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Sakurai's Retirment -- Your Stance

Do you support another director taking over after Smash 4?


  • Total voters
    249

Tristan_win

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This is the dumbest thread I've ever seen, its like people completely ignore For Glory, Hitstun, Smash Fest, Faster Gameplay, asking the players for feedback, specifically saying the game is still in development, 12 man balancing team.

Yep, Sakurai should definitely leave, people get up him for supposedly making Brawl 2.0 but Melee 2.0 is perfectly ok. Did people ever think he is trying to make something new?
Well we all know he's trying to make a new game but with the remove of L canceling (which was in 64 and melee) and with the brawl air dodge mechanics no matter how great the game is people are going to say it's Brawl 2.0. Now what would be interesting is if they up the hitstun by like ALOT so we start seeing crazy things like Captain Falcon Dair into Falcon punch comboz so maybe people would then call it Melee 0.5 or something. Of course that would be truly silly, my point being it's going to be really hard for smash4 to make it's self a unique personality that each of the other smashes have.
 

Hong

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This is the dumbest thread I've ever seen, its like people completely ignore For Glory, Hitstun, Smash Fest, Faster Gameplay, asking the players for feedback, specifically saying the game is still in development, 12 man balancing team.

Yep, Sakurai should definitely leave, people get up him for supposedly making Brawl 2.0 but Melee 2.0 is perfectly ok. Did people ever think he is trying to make something new?
That is awfully presumptuous to think everyone okay with Masahiro Sakurai resigning from his position as director is simply a melee fanatic.

I have many reasons why I think Smash Bros can be even better if it had an adjustment in staff. It is only my hope that at the very least the folks they brought in with Bandai Namco have been given the opportunity to influence the product in a positive way.
 

Grimnir

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I think some people are a little confused about Sakurai's place at Nintendo.

Sakurai, as he said himself, holds absolutely no rights to the series or anything in it. The reason he's directed the last two Smash iterations is because Iwata said he could. Iwata said something to the effect of 'no one else can make a Smash game'. Whether or not Iwata really believes this or if this is just another example of the cronyism that unfortunately exists in the video game industry is debatable but beside the point.

The point is that Sakurai himself just can't decide to make a Smash game. He can only decide to take the job. Saying he'll be with the series forever just because he was involved in past games is just silly. At the end of the day, he is at the mercy of the president of Nintendo. I think that as long as Iwata is president, Sakurai is pretty much set for life at the company. However, once he resigns, then it`s up in the air. The next president might not feel that Sakurai deserves special treatment for seniority or whatever. Maybe they will have a friend that they want to give the job to.

Smash would not be the first series to change directors and would not be the last. Look at what is possibly the most well known fighting game series of all time, Street Fighter. Neither the director of the very first game, or the two designers of the second and most popular game, are involved in the franchise at all, and yet it goes on.
 

Reila

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No, I don't support another director for Smash Bros. I don't worship Sakurai like some people do, but I am not interested in Smash without him as the director.
 

Speculator

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612
Personally, while I respect the work that Sakurai has done, I believe that his time has passed. Smash needs some new blood to run through its veins, blood that can understand and fully realize the idea that Smash is for both competitive and casual players. A game built for competitive play can still be fun for casuals -- just look at Project M.
Project M is not fun for casuals. I respect PM as an incredible technical achievement, but the developers have a pretty poor understanding of what makes SSB such a great series.

The point of SSB is that unlike almost every other fighting game in existence, there's no required reading or lengthy tutorials to sit through. The gameplay is easy to learn and intuitive. If I try playing Project M with friends, as the only person with the time or dedication to learn and apply all these weird advanced techniques, then I win every time without fail. That's not fun, not for me or for anyone else involved. So then we put Brawl in, and it's a much more fluid experience. Nobody has to go online and find out what wavelanding and SHFFLC are. It's a more level playing field and everyone has a lot more fun.

I'm not saying Brawl is perfect, but the pick-up-and-play nature of Smash as a series is something Sakurai understands extremely well. SSB4 is shaping up to be outstandingly good, and "for both competitive and casual players" seems to be at the core of Sakurai's design philosophy. Project M is great when playing with people who are well-versed in it, but don't kid yourself. Project M is designed exclusively for competitive players.
 
