Mr. Mumbles
Smash Ace
- Joined
- Jun 13, 2013
- Messages
- 793
I want a new director, but not because I think they'd do a better job. I, like Kimblee, just want to see how the world would change if the homunculi win if there were a new director.
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It would certainly be interesting.I want a new director, but not because I think they'd do a better job. I, like Kimblee, just want to see how the world would changeif the homunculi winif there were a new director.
As much as I like Melee and didn't had a lot of fun with Brawl, that's a pretty selfish reason to consider. Yeah, maybe Sakurai keeps this weird field between competitiveness and causal play when it comes to Smash Bros, but he knows how to get the game right for most people. And even though Kirby seems to appeal for little kid, they sure get pretty intense in later levels for most of those games.Voted yes. Sakurai only knows how to make easy games for little kids. (IE Kirby) Smash 64 and melee where a happy accident, and if we want the next next competitive smash game we need him gone.
I believe there is much more internal logic to the characters you mentioned then there is to some of the characters in Project M. You hit a button, you do a move, and it is fairly easy to figure out what that move is supposed to do. Now, actually using those attacks correctly is a different matter.... but that is part of the charm of Smash. Easy, intuitive design with a surprising amount of depth.I would argue Zelda, Sonic, Olimar, Ness, Lucas, and Mewtwo aren't very satisfying or intuitive to a beginner either. And Brawl Jigglypuff is just plain unsatisfying. I say this because when I first played Brawl, I wasn't competitive at all and none of these characters made sense to me. So while PM Pit might be a bit off-putting to newer players, I don't think that's something exclusive to PM.
I have respect for Sakurai and other visionaries like him, but he also frustrates me. I've never been a fan of developers telling their fan base: "You're playing the game wrong." Which is effectively what he said to competitive Melee players, and the reason why Brawl is the way it is. Alas, I'm still excited for Smash 4, and very curious how another developer would handle the Smash series.
The difference is results. Sakurai produces them. Kanye West does no- Holy **** it's Kanye West!Check this out! Replace Sakurai's name with Kanye West and now he suddenly sounds like a big butt!
I kind of agree with that.... a lot of Street Fighter fans disliked 4 when it came out, as it promoted a more defensive style of play and got rid or certain techniques such as parrying. They adjusted and it has proven itself to be a great competitive game, and SF III is still out there for people that prefer that style of play. That doesn't mean that Smash 4 won't have problems, and it may not end up being as competitive as Melee, but the potential for it or another Smash game to be as competitive as melee with completely different techs and physics is very possible.Now with that said i also think that the competitive mindset of most people is rather closed, since apparently if this game doesn't have the same feel as melee, it will not be competitive, but that is not true, as far we know this game could have it's own metagame different from both Melee and Brawl where both offensive and defensive aproaches are possible, and honestly i'd rather have it that way. I mean look at Project M and how a character like Olimar who got the short end of the stick because his playstle didn't fit with the mechanics.
Indeed, i do think some things in the Smash 4 demo need to be fixed because they are fundamental problems that affect the flow of the game overall, like blast zones being too far in some stages, and the knockback being rather messed up. But i do think that people shouldn't just say that the game is doomed to be casual just because the competitive play might be different than what we are used to.I kind of agree with that.... a lot of Street Fighter fans disliked 4 when it came out, as it promoted a more defensive style of play and got rid or certain techniques such as parrying. They adjusted and it has proven itself to be a great competitive game, and SF III is still out there for people that prefer that style of play. That doesn't mean that Smash 4 won't have problems, and it may not end up being as competitive as Melee, but the potential for it or another Smash game to be as competitive as melee with completely different techs and physics is very possible.
This, as long as sakurai doesn't entirely rule out what we want, he should stay. Smash is his baby, and I doubt he'd leave until he physically had to.Anyhow, just figured I didn't really answer the actual question above, so here goes round two.
