cmart
Smash Lord
Her physics match melee, and we have no plans to change that.
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Her physics match melee, and we have no plans to change that.
When you switch stances, Samus' arm cannon will have a small explosion of Ice if switching from Fire -> Ice and a small explosion of fire if switching from Ice -> Fire. Other than that, there is no other indicator showing which stance is active at the time other than seeing which stance you have by using dtilt, fair, usmash, or fsmash and that's perfectly fine. It makes it so both you and your opponent have to pay attention to what stance she's using.
...seeing as it was a pain in the ass to get it right in the first place, I'm sure lolHer physics match melee, and we have no plans to change that.
Im watching a Stream of version 3.0 and i noted that not only you gave Samus her fsmash and ftilt from SSB4, but also the jab, i just loving her changes!
Which is a pretty significant ability, except MonkUnit said that it would require the same irritating button mashing that Samus > Zero Suit required in Brawl.So she can change at will from Samus to Zero Suit Samus and back again..
I would prefer that a taunt be sacrificed.Which is a pretty significant ability, except MonkUnit said that it would require the same irritating button mashing that Samus > Zero Suit required in Brawl.
Maybe they'll make it easier, or maybe it's actually easier than I remember. Or easy to get really consistent at.
Or something like taunt and hold A, which is what Kirby uses to taunt while retaining an ability, I think. Or to taunt and lose an ability. One of those two. (Project M only.)I would prefer that a taunt be sacrificed.
I'm sorry, but this rationale is false. Being able to switch between 2 different characters does not magically make a 3rd. You play one character, or you play the other. Not both at the same time.if manual transformation stays for her that will make 3 Samus characters in one, which will be toxic to the premise of counterpicking. Unless all three characters are tweaked to make their strengths and weaknesses more uniform, I don't see it working.
I'm sorry, but this rationale is false. Being able to switch between 2 different characters does not magically make a 3rd. You play one character, or you play the other. Not both at the same time.
Samus and ZSS both have problems dealing with shields. There is going to be a lot of problem matchups that are common between them.
FWIW, as Ryoko showed on JC's stream, the taunt switch mechanic works. Jury is still out on whether or not the rest of the PMBR will decide to include it.
After watching the super wavedash back, I bet she could get the extenderrrrrr eventually.will she ever get extendurrrrrr?
i asked j-geezer about in the twitch chat and he said it wont be in 3.0. will it ever be added in future pm installments? is it even possible?
Is the PMBR planning on tweaking her Brawl Zair in anyway? It's already an excellent air-to-air poke but I was just curious if it's angle might be changed similar to Link's to work as a combo tool. If so then I would see that as a fair trade off to not having the Extender; granted her Brawl Zair already has a lot over her Melee version aside from range. It doesn't need to be tweaked that way I'm just curious.Unfortunately, it is most likely impossible to add the homing feature to her grapple like the Extender had. However, it is probably easier to make it so something like smash taunting and pressing Z during certain windows increase the distance the grapple can go and then make it so you have to press A to activate the grabbox. This is something that definitely won't be able to make it into 3.0, but it would be cool if this was made later down the road.
fix'dshe doesn't seem cannon enough
Puma on beam? What?
That totally doesn't answer Monk's question at all.
if you, or Vanguard, wouldn't mind elaborating a little more..? I still have some questions lol.It's now 2 frames.