Just waiting on my 3DS to install the update, then I can start checking details myself. Can't update Wii U yet because I need to record replays first
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Im stuck with Hotel wifi right now, what did they do to Robins Dthrow?So, just got my hands on the patch. Nothing about Roy seems to be majorly changed so far, but there might be something small that I'm missing.
But real talk, Robin's d-throw is legit now.
It goes A LOT lower now, and combos into Arcthunder for a regrab or Arcfire. It's... it's beautifulIm stuck with Hotel wifi right now, what did they do to Robins Dthrow?
wow, thats sick!It goes A LOT lower now, and combos into Arcthunder for a regrab or Arcfire. It's... it's beautiful
Same here, I'm testing his damage output and frame data mostly, so far everything seems the same, and yeah, robin can do some real stuff nowSo, just got my hands on the patch. Nothing about Roy seems to be majorly changed so far, but there might be something small that I'm missing.
But real talk, Robin's d-throw is legit now.
REALLY?1 better dust off my RobinSo, just got my hands on the patch. Nothing about Roy seems to be majorly changed so far, but there might be something small that I'm missing.
But real talk, Robin's d-throw is legit now.
Looks the same to me.People on Reddit are saying his jab comes out quicker. Can anyone confirm?
I think Blazer got some additional hitboxes, but I'm not sure since I can't really read most of it.Roy has got to have some changes since his page from Dantarion's data dump isn't blank.
http://opensa.dantarion.com/s4/raw/diff-128-144/roy.html
Can someone translate lolRoy has got to have some changes since his page from Dantarion's data dump isn't blank.
http://opensa.dantarion.com/s4/raw/diff-128-144/roy.html
A big problem is that the move "names" for the dlc characters (and some normal characters) are in hex. I can try to read most of the information.Can someone translate lol
Based on the damage values, they appear to be Blazer (up-B). I'd worked out that they have less set knockback than the original hitboxes (which are unchanged), but that's as far as I'd gotten.A big problem is that the move "names" for the dlc characters (and some normal characters) are in hex. I can try to read most of the information.
I have a good background in brawl modding so I can read the code to some degree, here's the changes that are on Dantarion's mastercore. Just giving general stuff, nothing specific until I get more time.
22f: don't know what, but it has an extra hitbox. It also has another set of data where more hitboxes get added and then removed at the end. Damage for all hitboxes has stayed the same afaik but the kbg for added hitboxes is reduced (sourspots but no damage reduction?)
230: same as above
You guys can choose to believe me or not, but I implore you guys to check out my background in brawl coding both on Smashboards and KCMM.
Yep, that's exactly what I forgot to add. Nice catch.Based on the damage values, they appear to be Blazer (up-B). I'd worked out that they have less set knockback than the original hitboxes (which are unchanged), but that's as far as I'd gotten.
Glad to hear. I actually expected a nerf more than a buff, so if Roy stay as he was is pretty good for me.Confirmed: no changes to Roy's frame data, at least as far as my testing shows. So unless something weird turns up out of the blue, the Blazer "sourspot" hitboxes are the only changes we've got.
Yeah, can someone explain if the additional hitboxes will make a difference for Roy?So blazer just connects more reliably now? Or does it kill later or something?
We've got one more thing: for every character in the game, their invulnerability frames for roll and spot dodge have been reduced by one. So for Roy, he now becomes vulnerable on frame 18 of a spot dodge, as opposed to 19, and for rolls, he becomes vulnerable on frame 19, instead of 20.
"Sigh" yeah...i also play only on the 3DS but they never mentioned the youtube feature for 3DS, the pretty much forgot about the 3ds version just adding the DLC's and patches
I think that was exactly the thing they have patched.Does his up b still one hit people from 0% with max rage while they're charging a smash?
So it looks like we don't have many changes to mull over; just a few extra hitboxes in Blazer.
