• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Rumor Confirmed- Havok Physics in Brawl

susu_atari

Smash Ace
Joined
Jul 8, 2007
Messages
854
Location
Leeds, UK
I'm looking forward to playing it with the new engine. It doesn't matter what's new, to be honest. Brawl is not Melee, and I'm looking forward to playing Brawl.
 

Stuhddabahkz

Smash Apprentice
Joined
May 17, 2007
Messages
133
Location
Gardena, CA
i personally think that if they were to take out those barriers it would mean many suicides in the near future. so no barriers would = bad.
Nah. You must not have seen the Nintendo World trailer extra footage. We all know what a tech is, right? When you press L/R as you land while in the stunned animation. Anyway, in the extra footage, Pikachu tech'd, and rolled off to the right as she landed.. right off the platform. She rolled off the stage, but, was near a ledge, and grabbed it. So, rolling may become the new way to edgehog. So in someway, those invisible walls are gone, which is good, IMO. Still getting hit even when you dodged because you ran out of platform = fail. If you think rolling off the stage is bad, I'd suggest learning to dodge (L + down (like I need to). But you'll probably grab the ledge if you decide to roll, so, it's all good in my book.

EDIT: Oops. I was sorta wrong. I went to check my sources to make sure I was right, I was wrong on some minor s---, so, quoted from Smashwiki (Wiki IS our friend), here you go:
Smashboards user Devastlian, while watching the footage, noticed what appears to be a gameplay tweak in Brawl. In the last scene of the short trailer, Pikachu is attacked in the air, causing him to tumble onto a platform. After very briefly laying on his side Pikachu avoids an attack from Pit by what appears to be a roll, which can be done in SSBM by simply hitting left or right on the joystick when laying on the ground. What Devastlian noticed was that Pikachu rolled right off the side of the platform and down onto the main platform of the stage. In SSBM, the character would simply stand up at the edge of the platform. It appears that the roll is a bit faster than other trailer footage of characters rolling, so some argue that the animation is a tech.Regardless, this small detail was an interesting find for SSBB anticipators.
The said thread can be found here: http://smashboards.com/showthread.php?t=95137&highlight=Devastlian
Said footage: http://www.gametrailers.com/umwatcher.php?id=41546
 

Jakatsu

Smash Apprentice
Joined
Jul 4, 2007
Messages
170
Location
Twin Cities
I got a feeling that the Havok Physics Engine won't be the actual Physics engine. I'm sure the team molded it to do what they wanted, Ie. Destructible objects, Thrown Objects, and Footstools. It wont effect game play other than what Sakurai's team wants.
 

Littleonetwo

Smash Cadet
Joined
Aug 7, 2007
Messages
57
So, rolling may become the new way to edgehog. So in someway, those invisible walls are gone, which is good, IMO. Still getting hit even when you dodged because you ran out of platform = fail. If you think rolling off the stage is bad, I'd suggest learning to dodge (L + down (like I need to). But you'll probably grab the ledge if you decide to roll, so, it's all good in my book.
well what i meant was just rolling off and being unable to do anything kinda like when you >B with Falcon off an edge. if you could use it to edgehog, which i thought was possible in Melee, it would be fine with me that way.

P.S. i also need to work on my Dodge.
 

Stuhddabahkz

Smash Apprentice
Joined
May 17, 2007
Messages
133
Location
Gardena, CA
well what i meant was just rolling off and being unable to do anything kinda like when you >B with Falcon off an edge. if you could use it to edgehog, which i thought was possible in Melee, it would be fine with me that way.

P.S. i also need to work on my Dodge.
Nah, you'd have to WD in order to edgehog, or short hop off the stage. If you rolled, you'd just stop at the edge.
 

Littleonetwo

Smash Cadet
Joined
Aug 7, 2007
Messages
57
I've been wonderin' - what does Guitar Heroes need physics for?
lol thats a good question, the only thing i can think of would be in like the background would be random animations that react realistically with each other.

but it would seem kinda pointless.
 

Exoah

Smash Cadet
Joined
Aug 26, 2007
Messages
42
Location
Okinawa, Japan
So... lets say you and a opponent get thrown into the air at eachother would you collide in midair or is it only with things like the footstool jump?
 

Drascin

Smash Journeyman
Joined
May 22, 2007
Messages
320
Really?!?! I didnt know that, I just thought it looked very similar to melee.

So what the heck is with all these people saying brawls going to be an entirely new game and should be completly different from melee like the transition from super smash 64 to melee?
I am one of those people. And, you know, it's not an statement, it's a wish ;). I'd like it if it was very very different. If I want to play melee, I still have melee, right? Of course, if Melee's engine was indeed heavily used, this will probably won't be the case.
 

Moon Monkey

Smash Hero
Joined
Nov 20, 2006
Messages
7,897
Location
The Moon
NNID
Mr.MoonMonkey
Switch FC
SW-0550-3588-6412
If the characters are now a ''mass'' and cannot pass through eachother, then that would be horrible for smashbros.

Why? Because when you're doing a 1v1 with a fast character like fox vs a swordsman like marth, and you KILL marth, and he comes back all invincible and stuff, you cant attack him. You gotta run. How are you gonna do that?

Are you gonna roll backwards and forwards like a gay noob? are you going to hang on the edge which can really put you in a bad position vs marth sometimes? Or are you going to simply run back and forth on the stage, dodging his attacks without worrying about colliding with marth himself.

If you bump into your opponent and you dont go anywhere, that forces you to jump over your invincible opponent, probably even double jump since a normal fullhop will probably get you punished anyway.

But once you land from jumping awkwardly over marth instead of just running through him, he'll probably grab you, chainthrow you, and tipper you a la M2k or Ken.