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Weeman

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Project M is not fun for casuals. I respect PM as an incredible technical achievement, but the developers have a pretty poor understanding of what makes SSB such a great series.

The point of SSB is that unlike almost every other fighting game in existence, there's no required reading or lengthy tutorials to sit through. The gameplay is easy to learn and intuitive. If I try playing Project M with friends, as the only person with the time or dedication to learn and apply all these weird advanced techniques, then I win every time without fail. That's not fun, not for me or for anyone else involved. So then we put Brawl in, and it's a much more fluid experience. Nobody has to go online and find out what wavelanding and SHFFLC are. It's a more level playing field and everyone has a lot more fun.

I'm not saying Brawl is perfect, but the pick-up-and-play nature of Smash as a series is something Sakurai understands extremely well. SSB4 is shaping up to be outstandingly good, and "for both competitive and casual players" seems to be at the core of Sakurai's design philosophy. Project M is great when playing with people who are well-versed in it, but don't kid yourself. Project M is designed exclusively for competitive players.
By that logic Melee was not easy to pick up or fun. Me and my cousins are able to enjoy project m in 4 player all items on matches and one of them is 8 years old and learned how to move and attack in a few minutes.
 

Pyra

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Project M is not fun for casuals. I respect PM as an incredible technical achievement, but the developers have a pretty poor understanding of what makes SSB such a great series.
Don't generalize, now.
I've never competed in tournaments, and I'm not part of my community's Smash Brothers crew (because they're assholes about people who aren't great at the game (I've beat a lot of them, but they talk smack about my friends)), so I guess I'm not much of a competitive player and I happen to only play casually and I think P:M is fun. Many of my casual friends also really like P:M.

EDIT:
Sorry for being a little off topic.
 
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Garquille14

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Well we already have Project M so I don't mind seeing what someone else can do (preferably an actual fighting game developer veteran)

Project M is not fun for casuals. I respect PM as an incredible technical achievement, but the developers have a pretty poor understanding of what makes SSB such a great series.

The point of SSB is that unlike almost every other fighting game in existence, there's no required reading or lengthy tutorials to sit through. The gameplay is easy to learn and intuitive.
you don't need to do any of that, just like you never had to for Melee.
 
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Chimera

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No. The reason anybody loves this game is because of Sakurai's perfectionist attitude, and his extremely creative mind. I'm not sure if anybody can replace him.
 
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Bowserlick

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The only thing real fault I can see in Sakurai's approach (besides tripping) is his reluctance to allow other people balance the game.

In an interview, Sakurai mentioned trying to allow other people to change the hitboxes, but was not happy and had to do the work himself. I am a casual player and I could distinguish the over-powered characters (Metaknight and Snake) versus the under-powered (Mario and Samus) immediately.

Something seriously has to be done with chain grabbing. I propose changing the grab into a push (that has some KO potential, but has end lagging for the person executing the push) if a grab was already utilized.

However, I do feel that people at this forum push for traditional fighting game combos. Smash does not need ten hit combo's. Smash feels like an actual fight because reads and predictions are needed during the duration of the fight (except for chain grabs). Other fighting games seem like the characters just jump around waiting for an opening for their long combo string. But Smash is more about movement and flow then other fighting games. If someone takes over I hope they keep the essence of Smash.
 

Jumpman84

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--Even a horribly, horribly developed Smash game would probably sell millions as well, just based on the premise of "I can make Mario punch Pikachu." Smash games do not sell well because of Sakurai, but rather because of positive contributions he, as well as others, can make to their development.
This point is made moot because without Sakurai, the series would not exist. Keep in mind that the game that would eventually become Smash 64 was a pet project that Sakurai and Iwata worked on in their spare time while they had official projects going on. It was then Sakurai's idea to change the concept from original fighters to Nintendo All-Stars. After Sakurai suggested this, Nintendo was reluctant. They didn't think it was a good idea to have their characters fighting each other. And even after agreeing to let Sakurai make the game, they didn't have much faith in the project, believing it would be a niche title. The development team had a limited budget and almost no marketing was done for the game on release, which was only going to be in Japan. Fortunately for us, the game exceeded Nintendo's expectations, they realized they had a hit, and brought it to the rest of the world. None of this would have happened if it weren't for Sakurai.

