NicholaiGinovaef
Smash Journeyman
It's a level 1... You can do anything to a level 1. Tard.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Thanks for double posting. How about an update section for ledge hoping, ledgehop wavedash, and ledge hop DEDing?roytje92 said:Thanks for all the good avice and the nice combos of Roy.
Do you seriously need that? I come back after several months to see what's going on (checking on online SSBM actually) and you're requesting for something that useless? Here's a tip.Sgt. Conan said:Thanks for double posting. How about an update section for ledge hoping, ledgehop wavedash, and ledge hop DEDing?
All I'm saying is that every aspect of the character should have been covered, even the smallest detail, such as ledgehoping, because everything else is covered well in the FAQ. My sincerest appologies.Rebel581 said:Just pointing out, I did just post all of that except for labelling out the useless attacks. I just stuck a nasty tone in it to convey my point that putting something like that in is spoon feeding you everything and doesn't belong. The guide has a place where it mentions what ledgehopping is. That should be enough. I shouldn't need to create an entire section on it when it's not vital to Roy's game and other options from the ledge are generally a better idea. The only time I can think of ledge hopping being really useful with Roy are above 100% as a desperate attempt and when you know for a fact nothing else will work. And I cannot think of any reason to ledgehop with a DED... ever. You will almost always have to recover back to the ledge. If you place it so you don't, Marth's fsmash will EAT YOU! If anyone can think of one than you can do it. I don't encourage everyone to be creative. Just unless you win a tournament solely because of this something, don't lecture me about it being useful or not. If a tournament winning Roy wants to update this FAQ, go ahead. You have my permission.
I'm very curious, how do you use dtilt > fsmash agaisnt a floaty? I didn't think that was possibly unless you were playing against a chair.Nice Dude I think This Should Help Me a lot. i kinda just picked up roy tonight and i was just wondering if i could get your opinion on what is the best move to do right after you l-cancle the f-air. i usual just do the d-tilt and f-smash if its a floater and try to chain grap if its a fastfaller.
one more thing do you think roy is better againts floaties or fastfallers?
only use the first one. use it more then once, however.how many first parts of his ded should I use while recovering? I usually use 2
first off, JC stands for jump cancel. you can only use it while dashing, because a normal grab is the same as a JCed one. And Dtilt involves crouching, and crouching immediately cancels the dash. So the real question is "why don't you grab?" And if you think grabbing is a better option, whats the point in Dtilting and then grabbing when you can just JC grab. And people do do this. but then once in a grab all you can do is chainthrow (if it's a fastfaller), or Dthrow Fsmash. many people, including myself, thinks it's normally better to Dtilt because it leads into a combo of juggles.his d-tilt: I know it can cancel (IASA frames) but something I may have missed: Maybe people aren't used to roy, but it seems that d-tilt can lead to a JC grab most of the time. Sometimes I think that would be better than an f-smash or n-air--especially against characters who have slow rolls (grab->tech-chase). It also seems that you can use it to get that quick damage in before a f-throw to f-smash/n-air. In other words--am I missing something obvious here to make it less effective, or what?