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Roster Prediction Discussion Thread

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Bajef8

Smash Ace
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Just experimenting more with my roster. The comment I got that I really thought about was, "the number of newcomers is the lowest, lower than even the first SSB." So, I just added a few more characters, gave it a Random and Custom button for aesthetic purposes, and messed around with the order to fit it.



Thoughts?
Pretty solid. My only qualms are:
I really think people are over thinking and wishing for Paper Mario too much. It's a good idea, but I doubt Sakurai would throw in Paper Mario over Bowser Jr.
King K. Rool is someone I've been really doubting recently. Not sure the Kremlings have a future w/ the DK series.
2 KI reps is too many in my opinion. Pit is good enough, and I don't really see anyone beating out Palutena if there is one.
Also I think Zelda will stay at 4, no need to add a 5th for the sake of balancing Mario, Pokemon, and Zelda.
 

AEMehr

Mii Fighter
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My roster got a visual update, so I figured I'd repost it.
Uh, Saturn this not a visual update. A visual update would be a change in appearance and character artwork. This is much more than a "visual update". You JUST posted this roster 6 pages ago:

There are some pretty noticeable differences here, and I can't say that I'm fan of them.
Just experimenting more with my roster. The comment I got that I really thought about was, "the number of newcomers is the lowest, lower than even the first SSB." So, I just added a few more characters, gave it a Random and Custom button for aesthetic purposes, and messed around with the order to fit it.


Thoughts?
Looks pretty awesome. I think it's perfect for you, I just personally think that the only other character we'll get out of the Kid Icarus franchise is Palutena. But I still see what you're going with for Medusa.
 

YoshiandToad

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Still up Peach's dress.
If we didn't get any of: King K. Rool, Little Mac, Palutena and Ridley, who would you guys consider the next in line of popular characters after "the elite four"?

Ignoring Mewtwo because he's the champion :p
Isaac seems to have gained a fair amount of popularity alongside Shulk, Takamaru, Dixie and I guess Chrom? I'm not sure if Chrom is a popular choice because he's wanted or expected to be honest but he is highly suggested regardless.

Other popular choices are Bowser Jr and Paper Mario.
 

Mega Bidoof

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I was changing my roster abit, so I thought i would post it up here
I am bracing myself for the criticism.


It is realism with a little bit of idealism (which you can see in Heroes and Roy)
So please tell me what you think!

Just experimenting more with my roster. The comment I got that I really thought about was, "the number of newcomers is the lowest, lower than even the first SSB." So, I just added a few more characters, gave it a Random and Custom button for aesthetic purposes, and messed around with the order to fit it.



Thoughts?
Great roster, will you be posting this on your YouTube channel with explanations for the added newcomers?
 

MargnetMan23

Smash Lord
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Messages
1,667
My roster got a visual update, so I figured I'd repost it.



Alt. Forms & DLC:


This is hilarious!!!!!!!!!! :laugh:
But, we should probably get on topic to avoid the thread getting locked.
OK I'm just reading through this thread but can I get this out of the way? Dude, if you're going to cut Jigglypuff from the roster you could at least have the decency to add him as DLC over ****ing PICHU I'd also give Falco a DLC slot over say, Lyn or whatever as well... Basically any cut veteran that was in brawl>any one else for DLC =P
 

TumblrFamous

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Just experimenting more with my roster. The comment I got that I really thought about was, "the number of newcomers is the lowest, lower than even the first SSB." So, I just added a few more characters, gave it a Random and Custom button for aesthetic purposes, and messed around with the order to fit it.



Thoughts?
Its very nice. I just would swap Medusa with palutena. I see what you're doing, as I have seen your videos and been in a discussion with you, but Palutena would be the most prioritized after pit.
 

CalumG

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Messages
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I spotted the "Custom" slot in Pizzadudemanguy's roster which made me a little bit uneasy. Which brings me to the question - what do you guys see happening in terms of Sakurai's comments about customization?

On a purely operational level, I could see there being some sort of method by which you can attach 'mains' to your name/profile just like you could with control schemes. A feature I'd love to see is customizable costumes. Not in the sense of changing their attire - because Sakurai has specifically spoken out about that - but in the sense of making your own colour schemes. For example, take Mario. He'd have three colours - hat/shirt, dungarees, and boots. In your player profile, you'd have a means to customize your Mario colours of choice by using something akin to the traditional RGB sliders (not unlike how you customize colours in F-Zero GX), so you could have Mario with orange dungarees, black shirt/hat and pastel blue shoes if you so choose.

