Jhonnykiller45
Smash Journeyman
Let's all just hope she's good again.
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Wouldn't that just be a giant beam again?Or we can use the Hyper Mode from Super Metroid.
You mean the rainbow beam with a flashing rainbow Samus? HELL YEAH!Or we can use the Hyper Mode from Super Metroid.
No, it would be a rainbow beam. Which is awesome.Wouldn't that just be a giant beam again?
Too bad Prime is completely ignored aside from Frigate Orpheon. Samus' design is still based on Super Metroid.I would like for her Final Smash to change. Rather than the Zero Beam, I'd like for her to use the PED system from Corruption.
It would be a "transform" style Final Smash. It would increase her speed and strength, and alter her specials to act like the Phazon attacks from Corruption:
*details*
In addition to giving Samus some interesting options and referencing Prime, this version of a Final Smash would not have to remove the "Final Smash to go Zero Suit" mechanic of the Zero Beam. As the Final Smash's active time draws to a close, there is a warning beep. If Samus taunts during this time, she vents the remaining Phazon in the suit in a cloud of blue air, that damages foes, and goes back to normal. If she fights on, the suit auto-vents after a few more seconds, and the strain placed on the suit causes it to break off, revealing Zero Suit Samus.
It would give Samus players a way to perform her Final Smash without having to enter the Zero Suit mode, if they choose not to.
I think that this sort of Final Smash would be more dynamic and interesting than a huge laser.
There was a color scheme based on the Dark Suit, as well. Not the shape, but aside from Wario, nobody got a differently shaped outfit.Too bad Prime is completely ignored aside from Frigate Orpheon. Samus' design is still based on Super Metroid.
Makes sense. Super Metroid Samus was a bad *****.Too bad Prime is completely ignored aside from Frigate Orpheon. Samus' design is still based on Super Metroid.
No as it was never a giant beam in Super Metroid. I was thinking of something like the PED Suit, but it would be easier to implement from an aesthetics standpoint. As a nickname, it'd be called Hyper Install.Wouldn't that just be a giant beam again?
I don't really remember Samus wall-clinging in any of the Metroid games, just wall-jumping. If anything, clinging doesn't seem to fit her as a character, either. Also, what control scheme would you suggest for shooting blasters while she was clinging?Samus should have a wall cling, and she'll have a wall cling attack where she can shoot her blaster at lets say...Falco's ground blaster speed. You can aim either diagonally up/down, horizontally, or vertically up/down.
Meta Ridley was the final boss in Metroid: Zero Mission, so that's not really 'Prime evidence' (pun intended). :-|Oh! And as for Prime, there's also the fact that Meta Ridley is used as a boss.
You remember incorrectly. At the beginning, he's already got metal plating and beam-wings and all that jazz. Here's the boss fight with him, too. Complete with his name on a health bar, and the scan data for him.I never played the Prime games, so I simply assumed that they made this robotic Ridley move somehow to make him look cooler for Brawl.
Edit: I did start Metroid Prime 1 and I distinctly remembered seeing Ridley in the beginning whole and non-metallic.
As to what type of zoner Samus should be, I feel she shouldn't really lean too much on offense or defense, I feel she should be more of an adaptive zoner offensively and defensively as it would help homage to the series.. She isn't a toolbox zoner like Link so she won't have crazy options with her projectiles but I feel if she gets morph ball for her down B that it would help her be able to do a little trapping even though she is a pressure zoner.Other M would disagree with you there among all the Metroid games. What I think she should be is an aggressive zoner of sorts.
And this post reminded me of why 3D Fighter combos would be so good for Smash. Her using the charge shot as part of a specific combo reminds me of Devil Jin using his lasers during a combo.
But her Super Metroid suit is inferior to her Prime 2/3/Hunters Varia Suit.Makes sense. Super Metroid Samus was a bad *****.
I can't stand the large groin and really oddly-shaped breastplate of the Super design.^I disagree. The design of the Super Metroid Suit looks much better in my opinion, that and Super Metroid Samus is superior.
*words*
Wow. that reminds me a bit of how Zone of Enders mechs were designed.I can't stand the large groin and really oddly-shaped breastplate of the Super design.
At least it's not this.Wow. that reminds me a bit of how Zone of Enders mechs were designed.
That is awful.At least it's not this.
And that thing is female.
Girl-wood.At least it's not this.
And that thing is female.
As long as they don't do something ugly like having the Fusion Suit's colors palette swapped onto the Varia Suit again, I'm fine with pretty much whatever alternate colors the armored Samus has.That is awful.
But in Super Metroid, she did have a variety of different abilities, and for Smash, they took her iconic abilities. But i think a new design for her beams would be cool. Like they change with your outfit color, blue for ice, green for plasma, regular color for regular beam. And so on.
The problem with this design is that choosing a certain color would reserve its power just for you. No one else would have access to it, which would be kind unfair. Lolz, and we'd have ditto MU's that aren't 50:50.But i think a new design for her beams would be cool. Like they change with your outfit color, blue for ice, green for plasma, regular color for regular beam. And so on.
Totally in with this! It's ironic though. Look at the placements of the worst two characters in SSB64, Link and Samus (the only tether grabbers of that game). In Melee, they both received slightly improved placements: Link got top of Lower Mid Tier (basically Link Tier now ) and Samus got bottom of Upper Mid Tier (balanced tier ). In Brawl, they both got sent back to the lowest of the low. Samus got super-low and Link's in the running for worst character in the game (along with the rest of Hyrule+ Tier).But samus has been in since the start and is long overdue for a buff and maybe even some changes. Like with link and ganondorf, they took the moves they already had and changed them a little more, and with Mario they put in a whole new ability. So Samus deserves the morph ball mode, a buff, and maybe some change on the attacks
I never used that smash, ever. In midair it was okay because it drove them back a little, but on the ground it was useless.Looking at the name "Cover Fire" for her uSmash attack made me think..
In Brawl, they introduced ranged smash attacks. (Zero Suit Samus, and Snake's uSmash). So why didn't they go for making actually fire rapid shots to the sky with it, rather than the same near useless flamey thingy over her head she's been doing since day 1?
I mean, I'm sure its got its uses (situational ones) but she's a ranged character, she could use an overhead ranged attack like several characters have (Pit, Ivy, Snake, Zamus, etc)
I pretty much agree with this, and I would much rather have her down-b stay what it is than enter a 'morph ball' mode or whatever.Melee Samus really deserves a comeback, as that's the only time where she was actually good.
Actually, i don't think the spider ball would work. If anything, it would be limited to regular bombs, boost ball, a single jump, and i would think a power bomb. You would use it as your Up Special, it would charge for 4 seconds, and then the explosion would be like a Smart Bomb but smaller.If it works sort of like in the 2D Metroid games, then it could work. Just for the record, in all Metroid games as far as I know, the Morph Ball bombs were always timer based.
Having said that, proximity bombs are what made them so useful in Melee. And I hope they return.
I'm open to the idea of a MorPh Ball mode. I'm just afraid it would overpower the character.
You know what would be awesome? If Morh Ball mode is enabled, you can do the following:
B: would activate bombs
B-Tilt: would activate Boost Ball
B-Up activates Spider Ball
B-Down would end Morh Ball mode
Melee added Missilies and SUPER Missiles. Brawl added a better chain... So why not give her more moves? In the end she really needs more weapons.