I actually looked it up again out of curiosity, and here is the data:
http://www.smashboards.com/showthread.php?p=2712857#post2712857
So apparently it's actually 15-20 frames depending on how they pillar. I guess I think of things in terms of Sheik and Peach's 6 and 7 frame nairs, but to me, that is a very large margin of error I have to nair out haha.
No good Falco player ever shield pressures repeatedly against good players lol. Fox is a different matter though. You can't do anything about him.
So are you just ignoring the first section where there's only a 6 frame window? Which can be cut down to 5 if Falco uses nair instead of dair? That's enough to shut down shield grab and all aerials out of shield, leaving only invincible Up B's, which only a select few characters have. Shine to aerial IS a frame trap when it's done perfectly. Human error might make it difficult to do a true frame trap in practice, but unlike what some players would like to believe, human error goes both ways. Even if human error makes it theoretically punishable, now you're asking for near frame perfect play from the other character. Not to mention that last section where there's a 2 frame window.
I don't know if you know this, but it only takes two moves to make a frame trap. If you have three moves put together that couldn't be punished, then that would be...two frame traps. Shine to grab is pretty much a frame trap as well.
I'm pretty sure that you're upset about shield pressuring because of the way Jesse has been keeping you in your shield, but most characters have a way to counter the pillaring. For example, marth's wavedash OOS is good enough to get out of a pillar. His up-b/reverse up-b is also plenty fast enough to get out of the pillar and will even inflict damage and knock back to the spacie. It can potentially KO the spacie as well. By looking at this
post, one can see that the dolphin slash provides invincibility from frames 1-5 and then has knockback on frames 5-10. Given that Eric's data is correct, 5 frames is MORE than enough to get out of a pillar.
Also, if pillaring is so effective and easy to do, you would see lots of kids just practicing in their room and getting first place at every tournament. That doesn't happen though, obviously.
Lol, I'm not upset just because I lose to Jesse. Characters don't actually bother me that much. I played Fox as a secondary for two years, and then Falco for a year after that, before coming to SD. This game is broken and gay, and I'm a lot better at accepting that than most people are. In fact, I like it that way.
What really bothers me are players and their attitudes -- especially space animal players who get a sense of entitlement over their tech skill, and cry about what hard lives they have, while complaining about other (often inferior) characters. I have more respect for Sheiks who aren't oblivious to how gay they are. Most of the time I'm content to be quiet, but my patience is a bit thinner than it was a year ago.
Trust me when I say that I'm very well versed in Marth's out-of-shield options and that I have used all of them at some point except for one of them. You misread the frame data though. Marth's Up B only has invincibility on frame 5, not the first 5 frames, and it regularly gets stuffed for whatever reason (maybe human error). I've been wavedashing out of shield for years, but some players actually have pretty good ways of dealing with that too. From watching matches at Genesis, Taj and Dart (and even S2J) responded to shield pressure with buffered rolls roughly 80 to 90% of the time. Probably just the safest thing even though it's punishable too.
Counter out of shield has merit, but no one has ever bothered to do it.
And don't give me that "if x is so easy" crap. If every other character were so easy then space animals would never win against them.
I don't think it's so much that they think they're the only ones who get punished for making mistakes, it's just that they often do make mistakes because of the precision necessary to effectively pillar and because of the risk involved in actually approaching the opponent. Also, effective pillaring doesn't even guarantee anything. I don't know how many times I've lost a stock or a game because of shine out of shield or a smart reaction or stupid *** Peach stuff. Oh, and don't even get me started on Ice Climbers. Additionally, space animals and fast fallers in general are combo food. Being vulnerable for any amount of time sucks.
No, given the fact that I was speaking in absolutes, my statement couldn't have been anything more than an exaggeration of the truth. What space animal players actually do believe is that other characters can get away with making mistakes, because they have less combo hitstun and less gimpable recoveries, while space animal players can't.
Everyone makes mistakes, and everyone pays for it when their opponent makes them. I make dozens of mistakes every game and get punished very hard for them. I don't know how many times I've lost a stock or a game because of some miniscule detail either. That's just how this game goes.
Part of the problem comes in understanding punishment only in terms of damage and stocks. Space animals don't just punish with combos and edgeguards; they also punish by denying opportunities. Other characters do this too in certain match-ups -- it's pretty much the only thing Marth does against Samus -- but no one does it as well as Fox and Falco, because no one exerts control anywhere near as well as they do, at least not against other good characters. Part of the whole reason space animal players get bent out of shape over getting punished for mistakes is because that's when other characters -- whether it's Marth, Falcon, Peach, or anyone even further down the tier list -- actually get a decent opportunity to make something happen. But they need to do more with less, and they need good execution so that they don't squander what opportunities they do get.
There's even more to be said on this subject, but this is already pretty TL;DR.