I'm conflicted with whether or not I actually want Sakurai to retire from Smash, because as great an idea as it might seem in the short term ("we're totally getting better gameplay and more fan favorite newcomers without him!!"), there's always the possibility that someone with a worse ratio of agreeable to disagreeable ideas replaces him. I suppose if Sakurai made some absolutist statement about something I'm passionate over, for example "K. Rool and Ridley don't belong in Smash and I will never add them," I'd take my chances with someone new. Otherwise, I might just settle for the devil I know vs. the devil I don't.
If we got a new developer, my primary hope would be that they approach new titles differently. Not every new Smash game requires "a line to be drawn in the sand" and a "different direction to be taken." That sort of mindset has left us with countless hours of development time thrown away on the Subspace Emissary and on needless moveset customization (that, in all likelihood, almost no one will use after the first few weeks), rather than enduring gameplay or a higher number of quality characters. Personally, it'd be great to see a few simple, yet quality new modes thrown in (Smash Run is a great example, others have mentioned stuff like "King of the Hill," "1 vs. 3 Boss Characters" or "Capture the Flag" modes), but with the majority of focus placed on adding and refining as much content as possible.
As much as Sakurai claims a new Smash game necessitates more than such an expansion, I'm skeptical.
This is such over exaggerated nonsense. Nobody in this thread at all has referred to Sakurai as some sort of flawless god-given gift to game development. The very fact you need to generalize people in such a way just goes to show how inoperable your perspective is on these matters, and how blatantly misguided your thoughts are on those who oppose your viewpoint, and their viewpoints especially.I'm glad you made this thread, @UltimateWario , since on most sites, users treat any mere mention that Sakurai is a flawed developer as sacrilege, let alone an entire thread claiming he should retire partly for that reason.
I don't think anybody denies the possibility that a Smash game could be developed by a different director/company/development team. They just would rather not given they had the choice because we trust Sakurai, the man who's given us all that we currently have, to pull through. Major corporations don't just pass off their brand name product to other CEO's just to see how it will work out simply because "it could". I'm sure a whole litany of people could do what Mark Zuckerberg does every day being the CEO of Facebook, but he is the one that created it. It's his idea, and it's his idea that continues to bring in gajillions of dollars every day due to the ridiculously insurmountable user-base. Steve Jobs had to die before they would let anyone else take a wack at leading Apple.A few bulletpointed thoughts of mine:
--"No one can give us what Sakurai gave us" is crap. Anyone can make movesets. Anyone can be dedicated. Anyone can tack token shock and retro characters onto a roster and be hailed as "unique." No one can claim these are impossible for other developers to replicate, because no other developer has been given the chance (and if given a chance, might not succeed right away due to not being handed five games on a silver platter to develop over fifteen years).
Well first of all I don't agree with criticism on leaving your newcomer request out. That's simply entitlement, because he can put whoever he wants in the game, he's not obligated to abide by fan request when it comes to the roster.--"Having fun/enjoying Smash/respecting Sakurai" and "calling out his poor decisions when they are made" are not mutually exclusive. If he puts tripping in a game or leaves out multiple iconic newcomer requests, there's no shame in criticizing that, "he can do whatever he wants" mentality be damned.
It's not touchy-feely. It's not in regards to Sakurai. It's a very real type of pity I have for people who really think their voice carries as much power as they think it does. In reality, you need to do things to be noticed. You need to do things to be trusted. Sakurai has done so, mostly in regards to Smash. What about you? What have you done? You don't have to be jealous that the man you wish would step down has commanded about a zillion times more respect and trust in what he does than your opinion on what he does.--These touchy-feely defenses of Sakurai's every decision and emotional outbursts about how anyone who disagrees is "an entitled brat" (or some variation thereof) are silly. Judge the game on its merit, not the "feelings" of the developer or the misguided notion that literally everything he does is perfect.
It's quite simple, friend. Give respect where it's deserved. Mistakes or not, give credit where it's due. Asking him to step-down because the following game doesn't look like it's your cup of tea is the opposite of that. It's entitlement. It's sad. It means you need better things to do.--Recognize that Sakurai alone, as much as he tooted his own horn about "deciding what goes in the game" pre-Brawl and as much as the gaming media and fanbase glorifies him as a "hardworking genius," is just one guy. Not every decision, good or bad, falls on his shoulders, but the shoulders of multiple individuals, with him potentially unfairly taking all of the credit or blame either way.
