Almost tip: BASE decreased, damage increased from 6 -> 9
Dtilt: Sweetspot damage is unchanged. Sourspot (tip) damage is from 5 -> 6. Tip's BASE is increased.
Fsmash: Change IASA to Cooldown. Sourspot BASE increased as well.
USmash: non final hitboxes bigger, more disjointed. Final hit has increased BASE.
DSmash: BASE increased. Probably GROW, too.
Nair: Top two hitboxes deal 1% damage (reduces SDI ability)
Fair: Instead of just hitting side, starts high, slashes down, then back up and behind, covers bigger area
Bair: Tip hit increased damage (9 -> 11) and BASE, normal hit has increased BASE
Dair: Cooldown decreased, not duration
Standing Grab: Overall range increased
Shadow ball's pre-change frames decrease should be start up reduction
Shadow Cannon: Growth only applies to the shadow balls, not the throw itself
Confusion: Tumble is inescapable until opponent reaches Mewtwo's ground level, opponent will hit ground standing at low percents
Spot Dodge: IASA is actually Cooldown, no duration change