But the thing that interests me most is Sakurai's comments about 'directionality of moves'. What exactly is meant by that? I guess it could mean you can switch around what Special Move is set to which direction, which would be kind of cool. The moves properties could change depending on the direction it's set in - Luigi's Tornado would have increased height but decreased damage if set to his Up-B, Bowser's Whirling Fortress would function more like Squirtle's shell if set to a side-B, things like that. However, that'd not only be incredibly time consuming for the developers, but also incredibly hard to balance.

What do you guys think? I can't help but feel the customization will have a big impact on the gameplay but I can't think of method that wouldn't be incredibly broken.
 

TumblrFamous

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I spotted the "Custom" slot in Pizzadudemanguy's roster which made me a little bit uneasy. Which brings me to the question - what do you guys see happening in terms of Sakurai's comments about customization?

On a purely operational level, I could see there being some sort of method by which you can attach 'mains' to your name/profile just like you could with control schemes. A feature I'd love to see is customizable costumes. Not in the sense of changing their attire - because Sakurai has specifically spoken out about that - but in the sense of making your own colour schemes. For example, take Mario. He'd have three colours - hat/shirt, dungarees, and boots. In your player profile, you'd have a means to customize your Mario colours of choice by using something akin to the traditional RGB sliders (not unlike how you customize colours in F-Zero GX), so you could have Mario with orange dungarees, black shirt/hat and pastel blue shoes if you so choose.

But the thing that interests me most is Sakurai's comments about 'directionality of moves'. What exactly is meant by that? I guess it could mean you can switch around what Special Move is set to which direction, which would be kind of cool. The moves properties could change depending on the direction it's set in - Luigi's Tornado would have increased height but decreased damage if set to his Up-B, Bowser's Whirling Fortress would function more like Squirtle's shell if set to a side-B, things like that. However, that'd not only be incredibly time consuming for the developers, but also incredibly hard to balance.

What do you guys think? I can't help but feel the customization will have a big impact on the gameplay but I can't think of method that wouldn't be incredibly broken.
To be completely honest, I have no idea. I always assumed he meant Miis until he said "directionality of moves". I have no idea what he means by it.
 

Autumn ♫

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Just experimenting more with my roster. The comment I got that I really thought about was, "the number of newcomers is the lowest, lower than even the first SSB." So, I just added a few more characters, gave it a Random and Custom button for aesthetic purposes, and messed around with the order to fit it.



Thoughts?
Whoah, this is the first time I've seen you put 2 KI characters on your roster. Are you sure you're Pizza?
Anyways, while I don't like the idea of another Toon version of a character, I'm glad you've got 5 Zelda characters.
And with Medusa, I don't think anyone is going to get prioritized over Palutena and if you're going for a villain, I think Hades would be the better choice.
 

shrooby

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But the thing that interests me most is Sakurai's comments about 'directionality of moves'. What exactly is meant by that? I guess it could mean you can switch around what Special Move is set to which direction, which would be kind of cool. The moves properties could change depending on the direction it's set in - Luigi's Tornado would have increased height but decreased damage if set to his Up-B, Bowser's Whirling Fortress would function more like Squirtle's shell if set to a side-B, things like that. However, that'd not only be incredibly time consuming for the developers, but also incredibly hard to balance.
My first guess was always the direction of the knockback a move inflicts. Maybe not something as drastic as being able to make Zelda's up-air a meteor-smash, for example, but maybe something like altering Luigi's forward-smash so it has less upward momentum and more sideways momentum. Moves where a slight change in the "directionality" of the knockback actually makes sense.
 

CalumG

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i think customizability on Miis only would make development time much faster.
That's the sole purpose of the Miis.
That'd be absolutely awful. Making Mii's playable is one thing, but giving them customizable movesets? Dozens of casuals would only ever choose Mii's. Mii's aren't awful on their own merit, but if you give them (and exclusively them) customizable movesets, it lowers the incentive to play as others. It'll be Mario Kart all over again, where 9 out of 10 people you see online are Mii's rather than Mario characters.

People play Smash Bros. to see Nintendo All-Stars battle it out; not to see George Zimmerman smacking Miley Cyrus around (as funny as that would be). Mii's are fine but if you give them such a large incentive to play as them over other characters, the game could balance too far in favour of the Mii's and online would end up as one big Mii free-for-all.