Confirmed Changes (http://opensa.dantarion.com/s4/raw/diff-128-144/roy.html)
- Blazer (Up special)
- Has additional hitboxes, with reduced weight-based knockback (details to be confirmed, apparently the Jigglypuff rage-induced 1HKO is no longer possible)
- Original hitboxes are unchanged
- Spot dodge
- First vulnerable frame 19 -> 18
- Forward and backward roll
- First vulnerable frame 20 -> 19
Disconfirmed (please don't post these)
- Any and all frame data changes not connected to spot-dodges/rolls
Went through Roy's frame data. He didn't receive any frame changes, but he did receive shieldlag changes on all of his sweetspots as well as his Double Edge Dance.
Jab: Self shieldlag on a sweetspot hit reduced by 2 frames, 10 -> 8. Safer on shield.
F-tilt: Self shieldlag on a sweetspot hit reduced by 2 frames, 12 -> 10. Safer on shield.
D-tilt: Self shieldlag on a sweetspot hit reduced by 2 frames, 11 -> 9. Safer on shield.
U-tilt: Self shieldlag on a sweetspot hit reduced by 2 frames, 12 -> 10. Safer on shield.
Dash Attack: Self shieldlag on a sweetspot hit reduced by 3 frames, 13 -> 10. Safer on shield.
F-smash: Self shieldlag on a sweetspot hit reduced by 3 frames, 17 -> 14. Safer on shield.
D-smash: Self shieldlag on a sweetspot front hit reduced by 3 frames, 14 -> 11. Self hitlag on a sweetspot back hit also reduced by 3 frames, 15 -> 12. Safer on shield.
U-smash: Self shieldlag reduced by 2 frames, from 8 -> 6.
N-air: Self shieldlag on a sweetspot hit reduced by 2 frames: 9 -> 7 for the first hit, 10 -> 8 for the second hit. Safer on shield.
F-air: Self shieldlag on a sweetspot hit reduced by 2 frames: 11 -> 9. Safer on shield.
B-air: Self shieldlag on a sweetspot hit reduced by 2 frames, 12 -> 10. Safer on shield.
D-air: Self shieldlag on a sweetspot hit reduced by 3 frames, 14 -> 11. Safer on shield.
U-air: Self shieldlag on a sweetspot hit reduced by 2 frames, 10 -> 8. Safer on shield.
Double Edge Dance: Self shieldlag on Neutral 1-3, Up 1-3, and Down 2-3 reduced by 1 frame. Self shieldlag on Neutral 4 reduced by 3 frames, 12 -> 9. Self shieldlag on Up 4 reduced by 3 frames, 13 -> 10. Self shiellag on the final hit of Down 4 reduced by 2 frames, 11 -> 9. All of this makes each version safer on shield.
Updated my frame data sheet accordingly.
Note that all of this ONLY applies to shieldlag. Hitlag is the same as it was before. And all of his sourspots were unchanged.
I wonder if this is a universal thing for characters who have hitlag modifiers, since this is also the case with Link's spin attack/f-air/f-smash 2 changes that I noted previously; hitlag is unchanged, but the self shieldlag was reduced. Perhaps I should check Ryu and Marth next.
The feature is cycle-prohibitive to implement on the 3DS. The way it appears to work on the Wii U is that it plays the replay and records/encodes it to a relatively low bitrate H.264 MP4 file, which is not computationally feasible on a small handheld device."Sigh" yeah...
I didn't think they 3DS has Youtube uploading features. Not even New 3DS.
Yeah, it makes sense. Smash replay on the 3DS isn't really a video file.The feature is cycle-prohibitive to implement on the 3DS. The way it appears to work on the Wii U is that it plays the replay and records/encodes it to a relatively low bitrate H.264 MP4 file, which is not computationally feasible on a small handheld device.
This could easily be fixed if Nintendo abstracted away the computation from the device, i.e. by sending the replay to a server for the server to render it, but that would be pretty expensive.
It has to be Blazer. Was this sort of BS possible before?Yep, looks like we got nothing outside the universal shieldstun changes.
Master Core is reporting a few numbers being changed in some unidentified attacks, but they don't seem to be anything major, and I don't have time to try and work out which move is changed right now.