DungeonMaster
Smash Lord
Charging in the AIR! I wonder what it will cost her? He can't make the hitboxes much smaller...
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I'm almost wondering if they'll turn Dark Samus into an Echo Fighter. I'd prefer if Dark Samus had its own moveset as a separate character, but it seems like the logically Smash-y thing to do.Samus' 8th Color has gone from Black/Blue to Black/Yellow
...and Dark Samus is nowhere to be seen
Had read a few rumblings about it, but it really does seem like bombs explode on contact again (0:35), like in Melee.Check out this video. First, back throw can apparently kill at 150% and above. Second, new victory animation!
I have a big fear for Samus after hearing Dabuz's comments on her. Nintendo, why do you do this to her?
There is some good news in there! A shame about her jab still failing to connect. Will never understand, but here's to hope!If it helps, here's Zero's thoughts on her. Ignore the Z-drop stuff he mentions, that's about Link using his bombs to recover, who he was talking about prior to Samus.
Samus’s back air looks nerfed to hell. Like pre-patch smash 4 nair knockback...
can't wait to play her!
I'm digging it! Yes!Is anyone going to talk about the fact that Bomb Jumping seems to be back? She definitely gets more height on her bomb jumps now, more akin to games before Smash 4.
And ALSO - Samus's grab has been buffed AGAIN! It is was quicker on cooldown.
Using YouTube's frame by frame tool on ZeRo/Armada v Plup/Abadango, we can see that Samus's grab now has a FAF of 59, give or take a frame at least - providing Shields are still frame 1, it would be FAF 59.
So that's;
Standing Grab - FAF 70 -> FAF 59.
This is GOOOOD when you consider her Dthrow still seems be a combo starter, and she has a potential kill throw now.
Going to see if I can find whether the active frame on grab is any quicker, and also check a few of her aerials for landing lag too, so be sure to check back to this post for edits soon!
Edit 1:
Aerials that I have seen with reduced landing lag - note, please give or take a frame for error just in case.
Forward Air has reduced landing lag. Appears to be 15 frames (down from 24 in Smash 4).
Back Air has reduced landing lag. Also 15 frames (down from 18 in Smash 4).
Neutral Air has reduced landing lag. Appears to be 10 frames (down from 16 in Smash 4).
Down Air has reduced landing lag. Appears to be 18 frames (down from 20 in Smash 4).
I wouldn't necessarily be too worried at this point there's a lot of time for here to be buffed up until release. One of the things that makes Samus great is low representation so that's always a BIG plus for Samus players. All in all I expect her to be around how she was in Sm4sh in terms of viability.
ESAM gives his inputs on Samus. So far, it's not looking stellar for our bounty hunting Queen. There is some hope tho, in that six months feedback reaches Sakurai and the dev team and they fix her.
According to ESAM, fixing her dash attack in Ultimate will make her better. Here's to hoping!
Cooldown seems reduced, but I agree. Has anyone tested out the up throw? New animation seems to suggest it's more powerful.Samus deserves a kill throw, considering how slow her grab is. I tend to treat a throw as a kill move if it can kill at 120% or lower.
Apparently Nintendo went around and asked the players they invited to the Invitational for their thoughts on the game, so hopefully ESAM gave some feedback on Samus that means we'll see some improvements by December. Hopefully we'll see improved balance for everyone by December. We know that when Bayonetta comboed the crap out of Ridley during one match, Sakurai shook his head, so we know Bayonetta will probably be balanced better.
ESAM gives his inputs on Samus. So far, it's not looking stellar for our bounty hunting Queen. There is some hope tho, in that six months feedback reaches Sakurai and the dev team and they fix her.
According to ESAM, fixing her dash attack in Ultimate will make her better. Here's to hoping!
I've heard that they still don't connect properly...So a question I’ve got for anyone that played samus.... does her jab connect properly now? Or is it still like 4 where it rarely could connect except in certain situations like a bomb setup.
This is all just word of mouth at the minute. Nobody has been able to confirm exactly that Sakurai did this. It's all "supposedly".We know that when Bayonetta comboed the crap out of Ridley during one match, Sakurai shook his head
Looks like I was right!Apparently Nintendo went around and asked the players they invited to the Invitational for their thoughts on the game, so hopefully ESAM gave some feedback on Samus that means we'll see some improvements by December.
60 frames, actually. I considered the time Samus' shield dropped and entered the grab animation at 1:55:31 to the time Samus' shield went up at 1:56:32. At frame 61, that's when Samus' shield went up. Still, that's faster than before, which is great. And if it's true that dash grabs are faster than standing grabs, then Samus should be able to grab faster. I won't be surprised if pivot grabs are slower than the other two grabs, though. But, it doesn't matter when you take into account that pivot grabs are excellent for grabbing opponents who like to dodge, since there's that delay to wait out the opponent's dodge.So that's;
Standing Grab - FAF 70 -> FAF 59.
I LOVE that Metroid 2 pose in her win animation. And the fire effects in this game are gorgeous.New gameplay vs Ganondorf. Bair looks like it can still kill after all. Dunno if this is a different build from E3 or not, though.
I agree. I also like the totally new win pose she has where she seems to jump from her ship, land, and then stand up and take aim. You can see that one in my post a bit above (the NAKAT vs False match).I LOVE that Metroid 2 pose in her win animation. And the fire effects in this game are gorgeous.