Divinokage
Smash Legend
Well everyone has to start somewhere. =P In time.vids of your falcon or it didnt happen
Edit: Though I'm not sure where I would place my Falcon power level if you compare to everyone.
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Well everyone has to start somewhere. =P In time.vids of your falcon or it didnt happen
Always grab the ledge with your double jump if possible. Good DI will make it easier to do this.How can I avoid a falco dair when I'm trying to recover?
I get gimped by it all the time.
Yeah, I agree. They all just recover in different ways. Hax is good with the fakeouts of where he lands, SS does the edgecanceling sheet and general mindgamery, and Darkrain draws soo many ledgehogs and rolls off the edge and lives because he somehow makes it all the way back onto the stage when it seems impossible.am i the only one that thinks most good falcons are about equally good at recovering
i think darkrain is the best against peach actually.ya i suck vs peach
hax is the best vs peach imo but SS is 4089150710578x better than any other falcon vs nerves
i don't think SS has ever been nervous ever.
I'm under the impression it costs you a frame to JC it.if you stand still and JC grab does it take longer? can you grab out of the 1st frame of the jump animation? if so it probably doesn't matter
if you main doc and 2nd falcon thats actually pretty goodMy marth sucks. Falcon is my new secondary. I hope this isnt an awful idea
At minimum its 1 frame more, depends on how far into the jump you go b4 u grab.if you stand still and JC grab does it take longer? can you grab out of the 1st frame of the jump animation? if so it probably doesn't matter
No.wait can u jc into anything?
yes it does, cause you can jc during your initial dash frames and cannot dash cancel during them.No.
But you can dash cancel into anything, so it doesn't really matter.
That's not what I meant.WDing out of your initial dash
it would still be pretty slow. wavedashing sucks. just dash jc grab.That's not what I meant.
JCing into an upsmash or grab can happen at any point in a dash animation.
Dash cancelling can only happen after the initial dash animation completes, so it has limitations.
My argument was that wavedashing instead of dashing enables you to perform any move within the range of the initial dash, thereby eliminating the problem.
For example, a Falcon runs and dash cancels into a dsmash. He can't do this with JCing, obviously. However, if he wanted to run forward and dsmash during the initial dash animation, it wouldn't happen. Instead, he could just wavedash forward into a dsmash to accomplish the same task.
it would also be pretty good if there were characters that had 1 frame moves that could be canceled out of with only a jump, but that would be stupid and obviously broken...wavedashing is only good for wavelanding and luigi