Plus, it kinda contradicts Sakurai talking about customization and transferring data between the 3DS and the Wii U. If it were only for Mii's, it'd be a far smaller and less all-encompassing feature than Sakurai made it out to be.
 

CalumG

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Nintendo did it in Mario Tennis Open, why not here in Smash Bros.
See:

it kinda contradicts Sakurai talking about customization and transferring data between the 3DS and the Wii U. If it were only for Mii's, it'd be a far smaller and less all-encompassing feature than Sakurai made it out to be.
 

CalumG

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Yeah what if you hundreds of options for attacks as the Mii, you could customize the final smash, taunts, and costumes for the Mii. Customization kinda would be a big feature.
See:
That'd be absolutely awful. Making Mii's playable is one thing, but giving them customizable movesets? Dozens of casuals would only ever choose Mii's. Mii's aren't awful on their own merit, but if you give them (and exclusively them) customizable movesets, it lowers the incentive to play as others. It'll be Mario Kart all over again, where 9 out of 10 people you see online are Mii's rather than Mario characters.

People play Smash Bros. to see Nintendo All-Stars battle it out; not to see George Zimmerman smacking Miley Cyrus around (as funny as that would be). Mii's are fine but if you give them such a large incentive to play as them over other characters, the game could balance too far in favour of the Mii's and online would end up as one big Mii free-for-all.
Sakurai reportedly didn't want to put Mii's in Brawl because he felt them to be too 'gimmicky'. Would he really go from thinking that, to making them into pretty much the biggest new feature in the game? That defies logic. If Mii's have customizable moves, you can bet other characters will too.
 

Louie G.

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Just experimenting more with my roster. The comment I got that I really thought about was, "the number of newcomers is the lowest, lower than even the first SSB." So, I just added a few more characters, gave it a Random and Custom button for aesthetic purposes, and messed around with the order to fit it.



Thoughts?
I love this roster! I'd be happy if this was the final roster, although 3 small quips.
1. No cuts: I understand where you're coming from, but it's it's unreasonable to think that at least 2 characters won't be cut.
2. No Dixie: If you want to bump the roster to 49, I say Dixie is a shoo-in.
3. Medusa over Palutena: I know you don't think that KI even NEEDS two reps, but to add Medusa over Palutena is a bit ridiculous. Palutena is the main character after Pit, has the series NAMED after her in Japan, and has appeared in every game in the series as a major role. SPOILER ALERT: In the end, Medusa was only REALLY important in the first game of the franchise.
 

shrooby

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I thought the sole purpose of Mii was to create penises and vaginas as their faces.
And to make Hitler Miis.

That'd be absolutely awful. Making Mii's playable is one thing, but giving them customizable movesets? Dozens of casuals would only ever choose Mii's. Mii's aren't awful on their own merit, but if you give them (and exclusively them) customizable movesets, it lowers the incentive to play as others. It'll be Mario Kart all over again, where 9 out of 10 people you see online are Mii's rather than Mario characters.

People play Smash Bros. to see Nintendo All-Stars battle it out; not to see George Zimmerman smacking Miley Cyrus around (as funny as that would be). Mii's are fine but if you give them such a large incentive to play as them over other characters, the game could balance too far in favour of the Mii's and online would end up as one big Mii free-for-all.
The thing with Mario Kart Wii and 7 though is that the characters, Miis included, have little differences aside from their weight and what vehicles they can use. The only difference are slight stat-boosts that really only make a significant difference in Time Trials. So to many people there isn't much reason to use, for example, Wario over your heavy weight Mii because they have no clear differences. The reason to not use Miis comes solely from preferring Wario as character over your Mii.
Smash Bros is very different in this regard though. The characters are significantly different from one another. Even with customizable movesets, the Miis would still be their own character with a distinct moveset that may or may not appeal to someone. Sure, people would still be going into matches as Hitler or Peter Griffin to be "funny" (even I admit to wanting Miis so that I can play as a certain Nintendo of America higher-up), but I don't think it would be quite as centralized as it is in Mario Kart, even with customizable movesets . Sure, customizability would make Miis more prevalent than not, but I feel that people exaggerate a bit. One may want to use their funny Mii, but they may prefer to play as some other character because they're better with them, or they prefer their playstyle. A decision that isn't nearly as present in Mario Kart in terms of characters.
All of this aside though, I don't think Miis should have customizable movesets, but not for the potential for over-saturation online. This is more for just general support of Miis I suppose.
 

