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His recovery is even worse than in Melee lol. That and the changes to his D-tilt and neutral b are the only nerfs he's gotten really, and the dtilt one is debatable. All he can do is angle his up b horizontally to get more distance. It's still not awful especially with the buffs to up b but it's not good to be sure.Does he even have any?
Yeah. His up b gives you the recovery of a custom Marth.His up b tilts very nicely. Try tilting it in the way you'd tilt Fox's.
I will definitely save a replay if it happens to me again. I fought a bunch of random onling matches today and tbh i dont remember what characters i was fighting against either time. I didnt exactly think to take note of that, whoops lol. Im still going fg matches as im typing so hopefully it wont take too terribly long for it to happen again, if it does.I haven't noticed this happening at all... What character were you playing against? And it would be nice if you could recreate it for a video, I want to see this.
Huh. Didn't know that.G&W's DTilt has a huge crazy windbox.
It definitely wasnt that, but i do know about g&w's down tilt does that. I accidentally did that with him once too and i was so confused until i came looking here, lol.I noticed something similar while playing against a G&W. He used a d-tilt on me right when I jumped and I went really high (like full hop + double jump + a little more). I'm not sure how it could have been a footstool in this circumstance, but I wouldn't doubt it either. I think this game just has a lot of strange quirks that don't make much sense.
It could possibly be a footstool - sometimes you get the big jump from it but they don't get sent down. Or did it happen when you weren't near or touching them?
Definitely wasnt that either. It happened again last night after i made this thread, and all 3 times i wasnt touching the opponent. Although the third time it happened, it was slightly different. Instead of it happening after being launched in the air, this time it happened after my opponent did a (i think) back throw. i hit the ground, then got back up and i jumped one time immediately after. the height of the jump was about twice as high as a normal full hop. I made sure to save the replay and i'll make an instagram video or something and link it here later (the struggles of being broke and having no capture card, lol).I second what Asuptavay said. In many circumstances, you will get a super high additional jump by 'footstooling' your opponent. You don't necessary even have to footstool them (they don't go through the tumble animation). I'm not too familiar with when the foot stool comes out, but I do know that you can't footstool someone out of their Up+B. This probably applies to all/some attacks and you'll just jump super high for seemingly no reason.
Ah kk. Thats good to know, but that doesnt quite explain the other two times it happened to me, when i was in mid air and not near my opponents. That video was just a bad example i guess, my bad!Nope, that's definitely a footstool. If your opponent was in the middle of attack animation like a special, you can footstool him, he just doesn't suffer lag. I've pulled it off before.
Could you please include a video of you doing this?When i tested this i was high into the air off stage and had a noticible speed increase and distance when applied compared to just di. I still believe this may work
Sure.Could you test Roy's air speed using a Tanooki leaf? Go on one side of FD and see how long it takes for him to get to the other side, that will be more reliable to see if his air speed is indeed superior or comparable to Wario's.
This has been in the game since the beginning and other chars have a much better one (like Marth himself). Still I think it's a useful technique and one that I am now finally beginning to use more since I am finally using a char with a decent initial dash animation/speed.Woahhhh. Have any of you tried the extended dash dancing that was linked in the original post with roy. It's a little harder, but if you fox trot across the stage you can initiate a melee like dash dance (albeit definitely slower) at the beginning of any foxtrot. From what I've been able to do in about 10 minutes, I can only imagine what's possible if you actually put time into this.
I am using it a lot to bait out attacks. Also using just 1 turnaround to space myself from an attack and instantly dash grab. As in if I am too close to my opponent I do 1-2 Foxtrots away then instantly turn around into dash grab.I'm messing with it in training mode and I think I'm starting to realize why it isn't used that much. Without the ability to wavedash out of a dashdance its utility is significantly reduced. Still I believe it is useful.
Unfortunately I can't but after doing it further and testing it I find that it may not change the distance but speeds Roy up towards the ledge significantly and makes his up b my viable in my opinion than simply diCould you please include a video of you doing this?
They all look the same, he will just slide in idle stance. As for how useful it is, I don't think it's that useful on Roy honestly. You can space D-Tilts and Jabs I guess, but spacing U-Tilts or F-Tilts isn't that big of a deal, plus both of those moves have little range in general.What's Roy's perfect pivot look like? I'm giving this tech a go for the first time and finding it exceptionally difficult for my clumsy hands. It's made even harder because I don't know what it's supposed to look like on Roy. =)