050 - Jab1
#0xaf37e1fa
def game_50():
AsynchronousTimer_0D0(Frame=3.000000, )
Hitbox_026(ID=0x0, GID=0x0, Bone=0x0, Damage=3.000000, Angle=0x169, KBG=0x50, WKB=0x0, BKB=0x8, Size=4.000000, Z=0.000000, Y=12.000000, X=12.200000, Element=0x0, Tripping=0x0, Hitlag=1.000000, SDI=1.000000, unk_=0x1, unk_=0x1, ShieldDamage=0x0, 0x0, 0x1, 0x3, 0x1, 0x4, )
Hitbox_026(ID=0x1, GID=0x0, Bone=0x0, Damage=3.000000, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x8, Size=4.000000, Z=0.000000, Y=12.000000, X=6.200000, Element=0x0, Tripping=0x0, Hitlag=1.000000, SDI=1.000000, unk_=0x1, unk_=0x1, ShieldDamage=0x0, 0x0, 0x1, 0x3, 0x1, 0x4, )
Hitbox_026(ID=0x2, GID=0x0, Bone=0x0, Damage=3.000000, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x8, Size=3.000000, Z=0.000000, Y=12.000000, X=0.200000, Element=0x0, Tripping=0x0, Hitlag=1.000000, SDI=1.000000, unk_=0x1, unk_=0x1, ShieldDamage=0x0, 0x0, 0x1, 0x3, 0x1, 0x4, )
SynchronousTimer_20B(Frame=2.000000, )
RemoveAllHitboxes_014()
AsynchronousTimer_0D0(Frame=12.000000, )
unk_170(0xD, 0x2100, )
End_196()
Agreed that dsmash has a trip probability though.