CalumG

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And to make Hitler Miis.



The thing with Mario Kart Wii and 7 though is that the characters, Miis included, have little differences aside from their weight and what vehicles they can use. The only difference are slight stat-boosts that really only make a significant difference in Time Trials. So to many people there isn't much reason to use, for example, Wario over your heavy weight Mii because they have no clear differences. The reason to not use Miis comes solely from preferring Wario as character over your Mii.
Smash Bros is very different in this regard though. The characters are significantly different from one another. Even with customizable movesets, the Miis would still be their own character with a distinct moveset that may or may not appeal to someone. Sure, people would still be going into matches as Hitler or Peter Griffin to be "funny" (even I admit to wanting Miis so that I can play as a certain Nintendo of America higher-up), but I don't think it would be quite as centralized as it is in Mario Kart, even with customizable movesets . Sure, customizability would make Miis more prevalent than not, but I feel that people exaggerate a bit. One may want to use their funny Mii, but they may prefer to play as some other character because they're better with them, or they prefer their playstyle. A decision that isn't nearly as present in Mario Kart in terms of characters.
All of this aside though, I don't think Miis should have customizable movesets, but not for the potential for over-saturation online. This is more for just general support of Miis I suppose.
The problem comes down to how customizable characters actually are. If it's something to do with being able to map all the characters moves to different buttons, or even to change the direction and knockback of moves, that'd work just fine. However, BluePikmin's idea of Mii's being exclusively customizable, and having "hundreds of moves to choose from"? However you spin it, that's a massive advantage in Mii's favour. Why play as Mario when you can play as a Mii with a moveset very close to Mario's (only further tweaked to suit your own playstyle)? Why play as Link when you can give your Mii a sword and give it similar combo-ing abilities to Link?

It comes down to how customizable things are, but I can't see any situation where Smash would benefit from Mii's being the sole customizable character.
 

Louie G.

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I say Miis should be customizable, but only in appearance and maybe stats (depending on how tall or heavy your Mii is). This is how I always imagined Miis working.
 

shrooby

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The problem comes down to how customizable characters actually are. If it's something to do with being able to map all the characters moves to different buttons, or even to change the direction and knockback of moves, that'd work just fine. However, BluePikmin's idea of Mii's being exclusively customizable, and having "hundreds of moves to choose from"? However you spin it, that's a massive advantage in Mii's favour. Why play as Mario when you can play as a Mii with a moveset very close to Mario's (only further tweaked to suit your own playstyle)? Why play as Link when you can give your Mii a sword and give it similar combo-ing abilities to Link?

It comes down to how customizable things are, but I can't see any situation where Smash would benefit from Mii's being the sole customizable character.
But this is assuming that Miis would have access to attacks that act like a majority of Mario/Links moves. Sure, you'd probably be able to have Mii use a sword in reference to the minigame in Wii Sports Resort, and one of Miis neutral-airs would probably be a generic sex-kick like Mario or Samus, but I don't think Sakurai would give the Miis all of the moves that make Link Link, or make Captain Falcon Captain Falcon, for example. Each character, including Mii and everything you could do with it, would still feel unique.
But I'm under the impression that each attack slot would have maybe three different attacks to choose from. I personally don't like that much customizabilty, so I definitely don't agree with agree having hundreds to choose from. With so many options I would find it too stressful.
 

?????????????

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Thanks for the comments! Since I JUST uploaded a new roster to my channel yesterday, I probably won't upload this one immediately, but I think it's my favorite one I've done so far.

I was originally thinking of bumping up to 50, but honestly...I couldn't think of 50 characters I could fully justify in my head. I went with 48, and added a Random and Custom (even though we have no idea what that will be like) to make the roster aesthetically pleasing.

Ultimately, I want to keep "no cuts" in this roster, even though cuts are probable in the actual game.

I get comments for Bowser Jr. over Paper Mario and Dixie over K. Rool, and they make sense, but they're out of personal preference (especially K. Rool over Dixie), and I don't expect more than one new DK character (though it could be possible).

Of course, I added back Tetra, the character I cut initially, and I FINALLY added Shulk, which I've always wanted to do.

Traditionally, after that point, I would have added Krystal or Isaac. However, I still don't think Star Fox needs more than 3 representatives in SSB. Looking at the pre-existing series I COULD add characters to, I thought Kid Icarus made the most sense, more than another Star Fox, F-Zero, or a fourth DK (since I already added to Mario, Pokemon, Zelda, DK, Fire Emblem, and Metroid). As for Isaac...he would be totally awesome in SSB, but I think Shulk is filling the kind of "role" that he would; I would see it as excessive.

