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Rushdown Characters

ryuu seika

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I'm not entirely sure what is meant by "Rushdown" but you can limit your opponent's options through well placed attacks as practically anyone.

I can pin people as Kirby quite effectively at times by jumping around and attacking from all sides.

I would advise you to go away and actually play as all the characters with your "Rushdown" style in mind and see who YOU think works best.
 

outofdashdwz

Smash Lord
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In my experience, Akuma mains tend to go for Sheik in melee. It's definitely not an exact match, but you can try that.
 

DoH

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Peach can be played rushdown fairly effectively. Turnips + FCs limit your opponents options so you can trap them into a 0-death
 

BEES

Smash Lord
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Fox/Falco/Falcon

Sadly this game is sort of lacking in rushdown characters. There's a reason those three are the most popular. Pikachu is a hit-and-run. Yoshi... could be but he's very hard to play and he's bottom tier so.... be warned.
 

Geist

Smash Master
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^^^ Fighting game archetypes don't translate well into smash anyways. Generally smash is a lot more freestyle than most fighting games, there aren't block strings or fixed combos, and gameplay is less centric on strict timing.

You can even say that character playstyle is heavily dependant on your style as a player.

But yeah Falco and Fox generally have more of a lockdown with their ability to attack a shield safely with fast aerials and shine cancel shinanegans.
 

BEES

Smash Lord
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Compared to other fighting games I think all the characters in Smash could be considered grapplers. We can compare the characters relative to the others in-game though.
 

AXE 09

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I would advise you to go away and actually play as all the characters with your "Rushdown" style in mind and see who YOU think works best.
I agree with this statement. Just like you, Curbed, I am also a "rushdown" player. I love to attack my opponent at any given opportunity and just not give them a chance to breathe. Interestingly enough, I found Pikachu to be the best suiting for me. I think you should definitely go through every character and see which one works best for you. You should click on my sig and see my combo video =D

i still say yoshi is one of the only true rush-down characters in melee.
I agree with you, but I don't think anyone who hasn't played Vman will agree. Hopefully they'll see soon enough.
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
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the problem with telling someone who is completely new to this game to just try it with every character is that they have no idea what they're getting into, because they don't have a realistic idea of each character's options. Hell, I'm not anything like a beginner and I couldn't possibly figure out how to play Yoshi rushdown from just trying it for a few days.

Realistically, falco or fox are your best choices for a rushdown character (or apparently Yoshi; I'll take their word on that). it might turn out you prefer playing a different character with that style, but those are the best for it at this point in the metagame. so pick them up if you want to play a rushdown character, or else just pick whichever character feels natural and play them in that style if you prefer that option.
 

forward

Smash Champion
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Nov 18, 2004
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Falco can play lock down, once he makes an opening he can stay on you no matter how you try to defend yourself. He can mix up his approaches well. Fox is also similar, they remind me more of MvC2 style of play. The learning curve is high on tech skill but once you get it down you can just sorta throw out any attack and it will be pretty good.

Falcon is more equivalent to Akuma (3rd strike) imo. Akuma has mix ups and he turns the match into a guessing game on wake up. Falcon makes the opponent guess in similar ways on tech chasing. He also has the potential to die early and that sorta reminds me of akuma's ****ty life bar.

Sheik is like 3s chun. Brain dead, huge combos/damage that you can land off of reaction (cr.mk xx super). Good range. She can be aggressive in simple ways, not a lot of mix up.

Peach is... Sentinal lol. Lots of life. Can do crazy rush down if you are technical enough with the float cancels (kinda like unfly combos). Can also zone like a *****.

Marth is dhalsim, easily, except he has disjointed hit boxes. Dhalsim can rush down in ST, a little bit.

ICs are Ironman because of the infinite.

Jigglypuff is... I don't know. Her style of play and attributes are so unique there are no characters in the game that come close to her playstyle. It's almost as if she wasn't made for this game but another game...
 

BigD!!!

