kashikomarimashita
Smash Journeyman
There is a lot of criticism about the recent updates and features shown on the Dojo website. Obviously you cant please everyone, but the way I see it the game looks to be a step above Melee.
Back in the day, 2001 to be exact, I was really impressed with Melee considering how soon it came out after the Gamecube launch. Really, I thought it was a masterpiece from the first time I played it. It totally exceeded my expectations. Yet even Melee was heavily criticized too before and after its launch because of its differences from the original N64 version. Well, with the test of time I think most of us can agree that Melee has turned out to be possibly the best fighting game ever.
In the case of Brawl Im not worried. Sakurai and his HAL team are geniuses. And this time around they have been given more development time and surely a larger budget. The end result will not disappoint.
I think most people are a little upset over having to wait so long. I mean it was announced that the game would be a launch title for the Wii. Then it was pushed back a year , but in time for the Holiday season. Incidentally, the original Dec. 3 release date was the same as that of Melee. But even that date got pushed back to '08. I cant say Im not disappointed over the added wait, but Sakurai himself said the delay is necessary to put out the best game possible. So put some faith in the guy. He probably only wants to make sure that the North American localization is flawless, or that all the online features have been sorted out come launch time.
As for all those people getting riled up over the Dojo site, I suggest you relax. Sakurai has only shown us part of the game. And I doubt he is going to expose everything ahead of time. There are unlockables for a reason. They are meant to be surprises. However, long before the American launch Im sure everything will have been revealed online from the Japanese version which comes out 17 days ahead of time. If anything Sakurai may include an extra feature/ character for the American version to justify the delay. Its all speculation at the moment but you have to admit things look great from what has already been shown.
We have come a long, long ways from the days of Smash N64. So I was thinking Id show a throwback from a more innocent time. Check out this commercial from the game that started it all.
http://www.youtube.com/watch?v=1cXKXWWILcc
Anyone remember this one? I recall a younger version of myself first wanting to play Smash after seeing it.
Update* I think a lot of people here see the problem here as an being the issue between casual and competitive play.
It would seem developers are more concerned with fun gameplay as opposed to elevated competition. And perhaps they could benefit from the advice of hardcore players, but they just prefer to keep it in house and do it their way. That is just how Nintendo is. But dont think for a moment that Sakurai nor his team are pompous idiots. They have taken some suggestions and involved the fan base to an extent. Moreover, this is the third time around that they are making a Smash game. And as pointed out, the developers themselves are players. But unlike the vast majority of us posting on Smash Boards these guys have actually taken the time to learn how to do programming, concept design, 3-D modelling, etc., for the purpose of creating worthwhile games.
Nintendo is pushing gaming to new limits and I think Brawl reflects that. They are incorporating ideas that I have never seen before, like writing in your own taunts, online spectating, or a high degree of music customization with their own songs. And lets not forget that the character and level designs are ingenious. Its like a gift to all of us gamers out there who have grown up with these series, while serving as an introduction to those unfamiliar with Nintendo's past. This is what makes it fun. Not whether or not they will include wavedashing.
Nintendo knows best what makes Nintendo games great, and seldom do they disappoint (eg: Mario Kart Double Dash IMO). And of course they have yet to put out the perfect game, but they have come closest in terms of consistently enjoyable gameplay.
I think a lot of gamers now just havent been around long enough to understand and appreciate the evolution of video gaming. Video games will always change, but not necessarily in a good way. It depends on a fine balance of several factors, but when it comes down to it gameplay comes first. And fun, innovative gameplay is Nintendo's forte. Dont doubt these guys. Sakurai and Co. will deliver another masterpiece come Jan.24th.
________________
Back in the day, 2001 to be exact, I was really impressed with Melee considering how soon it came out after the Gamecube launch. Really, I thought it was a masterpiece from the first time I played it. It totally exceeded my expectations. Yet even Melee was heavily criticized too before and after its launch because of its differences from the original N64 version. Well, with the test of time I think most of us can agree that Melee has turned out to be possibly the best fighting game ever.
In the case of Brawl Im not worried. Sakurai and his HAL team are geniuses. And this time around they have been given more development time and surely a larger budget. The end result will not disappoint.
I think most people are a little upset over having to wait so long. I mean it was announced that the game would be a launch title for the Wii. Then it was pushed back a year , but in time for the Holiday season. Incidentally, the original Dec. 3 release date was the same as that of Melee. But even that date got pushed back to '08. I cant say Im not disappointed over the added wait, but Sakurai himself said the delay is necessary to put out the best game possible. So put some faith in the guy. He probably only wants to make sure that the North American localization is flawless, or that all the online features have been sorted out come launch time.
As for all those people getting riled up over the Dojo site, I suggest you relax. Sakurai has only shown us part of the game. And I doubt he is going to expose everything ahead of time. There are unlockables for a reason. They are meant to be surprises. However, long before the American launch Im sure everything will have been revealed online from the Japanese version which comes out 17 days ahead of time. If anything Sakurai may include an extra feature/ character for the American version to justify the delay. Its all speculation at the moment but you have to admit things look great from what has already been shown.
We have come a long, long ways from the days of Smash N64. So I was thinking Id show a throwback from a more innocent time. Check out this commercial from the game that started it all.
http://www.youtube.com/watch?v=1cXKXWWILcc
Anyone remember this one? I recall a younger version of myself first wanting to play Smash after seeing it.
Update* I think a lot of people here see the problem here as an being the issue between casual and competitive play.
It would seem developers are more concerned with fun gameplay as opposed to elevated competition. And perhaps they could benefit from the advice of hardcore players, but they just prefer to keep it in house and do it their way. That is just how Nintendo is. But dont think for a moment that Sakurai nor his team are pompous idiots. They have taken some suggestions and involved the fan base to an extent. Moreover, this is the third time around that they are making a Smash game. And as pointed out, the developers themselves are players. But unlike the vast majority of us posting on Smash Boards these guys have actually taken the time to learn how to do programming, concept design, 3-D modelling, etc., for the purpose of creating worthwhile games.
Nintendo is pushing gaming to new limits and I think Brawl reflects that. They are incorporating ideas that I have never seen before, like writing in your own taunts, online spectating, or a high degree of music customization with their own songs. And lets not forget that the character and level designs are ingenious. Its like a gift to all of us gamers out there who have grown up with these series, while serving as an introduction to those unfamiliar with Nintendo's past. This is what makes it fun. Not whether or not they will include wavedashing.
Nintendo knows best what makes Nintendo games great, and seldom do they disappoint (eg: Mario Kart Double Dash IMO). And of course they have yet to put out the perfect game, but they have come closest in terms of consistently enjoyable gameplay.
I think a lot of gamers now just havent been around long enough to understand and appreciate the evolution of video gaming. Video games will always change, but not necessarily in a good way. It depends on a fine balance of several factors, but when it comes down to it gameplay comes first. And fun, innovative gameplay is Nintendo's forte. Dont doubt these guys. Sakurai and Co. will deliver another masterpiece come Jan.24th.
________________