So I hope that you can still pass through characters while running. Remember that in both 64 and in melee you can ''push'' your opponent by walking very slowly. This is useful basically for positioning an opponent for a combo after having just broken his shield (See isai's ssb64 vids for details)

Anyhow, this havok thing sounds like its a quality physics system. I look forward to what it brings, I just hope it doesn't change what I mentioned above.
But you can already pass through people, they tell us in the Gooey bomb update
 

vZakat

Half Genie
Joined
Aug 24, 2005
Messages
2,262
Location
Scuttle Town
how will this effect disjointed hitboxes? If characters are "solid masses" now, I can't imagine being able to fsmash through anything (i.e. marth through the tree on PK stadium).
 

Keku

Smash Apprentice
Joined
Jan 29, 2007
Messages
170
Location
Finland
Imagine a level with a lot of crates and other items on it, and then a Devil-AT appearing. I bet it'll look quite neat when the stage turns around and the crates and barrels are bouncing around and falling into nothingness. :p I don't think it's going to affect the characters all that much though.
 

Mistle

Smash Apprentice
Joined
Jul 28, 2007
Messages
106
Location
Victoria, Australia
Umm, I don't know if any of you have noticed this yet, but it's not on the website anymore o_O

Either Nintendo didn't want us to know yet, or it was false news.
 

Takeshi245

Smash Champion
Joined
Jul 13, 2007
Messages
2,051
Location
Ansonia, CT
Umm, I don't know if any of you have noticed this yet, but it's not on the website anymore o_O

Either Nintendo didn't want us to know yet, or it was false news.
Could you show us the hyperlink?

Edit: It was on the first page. Sorry about that.
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
If you guys are referring to the paragraph about the melee code, that is from the old page that was taken down. It was archived though, and here is the link:
http://web.archive.org/web/20060717223706/www.smashbros.com/en/story/page_3.html
The 10th paragraph is what I quoted.
I am one of those people. And, you know, it's not an statement, it's a wish . I'd like it if it was very very different. If I want to play melee, I still have melee, right?
I want it to be different as well, but probably not like what you are wanting. I want them to improve upon Melee with their additions. I do not want change for the sake of change though, which is not a solid way to go seeing how Melee has outsold every other gamecube game.
 

Ondo

Smash Apprentice
Joined
Jun 20, 2007
Messages
160
I've been wonderin' - what does Guitar Heroes need physics for?
It doesn't. The page lists games that use any Havok product. Guitar Hero is almost certainly using Havok Animation, not Havok Physics. It's possible the same is true of Brawl.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
several comments.
1: Brawl isn't on that list on the havoc site when i just checked.
2: That list said only utilizing Havok Producs, which includes animation libraries, and collision detection.
3: say it does uses Havok Physics, Probably only for collision detection. It'll probably run on the same physics in melee.
4: Melee uses a physics engine too you realize, just not for physics really, for hitbox/ hurtbox collisions.
 

Sanjuinuthus

Smash Apprentice
Joined
Aug 14, 2007
Messages
162
Location
Miramar, Florida
Imagine a level with a lot of crates and other items on it, and then a Devil-AT appearing. I bet it'll look quite neat when the stage turns around and the crates and barrels are bouncing around and falling into nothingness. :p I don't think it's going to affect the characters all that much though.
I thought the Devil AT scrolls the stage, not tilts it.
 

blayde_axel

Smash Master
Joined
Jul 4, 2007
Messages
3,038
Location
Baton Rouge, Louisiana
Off-topic: Recently played Devil world... it's actually pretty fun!

On-Topic: I think we need to see some thorough gameplay to see a huge difference... some clips aren't gonna help.

Besides what someone pointed out about the Cracker Launcher's reaction to players. They said that Bowser was blasted "realistically..." I don't see a difference between melee and brawl. lol.
 

freddybones

Smash Journeyman
Joined
Oct 7, 2006
Messages
208
Location
Clearwater/Tampa
It pretty much means it'll use the physics engine though. All of Havoc's products are tied heavily to it's physics engine. Even if they're using Havoc Animation or Havoc FX, they almost have to use the physics engine as well. It's just how the software works.
 

behemoth

Smash Journeyman
Joined
Dec 11, 2006
Messages
454
Location
San Marcos, Tx, USA
It pretty much means it'll use the physics engine though. All of Havoc's products are tied heavily to it's physics engine. Even if they're using Havoc Animation or Havoc FX, they almost have to use the physics engine as well. It's just how the software works.
Almost being the key word. Although, knowing how expensive (rightfully so) packages like the Havok package are, it would be a waste of money not to use it.

If they have completely switched over to a Havok-based physics engine, and if indeed wavedashing was an accidental by-product of the old engine, then byebye wavedash. For them to "put" it into Brawl would be over the top as far as development manpower, because of the way licensed engines work. It still could be done, but would be a big pain in the neck.
 

Fastinyoh

Smash Apprentice
Joined
Apr 18, 2007
Messages
123
Location
Bay Area, CA
Havok has been featured in countless recent games. Some have bad / not noteworthy physics, and some (HL2, etc) have great physics.

It all depends on how well they implement Havok's capabilities into the game.
 

Scissors Sir

Smash Ace
Joined
Jun 28, 2006
Messages
875
Location
Queens, NYC myspace.com/15453187
Why would anyone think that you're not gonna be able to walk or run through other characters?

Can anyone say gooey bomb?

After it's stuck to you, you can transfer it to another character by running through them.

That alone tells u that u can

If this was already covered in this thread my apology..

I was just too lazy to read past page 2
 
Top Bottom