I am guilty of the monstrous crime of possibly preferring one video game developer (depends on who it is) over another video game developer to develop a video game. How downright disrespectful of me.
While I note that you are being sarcastic in this point, you are right in that it is disrespectful to Sakurai for people to suggest that the Smash series should be taken away from him just because they don't like some aspects of it. That would be like saying J.K. Rowling shouldn't write anymore Harry Potter books because she said that one of the characters was a homosexual. Sure, you are allowed to dislike some of the things that Rowling and Sakurai do that you don't agree with. And yes, sometimes they do things that make you question their judgment. But the Harry Potter books are still great books, just like the Smash Bros. games are still great games. It's a disservice to both Rowling and Sakurai to ignore the things they have done right, like creating them in the first place and making sure the sequels are just as good if not better, all because of one thing you didn't like.
 

leprechaunlink727

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People give Sakurai a lot of **** because of blah blah tripping or whatever, but the man is a genius. People forget that, you know, he was the one who came up with Smash Bros in the first place. He's a brilliant game designer (started at 19!), and he has introduced numerous innovations throughout his career. His games are always packed full of content, incredibly polished, and completely unique. What other multiplayer games even play like Air Ride? Regardless of the mistakes he's made, or the ways in which his design philosophy may clash with the desires of the competitive community, Sakurai's retirement would be a tragedy. He, in my opinion, is in the same class as people like Miyamoto, Gabe Newell and Hideo Kojima in terms of "getting" game design in a way that countless others don't.

However, I do not see him retiring any time soon. He's a workaholic who loves what he does, and he's not very old at all. He's only 43, which is a ludicrously early time to retire. Yes, he has crippled both of his arms because of his insane devotion to work, but what he needs is a nice long vacation, not retirement. I don't think retirement is on his mind at all. And even if his arms cause issues, he can still direct a game. A big reason why he's injured his arms is because of his insane desire to contribute large quantities of the programming too. He just needs to be willing to dial things down and distribute labor a little more evenly.

But will he direct the next Smash Bros game? Most likely. Iwata announced that Sakurai was directing Brawl before he even asked him. He's a Nintendo MVP, even though he's freelance now. They will go to him before anyone when the time for Smash 5 arrives (and it will), and despite the clear fatigue he is feeling with directing this incredibly stressful series, I doubt he'll say no. One, he strikes me as kind of a pushover when it comes to Nintendo, honestly. Two, it's his baby, and if his reluctance to even let other people balance hitboxes is any indication, he probably wouldn't be crazy about turning the entire series over. Three, he and Iwata rose through the company together and are friends, and even though he's left Nintendo, he has a long history with the company. Four, I can only imagine how much he gets paid for this ****.

However, I could see somebody else taking the reins. I don't think that would necessarily be a good thing. I think a lot of the polish and creativity that we're used to from this series would be gone. People fail to realize just how singular Sakurai's influence on the series is. Sakurai is Smash Bros. Sakurai is Melee too. Everything that people like about that game, everything that went on to thoroughly inspire Project M, came from Sakurai just as much as tripping and coin battles. I think the temptation for a new director would be to completely cave to fans and give us a ridiculously unbalanced 70 character roster. Sorry to say, but a Nintendo produced game with a primarily competitive emphasis is never happening again, so we'd likely get the other extreme. That game would certainly sell, but would it be worth playing for years and years? I'm actually glad that Sakurai has the confidence in his own vision to sometimes give a middle finger to the fanbase. If years of hanging around this community have taught me anything, it's that a lot of us are at least mildly ********. I would never want to see most of you guys design a game, no offense.

But Nintendo is never going to "replace" Sakurai so long as he is still alive. So long as Iwata is around he's set, and even a new President would be able to recognize that Sakurai's name is synonymous with the series. The only way that Smash 5 gets a new director is if he says no. They will always go to him first.
 
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PCHU

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The only thing real fault I can see in Sakurai's approach (besides tripping) is his reluctance to allow other people balance the game.