Smash Lord
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Aug 13, 2009
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a lot of people say dudley is the falcon of 3rd strike, what are your thoughts?

i know that i main falcon and i liked akuma the most, and darkrain was the same way, but im pretty low level at 3s so i dont really know. as best i can tell, dudley is more like a ganon than a falcon, slower and not too maneuverable but he has big moves that hurt, the difference being that dudley's combo easily and ganons are just plain strong
 

forward

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Oh yea, I forgot about Dudley... His wake up game is pretty nasty, and I could see how people would compare it to the tech chases that Falcon does.

I think Akuma appeals through his flash. It's not that his character is out of this world but the way he attacks is impressive, and to this day Falcon is the most impressive character to watch at tournaments (even though we've seen nair > upair > knee a million times already).

Fox reminds me of SF4 Ryu. Ryu can go from a jab (a super common attack) to an ultra in one combo. Fox does the same thing in that he can land a dair (pretty common attack) and combo that to shine > up throw > up air for good damage.
 

Curbed

Smash Rookie
Joined
Oct 2, 2010
Messages
8
Hey I appreciate allt he feedback guys. I've been trying out most of the characters, I've been really liking Falco and Falcon (Forward made a good parallel with Akuma's play style). The thing I'm used to though with Akuma is that he has many ways to approach, an amazing wake up, and can always keep the pressure going (i.e. can get away himself when cornered).

It'll probably take me a while to decide, but once again, really appreciate all the input. btw AXE sick combo video :)


btw any falcon videos you guys would suggest?
 

Fletch

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If you're looking for Falcon combo videos you can't go wrong with the I Killed Mufasa series by Scar too
 

Geist

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Watch videos of Darkrain tbh, he's pretty much the staple Falcon. He's relentless with his chasing, but he's also super consistent, and plays very intelligently. He reminds me of a heat seeking missile, once he gets a hold of you, you might as well put your controller down for the rest of the stock. He's not quite as flashy for the sake of flash though, so it might be better for someone just starting out to see how to solidly play Falcon.
His combo video "Mind Reader" is better than Silentspectre's montage in terms of raw gameplay imo, but that's mostly a matter of opinion.

http://www.youtube.com/watch?v=fnMjuUl9fmA - I think this is one of the better videos of him.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
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nah darkrain plays much better these days, though his reads couldnt get much better than that game.
 

Curbed

Smash Rookie
Joined
Oct 2, 2010
Messages
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I do appreciate a smarter play style than just being reckless, I watched a few more of Darkrain's videos, they were very impressive :O


However, when I see Dr. PP's falco, it seems more of an akuma type character, with a good mix of projectiles to approach, and a better way of getting out of bad spots. Maybe its just his play style, but it seems to have a good mix of sitting back and shooting and then approaching and comboing into a finisher.


In any case I've been practicing with both those characters. I'm not really used to controller, so its taking me a bit to get the short hopping/shffling/wavedashing down, any good tips on how to practice by yourself?
 

INSANE CARZY GUY

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don't use the stick to jump with. it isn't easy to learn but once to do the game will be easy and tech skill will become easy to learn and master like it took me 2 years to 100% naster WDing (slow learner/lack of players) and i learned SWDing in a few ours and I do it right more than wrong. and I space with it. it's a tech for samus where you down-B hold right/left and the frame you touch the ground you have to hold it the other way. it sounds simple but if you sat down and tryed you'd get no where even after a few minutes you'd not have any idea for the timing.


learning the basics is the hardest part. everything esle coming worlds easier.

also the wD part had a lot to do with lack of self-faith
 

Geist

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In any case I've been practicing with both those characters. I'm not really used to controller, so its taking me a bit to get the short hopping/shffling/wavedashing down, any good tips on how to practice by yourself?
Just go on vs. and drill yourself until you're numb.
Practice is all it takes. It'll seem super awkward implementing things when you actually play the game at first. Make short hopping/ wding etc. comes as natural as something as simple as doing any other of your attacks.
 
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