As for the choice of Medusa...I think Medusa does a lot more to broaden the spectrum of the series. Like Palutena, she's a recurring character of the series, and has just as much moveset potential (I would argue more) than Palutena. I also think it makes a lot more sense from a character standpoint; Medusa causes mayhem on her own and actively participates in battle, while Palutena's main line of fighting is sending out Pit, so I think Pit on his own is enough to represent "that side" of the Kid Icarus world, while Medusa broadens the representation out. I like Hades a lot too, and I think he would be the most fun to play as, but Medusa has a recurring role in the series, and I think adding her would create a "parallel" to the representation (Pit works under Palutena, Medusa works under Hades).

However, I completely forgot that Palutena is the titular character of the series in Japan. It would be like picking Ganondorf over Zelda to represent the "Legend of Zelda" series in that respect. Hm... what do you guys think? Is Medusa viable as the second Kid Icarus character, or is Palutena REALLY that much more obvious? I'll take it into serious consideration this time.

The other idea I put into consideration was another "surprise" character, since I don't have one of my own. Ultimately though, I made the choice that Villager and Wii Fit Trainer were enough in that department, and with the addition of Shulk, the roster has enough miscellaneous newcomers (Villager, Wii Fit Trainer, Little Mac, Shulk, AND Takamaru). If I did this, my choice would be Muddy Mole.
 

CalumG

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I'm gonna stick with my A+ 10/10 idea of having Mii's as the generic characters you beat up in Multi-Man, to replace the Alloys/Wireframes/Polygons. Mii's get repped, people get to kick the crap out of a never-ending spawn of their friends and family (and Justin Bieber), and there's none of the mess involved with making Mii's playable.
 

Louie G.

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Thanks for the comments! Since I JUST uploaded a new roster to my channel yesterday, I probably won't upload this one immediately, but I think it's my favorite one I've done so far.

I was originally thinking of bumping up to 50, but honestly...I couldn't think of 50 characters I could fully justify in my head. I went with 48, and added a Random and Custom (even though we have no idea what that will be like) to make the roster aesthetically pleasing.

Ultimately, I want to keep "no cuts" in this roster, even though cuts are probable in the actual game.

I get comments for Bowser Jr. over Paper Mario and Dixie over K. Rool, and they make sense, but they're out of personal preference (especially K. Rool over Dixie), and I don't expect more than one new DK character (though it could be possible).

Of course, I added back Tetra, the character I cut initially, and I FINALLY added Shulk, which I've always wanted to do.

Traditionally, after that point, I would have added Krystal or Isaac. However, I still don't think Star Fox needs more than 3 representatives in SSB. Looking at the pre-existing series I COULD add characters to, I thought Kid Icarus made the most sense, more than another Star Fox, F-Zero, or a fourth DK (since I already added to Mario, Pokemon, Zelda, DK, and Metroid). As for Isaac...he would be totally awesome in SSB, but I think Shulk is filling the kind of "role" that he would; I would see it as excessive.

As for the choice of Medusa...I think Medusa does a lot more to broaden the spectrum of the series. Like Palutena, she's a recurring character of the series, and has just as much moveset potential (I would argue more) than Palutena. I also think it makes a lot more sense from a character standpoint; Medusa causes mayhem on her own and actively participates in battle, while Palutena's main line of fighting is sending out Pit, so I think Pit on his own is enough to represent "that side" of the Kid Icarus world, while Medusa broadens the representation out. I like Hades a lot too, and I think he would be the most fun to play as, but Medusa has a recurring role in the series, and I think adding her would create a "parallel" to the representation (Pit works under Palutena, Medusa works under Hades).

However, I completely forgot that Palutena is the titular character of the series in Japan. It would be like picking Ganondorf over Zelda to represent the "Legend of Zelda" series in that respect. Hm... what do you guys think? Is Medusa viable as the second Kid Icarus character, or is Palutena REALLY that much more obvious? I'll take it into serious consideration this time.

The other idea I put into consideration was another "surprise" character, since I don't have one of my own. Ultimately though, I made the choice that Villager and Wii Fit Trainer were enough in that department, and with the addition of Shulk, the roster has enough miscellaneous newcomers (Villager, Wii Fit Trainer, Little Mac, Shulk, AND Takamaru). If I did this, my choice would be Muddy Mole.
Great explanations.
I do think Palutena is a lot more obvious and probable though, so if you change anything, make it that.
 