In an interview, Sakurai mentioned trying to allow other people to change the hitboxes, but was not happy and had to do the work himself. I am a casual player and I could distinguish the over-powered characters (Metaknight and Snake) versus the under-powered (Mario and Samus) immediately.

Something seriously has to be done with chain grabbing. I propose changing the grab into a push (that has some KO potential, but has end lagging for the person executing the push) if a grab was already utilized.

However, I do feel that people at this forum push for traditional fighting game combos. Smash does not need ten hit combo's. Smash feels like an actual fight because reads and predictions are needed during the duration of the fight (except for chain grabs). Other fighting games seem like the characters just jump around waiting for an opening for their long combo string. But Smash is more about movement and flow then other fighting games. If someone takes over I hope they keep the essence of Smash.
Reads and predictions are already part of the fight.
Lots of people seem to write off Smash combos as traditional fighting game combos, but there are very few decent combos that are guaranteed.
DI is the main thing that makes this game's combos different from other games, and while I think that this game should have combos, any 0-deaths should be few and very far between.

As far as balance goes, I don't see how on earth Sakurai thought Snake's hitboxes were okay, but Smash 4 is looking better.
 
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Young Marth

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Reads and predictions are already part of the fight.
Lots of people seem to write off Smash combos as traditional fighting game combos, but there are very few decent combos that are guaranteed.
DI is the main thing that makes this game's combos different from other games, and while I think that this game should have combos, any 0-deaths should be few and very far between.

As far as balance goes, I don't see how on earth Sakurai thought Snake's hitboxes were okay, but Smash 4 is looking better.

Sakurai didn't balance brawl. They had a team of 4 balancing brawl (which is funny since it turned out to be the most unbalanced smash game when sakurai balanced the other 2 by himself) and in this game a team of 12 balancing because they know the balancing in brawl sucked.
 

Mr. Mumbles

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I gotta say I'm not sure what some of you guys mean by respect. Because he put a lot of effort into it he should have the right to make the games for as long as he wants? Or perhaps because the games he has made are so good he should have the right to continue to make them for as long as he sees fit?

Neither of these make sense to me, and they make no more sense when combined. He should be able to make the games because Nintendo believes he will do a better job than anyone else would for the next game. This should always be the reason. If Nintendo, for some reason, comes to suspect someone else could do a better job, it is not disrespectful to let said person take a crack at it.

To do otherwise not only makes you less liable to succeed as a business, but makes your customers less likely to be satisfied. I am sure Sakurai knows that Nintendo is a business first and foremost and I hope he would not be offended if Nintendo wanted to try a different arrangement.

That said, I think Sakurai has done such a good job there is no concern of that happening. He has made some mistakes but he does learn from them, and I don't seem him making more mistakes then other developers.

Maybe I'm being Mr. Capitalist over here, but I don't think it is a matter of respect. People just want the best game possible, and if they think a new director might help with that, is that really so surprising? And if they really believe another director would do a better job, do you really expect them to want Sakurai to keep making these games just because he tries hard or he has done it right before?

It is no a sin to want Melee 2.0 (not that all of the people who would like to see a different lead developer want that). It isn't. Heck, while I liked Brawl and SSB4 looks great, I would buy Melee 2.0 in a heart beat. Some people just aren't interested in the direction Smash seems to be heading and that is fine. They are liable to be disappointed, but why should there hypothetical future disappointment offend anyone?

Sakurai has done a great job, but that doesn't mean we should let him skate by (not that he would) by encouraging people to no longer be critical of his work, and start calling it a matter of respect.
 
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LovinMitts

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I could see Sakurai possible stepping down once he REALLY starts to be an old fart, but still be heavily involved in the production of the Smash games. I also wouldn't be opposed to a new person willing to try new things, as long as he won't go uber casual with the games.
 

BKupa666

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This point is made moot because without Sakurai, the series would not exist. Keep in mind that the game that would eventually become Smash 64 was a pet project that Sakurai and Iwata worked on in their spare time while they had official projects going on. It was then Sakurai's idea to change the concept from original fighters to Nintendo All-Stars. After Sakurai suggested this, Nintendo was reluctant. They didn't think it was a good idea to have their characters fighting each other. And even after agreeing to let Sakurai make the game, they didn't have much faith in the project, believing it would be a niche title. The development team had a limited budget and almost no marketing was done for the game on release, which was only going to be in Japan. Fortunately for us, the game exceeded Nintendo's expectations, they realized they had a hit, and brought it to the rest of the world. None of this would have happened if it weren't for Sakurai.

