Xygonn
Smash Ace
I'm bad at saving replays. These I all saved for the lols. Something happened that amused me. This is before I basically stopped rolling and using dsmash. Tbh these are embarrassing.
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That double spike!I'm bad at saving replays. These I all saved for the lols. Something happened that amused me. This is before I basically stopped rolling and using dsmash. Tbh these are embarrassing.
Those air dodge reads were on point. Great videos.That double spike!
Some new videos:
vs.
Really good examples of Samus' potential for stage carry with f-air. Nice off-stage presence too! Reverse charge shots on fleek.
Put together a quick highlight video of my leftover clips and current replays before the patch renders em useless
You were at 145% so you had a lot of rage, and Mario started to charge an up smash when you hit him which increases knockbackNot quite sure how, but my d-tilt killed a Mario at ~100%. I tried to recreate this in training mode, but it didn't seem to work. I'd appreciate it if someone wants to explain how this worked:
Ah, I didn't realize that the knockback would increase that much due to the charged upsmash. Thanks.You were at 145% so you had a lot of rage, and Mario started to charge an up smash when you hit him which increases knockback
We ness now!
I managed to wall of pain f air link to the blast zone :3
Im not entirely sure, but it looks like King Dedede initiated his neutral b right before you hit him. That might have been what caused you to propel forward. I can't see any other explanation why that would have happened outside of some bug/glitch.Anyone experienced something like this with Zair before?!
Ah yeah I see him just start the inhale animation before I Zair him, thanksIm not entirely sure, but it looks like King Dedede initiated his neutral b right before you hit him. That might have been what caused you to propel forward. I can't see any other explanation why that would have happened outside of some bug/glitch.
At that low % you want to short-hop your d-throw -> fair. I suggest going into training mode and practising it a pile. Because the hitstun is low, your target barely damaged, you have to be accurate on input.Early on in the match I tried d-throw -> f-air, but it didn't fully connect. I think he wasn't at the right % for that to work? Maybe more u-air? I mess up it up again at 0:41.
You definitely had opportunity for a guaranteed 2nd follow up at that percent, likely f-air. You can't wait, the window is small. Again try it in training mode. Samus should not drop at all in the aerial combos and follow ups. You can only get away with that against a handful of characters who have huge combo windows (say, R.O.B.).roykoopa64 said:At 2:05 I hit him with dash attack. I go into u-air but decide against a 2nd u-air and try Up+B instead. He air dodges.
I think you mean fast-falling into the z-air. Not entirely sure.roykoopa64 said:When I see him running up to me, maybe I should SH backwards and Z-air? Does Z-air hit lower if Samus has entered backflip animation? And if so, how do you guys consistently pull of the SH back flip vs. where she simply jumps without flipping? Or maybe another option when he runs toward me is bomb drop and force him to hop, then react accordingly.
DI up and away. Mario's jump is not that good/high. Samus did start to fall, so it was not a true combo, you were in control and simply missed your air-dodge option.roykoopa64 said:On that final stock I lost to close out the game, I wonder if there was anything I could have done when he popped me up in the air with his dash attack and spiked me to my doom? I seem to be in a helpless state. I need to avoid situations like that because he's really good using Mario's spike.
Huh, so definitely an opportunity then. I think f-air is the option I would have least likely considered, and that probably alludes more to the fact I don't quite have a good grasp on which of her aerials to follow up with at the right times. Like you said, more time in training mode would be helpful.You definitely had opportunity for a guaranteed 2nd follow up at that percent, likely f-air. You can't wait, the window is small. Again try it in training mode. Samus should not drop at all in the aerial combos and follow ups. You can only get away with that against a handful of characters who have huge combo windows (say, R.O.B.).
That's very helpful! I should have known by now its high attack priority against Samus' moves, no wonder it's one of my cousin's favorite tactics.DungeonMaster said:You're struggling a lot with Mario's dash attack, he gets maybe 100% damage out of that one move on you over the set. It beats out any of Samus' aerials, except a b-air which is totally level with his foot - and even then it will trade - that is the only time you want to land into that move. Go to the ledge, drop a bomb, or jump out, don't oppose. Much like fox's dash attack. It looks like you should be able to hit, feels like you should be able to hit, but NO. If you're on the ground - shield -> up-B. Your friend is abusing the priority of that move and not even trying for dash-grabs. When he starts to dash grab, you need to pull out the pivot grab.
I need to try that out. That's yet something else I need to get better at: being fully aware of each of our damage meters.DungeonMaster said:Your punish game right now is very low damage moves. When you get the basic grab combos working I would fish for the most basic CS combo: up-tilt -> CS at 35 on mario. If your own % is low, this will always work around that number.
Looking forward to it!DungeonMaster said:Incidentally I'm working on a video for this thread. Maybe this weekend, maybe next.
Ah thanks. And I also find it looks much cooler too! I think it's your videos that inspired me to do it more often.To backflip you have to enter back and jump at the same time. It doesnt do anything differently, however I find that any action out of it is a little harder to see coming
You should always hit jump to do upb OOS. I have a shoulder button set to jump to aid with this.Huh, so definitely an opportunity then. I think f-air is the option I would have least likely considered, and that probably alludes more to the fact I don't quite have a good grasp on which of her aerials to follow up with at the right times. Like you said, more time in training mode would be helpful.
That's very helpful! I should have known by now its high attack priority against Samus' moves, no wonder it's one of my cousin's favorite tactics.
Now, I've been wondering about the shield -> Up+B. What's the best way to do this? Is it drop shield and immeditely Up+B, or is it Hold Shield -> press jump into Up+B?
I need to try that out. That's yet something else I need to get better at: being fully aware of each of our damage meters.
Looking forward to it!
Ah thanks. And I also find it looks much cooler too! I think it's your videos that inspired me to do it more often.
I love how quickly you grab the ledge, drop, and reverse B shot, for that first KO. I need to be able to do that.
Just a fun little FG match i had against a Tink main i faced online. Thought I'd throw it in here.
Awesome video man. Truly inspires us Samus mains, especially seeing how much more of her power I have yet to fully realize.Here linked my gameplay combo compilation video! A lot of clips left on the cutting room floor, damn these things take time to make. The combo thread really needs updating but I spent my weekend doing this.. maybe I'll get to it by end of week.
https://www.youtube.com/watch?v=Kc4TQd5rGes&feature=youtu.be