In the special collisions, I have a hunch that something in the first two bytes digits controls who it targets.
I was examining floating points for articles that can damage the user. ((Toon) Link's bombs, Snake's C4/Mine I think are the only ones. Samus's Bombs don't count. Snake's C4/Mine are the only ones I could access until more offsets are found) I found that both these had a special collision associated with them, unlike Snake's Nikita and Mortar, both of which cause explosions but don't hurt him.
So, swapping his set of flags with that of Link's Gale boomerang, I sort of solved his recovery problem. Now I just need to make it so he doesn't flinch and only gets wind from it.
EDIT: Bit 4 DEFINITELY has something to do with vulnerability to your own hitbox. Setting it to 1 seems do the trick for windboxes, at least.
I was examining floating points for articles that can damage the user. ((Toon) Link's bombs, Snake's C4/Mine I think are the only ones. Samus's Bombs don't count. Snake's C4/Mine are the only ones I could access until more offsets are found) I found that both these had a special collision associated with them, unlike Snake's Nikita and Mortar, both of which cause explosions but don't hurt him.
So, swapping his set of flags with that of Link's Gale boomerang, I sort of solved his recovery problem. Now I just need to make it so he doesn't flinch and only gets wind from it.
EDIT: Bit 4 DEFINITELY has something to do with vulnerability to your own hitbox. Setting it to 1 seems do the trick for windboxes, at least.