While I note that you are being sarcastic in this point, you are right in that it is disrespectful to Sakurai for people to suggest that the Smash series should be taken away from him just because they don't like some aspects of it. That would be like saying J.K. Rowling shouldn't write anymore Harry Potter books because she said that one of the characters was a homosexual. Sure, you are allowed to dislike some of the things that Rowling and Sakurai do that you don't agree with. And yes, sometimes they do things that make you question their judgment. But the Harry Potter books are still great books, just like the Smash Bros. games are still great games. It's a disservice to both Rowling and Sakurai to ignore the things they have done right, like creating them in the first place and making sure the sequels are just as good if not better, all because of one thing you didn't like.
Probably the single biggest thing I give Sakurai credit for is selling the concept of Nintendo All-Stars fighting to Nintendo, which I imagine was probably Disney-esque with hesitance to have beloved characters beating the ever-loving crap out of each other. I'm hesitant whether to applaud him to coming up with the idea of a Nintendo All-Star crossover, considering crossovers are so ubiquitous in popular culture and (IMO) something obviously needed to be done to spice up "Dragon King," a stick-figure fighter for all intents and purposes. But yes, in a nutshell, his initial input turned Smash into a series, rather than a one-off.

But he's no more entitled to dictate every single detail about every single future Smash game anymore than he is with Kirby, which I'm not familiar with, but would be interested hearing about the differences between the Sakurai-made Kirby games and the newer ones (which I've heard have been quite solid in comparison to some of the older ones). If Nintendo decides to take the franchise to someone new, that's not "disrespectfully tearing it away from him," that's strictly business.

As a Potter fan, the J.K. Rowling example is a poor one, considering she's the author...she wasn't assigned by a company to be the lead writer of a series of Potter books, she wrote them based solely on her intentions for the franchise, whereas Sakurai is gifted control over dozens of franchises, only one of which is his personally. And while of course she's consulted about stuff like the films and Harry Potter World, she's not "entitled" to dictate every last detail of them just because "OMG SHE MADE IT."
 
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Pyra

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The more I think about it, the more I wish I could change my answer to yes.

The question is "Do you support another director taking over after Smash 4". If Sakurai decides to retire after this go around and is replaced, of course I will support it. Think about it: if someone is being picked to replace Sakurai, it's more than likely going to be someone that they think will do a great job succeeding him.

I like Sakurai. I really do; He's a great developer of my favorite video game series. But if he must go then who am I to act entitled and fight against it? He's done good work. When he goes, it's probably a good time for a new person anyway.

Personally, I wouldn't want a new director to make a game similar to melee per se, just taking inspiration from the previous Smash games and learning from mistakes made to refine the series. To me, I couldn't give a damn about how it compares to melee or brawl, just that it's fun to play and a good game. I think whether or not Sakurai retires we'll get that.
 
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Something seriously has to be done with chain grabbing. I propose changing the grab into a push (that has some KO potential, but has end lagging for the person executing the push) if a grab was already utilized.


Sakurai is one step ahead of you, bro.
 

Jumpman84

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Probably the single biggest thing I give Sakurai credit for is selling the concept of Nintendo All-Stars fighting to Nintendo, who I imagine was probably Disney-esque with hesitance to have beloved characters beating the ever-loving crap out of each other. I'm hesitant whether to applaud him to coming up with the idea of a Nintendo All-Star crossover, considering crossovers are so ubiquitous in popular culture and (IMO) something obviously needed to be done to spice up "Dragon King," a stick-figure fighter for all intents and purposes. But yes, in a nutshell, his initial input turned Smash into a series, rather than a one-off.

But he's no more entitled to dictate every single detail about every single future Smash game anymore than he is with Kirby, which I'm not familiar with, but would be interested hearing about the differences between the Sakurai-made Kirby games and the newer ones (which I've heard have been quite solid in comparison to some of the older ones). If Nintendo decides to take the franchise to someone new, that's not "disrespectfully tearing it away from him," that's strictly business.