I may add to this later. Bring on constructive criticism, bring off obsessive "like warrior" drivel.
What room do you have to speak? You're the worst offender.This is such over exaggerated nonsense. Nobody in this thread at all has referred to Sakurai as some sort of flawless god-given gift to game development. The very fact you need to generalize people in such a way just goes to show how inoperable your perspective is on these matters, and how blatantly misguided your thoughts are on those who oppose your viewpoint, and their viewpoints especially.
Please elaborate, are you saying I've misjudged you? If so, how have I done so?What room do you have to speak? You're the worst offender.
I still miss jon, but I was kind of getting annoyed of his grump role and a chunk of the games they were stuck on at the time of him leaving. So laid-back Danny was a breath of fresh air. But now I wish I could see all 3(6) of em doing a game.I feel like when Sakurai leaves smash it's gonna be like when Jon left grumps. It may debatably better or worse than it's predecessor, but when it first happens everyone will be screaming apocalypse and saying it's the death of the series, but it will live on and still have a HUGE fan base. That being said, i think Sakurai still has one last smash game in him. And when he's done, he will pass the torch to someone who knows what they're doing. (Like what happened with Aonuma & Miyamoto.)
Point by point:This is such over exaggerated nonsense. Nobody in this thread at all has referred to Sakurai as some sort of flawless god-given gift to game development. The very fact you need to generalize people in such a way just goes to show how inoperable your perspective is on these matters, and how blatantly misguided your thoughts are on those who oppose your viewpoint, and their viewpoints especially.
I don't think anybody denies the possibility that a Smash game could be developed by a different director/company/development team. They just would rather not given they had the choice because we trust Sakurai, the man who's given us all that we currently have, to pull through. Major corporations don't just pass off their brand name product to other CEO's just to see how it will work out simply because "it could". I'm sure a whole litany of people could do what Mark Zuckerberg does every day being the CEO of Facebook, but he is the one that created it. It's his idea, and it's his idea that continues to bring in gajillions of dollars every day due to the ridiculously insurmountable user-base. Steve Jobs had to die before they would let anyone else take a wack at leading Apple.
The point is, Sakurai is analogous to those examples. He created Smash. He invented Smash, the ideas behind it, he made it what it is. Just because someone else can do it, doesn't mean it's so easily passed off. He earned the right 50x over to do with the franchise what he sees fit. Just like in Apple, Facebook, and whatever else, there are misteps, but these companies and in my analogy, Sakurai, have earned a sympathetic patience from consumers. There's absolute nothing wrong in having faith in such a brilliant developer.
Well first of all I don't agree with criticism on leaving your newcomer request out. That's simply entitlement, because he can put whoever he wants in the game, he's not obligated to abide by fan request when it comes to the roster.
As far as his poor decisions? Sure...criticize away, as long as it's constructive. Telling him to quit so the company can find new blood to create new iterations of Smash, or have him step down? That's not constructive criticism at all, that's a cop out. Instead of actually using your brain you'd rather just shift the responsibility to someone else in hopes that they will mold the game to your vision of what's acceptable. It's pathetic.
It's not touchy-feely. It's not in regards to Sakurai. It's a very real type of pity I have for people who really think their voice carries as much power as they think it does. In reality, you need to do things to be noticed. You need to do things to be trusted. Sakurai has done so, mostly in regards to Smash. What about you? What have you done? You don't have to be jealous that the man you wish would step down has commanded about a zillion times more respect and trust in what he does than your opinion on what he does.
It's quite simple, friend. Give respect where it's deserved. Mistakes or not, give credit where it's due. Asking him to step-down because the following game doesn't look like it's your cup of tea is the opposite of that. It's entitlement. It's sad. It means you need better things to do.
Yet you just did right here.Point by point:
--Indeed, and neither did I. The vibe I have gotten for years has been that, to criticize Sakurai in any way, one must walk on the most fragile of eggshells. I think that's ridiculous. Sakurai is not a sacred cow.