Arcadenik

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I don't have time to search for Google images to create a roster on MS Paint... but here is my description of my current SSB4 roster.

Column 1 - Marioverse I
Mario
Luigi
Peach
Toad
Bowser

Column 2 - Marioverse II
Donkey Kong
Diddy Kong
Dixie Kong
Yoshi
Wario

Column 3 - Zeldaverse
Link
Zelda
Ganondorf (Wind Waker version)
Impa
Tingle

Column 4 - Famicom Disk System
Samus / Zero Suit Samus
Ridley
Pit
Palutena
Takamaru

Column 5 - Famicom
Mr. Game & Watch (the odd one out)
R.O.B.
Duck Hunt Dog
Ice Climbers
Little Mac

Column 6 - Other Nintendo Systems
Captain Falcon (SNES)
Villager (N64)
Olimar (GCN)
Wii Fit Trainer (Wii)
Dillon (3DS)

Column 7 - Kirby & Star Fox
Kirby
Meta Knight
King Dedede
Fox
Wolf

Column 8 - Pokemon
Pikachu
Jigglypuff
Mewtwo
Pokemon Trainer Gold (Chikorita, Quilava, Feraligatr)
Zoroark

Column 9 - Nintendo RPGs
Marth
Chrom
Ness
Lucas
Shulk

Column 10 - Third-Party
Mii (the odd one out)
Pac-Man
Mega Man
Sonic
Random
 

N3ON

Gone Exploring
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Traditionally, after that point, I would have added Krystal or Isaac. However, I still don't think Star Fox needs more than 3 representatives in SSB. Looking at the pre-existing series I COULD add characters to, I thought Kid Icarus made the most sense, more than another Star Fox, F-Zero, or a fourth DK (since I already added to Mario, Pokemon, Zelda, DK, Fire Emblem, and Metroid). As for Isaac...he would be totally awesome in SSB, but I think Shulk is filling the kind of "role" that he would; I would see it as excessive.
Not that Shulk is a bad choice, but what was your reasoning for including him over Isaac? Even though his impact is more recent, the normal precedent is for Sakurai to include the Nintendo series that have left the biggest impacts and/or had the most popularity, of which Golden Sun definitely eclipses Xenoblade as a whole, both in terms of number of games and game-by-game impact, in addition to having a character with longevity as far as popularity goes, whereas, sure, Shulk's popularity was at its peak around when Sakurai was compiling the roster, which is a definite point in his favour, but his vocal demand is already waning, which Sakurai might've taken into account.

As for the choice of Medusa...I think Medusa does a lot more to broaden the spectrum of the series. Like Palutena, she's a recurring character of the series, and has just as much moveset potential (I would argue more) than Palutena. I also think it makes a lot more sense from a character standpoint; Medusa causes mayhem on her own and actively participates in battle, while Palutena's main line of fighting is sending out Pit, so I think Pit on his own is enough to represent "that side" of the Kid Icarus world, while Medusa broadens the representation out. I like Hades a lot too, and I think he would be the most fun to play as, but Medusa has a recurring role in the series, and I think adding her would create a "parallel" to the representation (Pit works under Palutena, Medusa works under Hades).

However, I completely forgot that Palutena is the titular character of the series in Japan. It would be like picking Ganondorf over Zelda to represent the "Legend of Zelda" series in that respect. Hm... what do you guys think? Is Medusa viable as the second Kid Icarus character, or is Palutena REALLY that much more obvious? I'll take it into serious consideration this time.
I think in addition to Palutena being the titular character of the series in Japan, and having a noticeably larger amount of popularity, the person who is making the roster this time is also the person who made Palutena the clear-cut secondary character of the series, even going so far as to include her in Smash last time in a unique role, while relegating the other to a Zant-like status. Personally I think the choice is quite clear.
 

God Robert's Cousin

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I don't have time to search for Google images to create a roster on MS Paint... but here is my description of my current SSB4 roster.
Use the roster maker program. It takes no time at all and pretty much everyone else on the site uses it. I really hate seeing people post these "list rosters" when they're a slow read and take up a bunch of room. Collapsing them would be courteous at the very least.

Also Johto Pokemon Trainer instead of Red please god no.
 
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