As a Potter fan, the J.K. Rowling example is a poor one, considering she's the author...she wasn't assigned by a company to be the lead writer of a series of Potter books, she wrote them based solely on her intentions for the franchise, whereas Sakurai is gifted control over dozens of franchises, only one of which is his personally. And while of course she's consulted about stuff like the films and Harry Potter World, she's not "entitled" to dictate every last detail of them just because "OMG SHE MADE IT."
I guess you're right on that being a bad example. My apologies. The point I was trying to make is that not liking certain aspects of the series doesn't negate all the good that has been done. In regards to that particular character, I have known people when that controversy came out who were quick to say that she doesn't know her own characters and story. Much like some people on this website believe that Sakurai doesn't know how to make Smash games because of things like tripping.

No one is saying that he is entitled to dictate details of future Smash games that he is not directing. But like with Rowling and the films, I would expect the new director to consult with Sakurai while at the same time creating his own Smash game. No, he may not technically own the rights to Smash Bros., but that doesn't change the fact that the series is his own (much like the Kirby series is his own creation).
 

SwagzillaForilla

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Probably the single biggest thing I give Sakurai credit for is selling the concept of Nintendo All-Stars fighting to Nintendo, which I imagine was probably Disney-esque with hesitance to have beloved characters beating the ever-loving crap out of each other. I'm hesitant whether to applaud him to coming up with the idea of a Nintendo All-Star crossover, considering crossovers are so ubiquitous in popular culture and (IMO) something obviously needed to be done to spice up "Dragon King," a stick-figure fighter for all intents and purposes. But yes, in a nutshell, his initial input turned Smash into a series, rather than a one-off.
I'd like to point out really quick that Sakurai didn't initially suggest that Smash Bros should star iconic Nintendo characters. Here's an excerpt from an interview with Sakurai from May 2008:

The first demo that we built was more realistic, using characters sort of like stuntman dummies. So there were realistic body proportions and figures. When we showed that in-house, we were told, "Hey, that's really interesting. You guys have something really good and it's a lot of fun. But will it sell? We don't know." So we had to figure out how we could get what looks like, potentially, a really fun game to appeal to a vast market and sell. And one approach that was suggested to us was replacing the stuntman figures with Nintendo characters. To be honest with you, when they presented us this idea, we were a little hesitant. We weren't sure if that was the greatest way to go. But looking back at the success of the series, obviously we think it was pretty valuable.
Source:
 

Jade_Rock55

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Hell no!Sakurai can bring stuff that looks AMAZING that pretty much no one else would have thought of.That arm injury can heal I'm sure of it eventually.I think his problem is he went literally straight from KI:U to SM4SH which destroyed him.Give him a break for like 4-6 years let the wiiu die off and let nintendo make their new console with New Super Mario Bros and then let him start on Smash 5.Perhaps hire another like 10 guys to take some workload off of him.
 

Shiliski

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I think that Sakurai has serious talent and drive, and that should be respected. I also think that it should be used as much as possible. The alternative to acknowledging and using his talent would be to let it go to waste, which means that we as gamers lose out in the end.

As for Smash, well, I do kinda wish he'd change his mind and make the game fun for all skill levels instead of just low skill levels, but does this mean that we should replace him? If he was just replaced by Nintendo by a random director, odds are that the director would be average, which means that he'd be worse than Sakurai who is above-average.

That said, I doubt Nintendo would do something that short-sighted. If Nintendo were to replace him, they'd get the best replacement they could, assuming that they actually had one.
 

Celestis

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Project M is not fun for casuals. I respect PM as an incredible technical achievement, but the developers have a pretty poor understanding of what makes SSB such a great series.
.
I must disagree. My casual friends adore PM. They do nothing technical, yet enjoy it more then they ever did Brawl.

As for Sakurai. Yeah it will be sad, but I don't think it will suffer to much. There is more then one great mind out there.
 

KurashiDragon

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Sakurai is one step ahead of you, bro.
I fully admit to not being very competitive but wouldn't it be better if that marth ran instead of jumped? It seems like there is enough time to respond if they ran instead. Then again maybe it's just me.
 