This is just denying history. He crafted a game that has sold millions and will likely continue to. A game he made 10 years ago (or so?) is still a hyped event at MLG and EVO. He is definitely entitled to a host of things when it comes to Smash.--Then those people should defend that stance on the grounds that it's their preference, rather than asserting that it's literally impossible to do what Sakurai has done, because that is an outright lie, and they're almost always setting up an unfair comparison in the process (comparing a new developer's hypothetical first Smash to Sakurai's third, fourth, or fifth).
--Faith is one thing, but blind faith is a different beast, and the latter runs rampant on Smash forums from my observation. Also, enough with this "he's earned it, he's entitled to XYZ" stuff. Exactly what he's "earned or entitled to" depends on what higher powers believe will benefit their company the most.
Roster choice is arguably the most subjective topic to attack Sakurai with, so I will honestly not go in-depth anymore on the subject other than say that he makes the choices, and there's no reason to believe he won't make it work when it comes to roster choices, whether you like the choices or not.--I'll keep this simple: not all newcomers are "made equal." If we agree that the end goal is to create a game that will appeal the most to the widest number of individuals, blatantly shunning multiple massive fan requests is objectively negative. No, "unique" nobodies do not balance out these shunned requests, given that anyone can be made "unique" with enough effort, and, yes, people claiming they prefer "not just getting popular characters" is shaky, given that they've never experienced this alternative.
Saying that you personally believe he should give way for someone else is hardly much different.--Noticing lots of choice words popping up with increasing frequency...first "misguided," then "entitled," then "not using the brain," now "pathetic." Talk about "over exaggerated nonsense." Also, I let your initial strawman slide, but this one merits a calling-out. No one is "demanding" he step down or retire. This thread was set up to ask people whether or not they would prefer this, and why. I have answered.
How is this comparable? Sakurai has produced actual, tangible results. What you're speaking is just philosophical. Yes, a random internet fool can throw toss out a genius idea, and yes, a veteran game designer can throw out a bad one. Sakurai has actual, observably good results with his work. This isn't something you can philosophize against. The proof is in the pudding.--I have no idea what relevance this has to anything, but as a general principle, status does not inherently result in the generation of "brilliant" ideas. A veteran game designer could think up an utterly detestable idea, while a Joe Schmoe at the computer (i.e. most of us on SWF) could come up with something revolutionary.
Well aren't you cheeky.--That "get a life, stop criticizing" conclusion leads me to retroactively assume your entire premise is "If you don't like Sakurai, you can GIT OUT." Mleh. I was hoping for better. Hopefully someone else can supply.
His health isn't that bad, he has tendinitis, but there are MANY treatment options for it, including a surgery that is incredibly effective.I can only see it happening because of health issues. And I don't see Ninty making another game without him, unless he deliberately passes it on to someone else.
--Was referring to the "calling him a god" bit there. With regard to the fanbase at large putting Sakurai on a pedestal, that's a simple general observation of mine based on years on this forum, no different from "Ridley is a controversial character" or "People don't like tripping." Take it or leave it.Yet you just did right here.
This is just denying history. He crafted a game that has sold millions and will likely continue to. A game he made 10 years ago (or so?) is still a hyped event at MLG and EVO. He is definitely entitled to a host of things when it comes to Smash.
Roster choice is arguably the most subjective topic to attack Sakurai with, so I will honestly not go in-depth anymore on the subject other than say that he makes the choices, and there's no reason to believe he won't make it work when it comes to roster choices, whether you like the choices or not.
Saying that you personally believe he should give way for someone else is hardly much different.
How is this comparable? Sakurai has produced actual, tangible results. What you're speaking is just philosophical. Yes, a random internet fool can throw toss out a genius idea, and yes, a veteran game designer can throw out a bad one. Sakurai has actual, observably good results with his work. This isn't something you can philosophize against. The proof is in the pudding.
Well aren't you cheeky.
People think that because it's the internet that they're the boss and they are the all-knowing ones. Sakurai doesn't have to prove himself anymore than he already has, he's done something. It's like if Martin Luther King were alive and you walked up to him and tried to criticize his efforts for racial equality. He did something. What did you do?
It just comes off as a downright disrespect, and that's where the tone comes from.