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shrooby

Let me know when I'm supposed to laugh, okay?
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I'm going to say "yes."
This isn't out of dislike towards Sakurai as a developer, mind you. In fact, he's probably my favorite video game developer despite him, I'll admit, making decisions that I passionately disagree with.
That said, I'd love to see how a brand new developer, with a brand new mind and new imagination, handles the Smash IP. This is the same reason I was excited when Iwata said that Nintendo would be a little more lenient with their IPs during this year's financial briefing.
It'd be interesting to see what a new set of eyes could bring to Smash Bros.. Characters that Sakurai perhaps couldn't think of viable movesets for, inventive new playstyles that Sakurai would have never thought of, new ideas for modes, unlockables, stages, the whole shebang. It'd just be interesting to have that new set of eyes.
I do think, however, that the choice of new director should be influenced by Sakurai himself. They'd need to have the same amount of passion for their craft that Sakurai seems to have, and they'd need to have already worked with the series.
I'd also like Sakurai to work more on different games. He's an great developer with interesting ideas, but a lot of that is pumped into Smash. Smash is amazing, but I'd love to see what other game ideas Sakurai has under his sleeves that aren't Smash-related.
 

RascalTheCharizard

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Implying it isn't obviously a grab?
It's implying that the Pikachu flew back further than he was supposed to, since we know that the knockback in the demo is ****ed up. Your point about Sakurai trying to stop regrabs in Smash 4 is valid by all means, but I think any demo footage should be taken with a pinch of salt.
 
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D

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It's implying that the Pikachu flew back further than he was supposed to, since we know that the knockback in the demo is ****ed up. Your point about Sakurai trying to stop regrabs in Smash 4 is valid by all means, but I think any demo footage should be taken with a pinch of salt.
I think it's more reasonable to believe that knockback was instated on purposes to prevent chain grabbing than to believe it's just some kind of random mistake. I think Sakurai is a bit more astute than that.
 

Radical Bones

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Sakurai is an absolute creative genius, and a true master game developer.

But he's not the only one.

I love the man, and don't think anyone else could have made the series as successful, however I do think that someone could successfully take the reigns and add a lot to the Smash Bros. series. If this was Sakurai's last game, I'd be sad, but welcome change.
 

JaidynReiman

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Honestly I'd be surprised if Sakurai comes back after this game, but I wouldn't think that'd be the end of Smash Bros. Sakurai has done a good job thus far, but he's not the only one who can make a good game. Considering Sakurai's health right now, I really think it might be a good idea for him to retire from the series and allow someone else to take over, but we'll always remember how well he's done the Smash Bros. series to date.
 

AncientArk

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Sakurai should train the next Director personally during development of his last Smash bros game.

Get the next director to see what the game needs.
And not just the combat of the game but the content of the game.
 

Second Power

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Project M is not fun for casuals. I respect PM as an incredible technical achievement, but the developers have a pretty poor understanding of what makes SSB such a great series.

The point of SSB is that unlike almost every other fighting game in existence, there's no required reading or lengthy tutorials to sit through. The gameplay is easy to learn and intuitive. If I try playing Project M with friends, as the only person with the time or dedication to learn and apply all these weird advanced techniques, then I win every time without fail. That's not fun, not for me or for anyone else involved. So then we put Brawl in, and it's a much more fluid experience. Nobody has to go online and find out what wavelanding and SHFFLC are. It's a more level playing field and everyone has a lot more fun.

I'm not saying Brawl is perfect, but the pick-up-and-play nature of Smash as a series is something Sakurai understands extremely well. SSB4 is shaping up to be outstandingly good, and "for both competitive and casual players" seems to be at the core of Sakurai's design philosophy. Project M is great when playing with people who are well-versed in it, but don't kid yourself. Project M is designed exclusively for competitive players.
So you camp, DACUS, AGT in brawl and your friends can still beat you?
 
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Calibrate

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I hope M2K takes over after Sakurai.

Imagine the frame counting needed to play the game competitively. Sweet.
 

xman

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In the end what sakurai or any other director is going to do is make a game based on Nintendo's success and in order to do that they to buy into the majority of their target audience. I hope they make a project m version of smash 4
 
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