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Roster Prediction Discussion Thread

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Reznor

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all this talk about crossovers makes me want a Luigi's mansion type game where you catch ghost pokemon
 

8-peacock-8

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It is finished, Samus and Wii Fit Trainer both were glowing before their final smash.
Two completely different characters doing their respective final smashes with everything added in does not mean that another characters is ready you know.

Honestly, i was just listing the possibilities for the rocket Gyroid.
 

Wyoming

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My roster. I had a few ideas that were cut and I'll explain them after you see this image!

http://img706.imageshack.us/img706/2435/atu0.png

Lucario's placement on the roster makes no sense, but that's because of many roster changes. He's next to Mewtwo at least.

R.O.B is there since it's basically a row of 'support Mario/WarioWare characters'. He appeared in Mario Kart DS so I figured he could be there. He was originally on Little Mac's spot until I decided to put the fighter in. If I had stuck with my original plan, Dr. Mario would be below Paper Mario with Yoshi and Wario going down a peg, with R.O.B taking over Little Mac's spot who I didn't even put in there originally.


Pokémon Trainer is still there, just in the shape of the recent generation female trainer. I figured that Kanto, Hoenn and Kalos reps is a good spread amongst the Pokémon world in Smash.

Yes I like Krystal, sue me!

The row goes like this: Support Mario characters, Mario, DK, Zelda, Metroid/Kid Icarus, Kirby (+Olimar), Star Fox, Pokémon, stand-alone characters that are veterans, Fire Emblem (+ Villager), Retro/Other, Third Party.

The red squares are for the unlockable veteran characters. The yellow lines represent unlockable new characters. As you can see, almost every Melee veteran (with the exception of Ganondorf) are starting characters. Dedede now becomes a secret character because I figured it was a good fit. Likewise for Lucas

That's 47 characters with 20 of them being secret characters. I'm happy with those numbers!
 

Opossum

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My roster. I had a few ideas that were cut and I'll explain them after you see this image!

http://imageshack.us/photo/my-images/838/7mn6.png/

Lucario's placement on the roster makes no sense, but that's because I intended for Roy to be there but then I figured, four Fire Emblem swordsmen? Overkill and no need. He's next to Mewtwo however so it's not so bad.

R.O.B is there since it's basically a row of 'support Mario/WarioWare characters'. He appeared in Mario Kart DS so I figured he could be there. He was originally on Little Mac's spot until I decided to put the fighter in. If I had stuck with my original plan, Dr. Mario would be below Paper Mario with Wario and Ashley going down a peg, with R.O.B taking over Little Mac's spot who I didn't even put in there originally.

But BEFORE Little Mac, there was Samurai Goroh. That would have meant that Yoshi would be in Wario's current position with him and Ashley following suit below him. Falcon's row would have been between Pikachu and Marth's. R.O.B would be in Mac's position.

No Lucas, but someone had to go unfortunately...
Pokémon Trainer is still there, just in the shape of the recent generation female trainer. I figured that Kanto, Hoenn and Kalos reps is a good spread amongst the Pokémon world in Smash.

Yes I like Krystal, sue me!

The row goes like this: Support Mario characters, Mario, DK, Zelda, Metroid/Kid Icarus, stand-alone characters that are veterans, Kirby (+Villager), Star Fox, Pokémon, Fire Emblem (+ Lucario), Retro/Other, Third Party.

The red squares are for the unlockable veteran characters. The yellow lines represent unlockable new characters. As you can see, almost every Melee veteran (with the exception of Ganondorf) are starting characters. Dedede now becomes a secret character because I figured it was a good fit.

That's 47 characters with 20 of them being secret characters. I'm happy with those numbers!

I can't see the roster for some reason.

EDIT: Nevermind. Hurray for URL manipulation!
 

Wyoming

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On second thought, I should have replaced Ashley with Lucas, move Yoshi to Wario's spot which drops him a square and have Falcon lead his row of Ness, Lucas and Olimar between Pikachu and Marth. Oh well, I do like Ashley so why not? Albeit it's more realistic to see Lucas than her! :p
 

FalKoopa

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On second thought, I should have replaced Ashley with Lucas, move Yoshi to Wario's spot which drops him a square and have Falcon lead his row of Ness, Lucas and Olimar between Pikachu and Marth. Oh well, I do like Ashley so why not? Albeit it's more realistic to see Lucas than her! :p
I think you should. Despite being an Ashley fan, I don't see Wario series getting another rep.
 

FalKoopa

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Reading the article, I realized it's not confirmed to be a Pokémon crossover. Though I agree it does seem very likely to be Pokémon.
 

TheLastJinjo

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Even though I knew about a while back, no SSE styled adventure is the MOST devastating thing about this game :mad: :grrr: :( :sadeyes: :crazy: :cry: :crying: :evil:
 

Swamp Sensei

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Even though I knew about a while back, no SSE styled adventure is the MOST devastating thing about this game :mad: :grrr: :( :sadeyes: :crazy: :cry: :crying: :evil:
Huh...

Most people like that there is no SSE. It means we have space for other things. Like characters....
 
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Space was never really an issue.

The issue was time spent. No new SSE like Adventure frees up time to work on characters.
And possibly reduce the need for a dual-layered disc for Wii U like Brawl had.
 

Swamp Sensei

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Yeah, that's not really what I'm talking about.
It shows more of the character's personalities' than SSE ever did.

The characters weren't the characters we loved. They were some weird emotionless version of themselves...
 

N3ON

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We'll probably get some sort of cutscenes in SSB4 apart from the newcomer videos, and whatever the intro might be, just probably not as frequent as the SSE ones.
 

Rebellious Treecko

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Even though I knew about a while back, no SSE styled adventure is the MOST devastating thing about this game :mad: :grrr: :( :sadeyes: :crazy: :cry: :crying: :evil:
Ah, Noah. Always the exaggerator with the emoticons. I did love the SSE, despite its flaws, but I won't miss it too much for some reason. I hope the new adventure mode is at least like Melee's, but longer.

A typical Wii U disc can hold over 25 GB per layer, using only a single layer you can store all of the data in Brawl 3 times over easily.
Daayum. That's gonna be a lot of free space.

Hopefully they won't crappily compress the data like on Brawl's disk. I heard articles say they wouldn't have even needed a dual-layer disk if not for that.
 

TheLastJinjo

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Ah, Noah. Always the exaggerator with the emoticons. I did love the SSE, despite its flaws, but I won't miss it too much for some reason. I hope the new adventure mode is at least like Melee's, but longer.
The Adventure mode in Melee was actually really lazy, in fact most of the stages were stages from the normal game.
 

FlareHabanero

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Yes, worrying about data problems for the Wii U version is a complete joke. Even the 3DS version could at least store the same amount of data Brawl had if a 8 GB game card is used, and even then you could squeeze in about the same amount of content for a 4 GB game card if you remove the unnecessary padding and fixed the faulty file formatting.
 

N3ON

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The Adventure mode in Melee was actually really lazy, in fact most of the stages were stages from the normal game.
It was pretty good for an optional extra mode in a fighting game at that time (that didn't get nearly as much attention as Brawl's adventure mode). Sure it got pretty repetitive after multiple playthroughs, but with the different worlds and unique enemies, it felt a lot more like what I picture an Adventure mode in a Nintendo crossover to be, traversing multiple established Nintendo universes. It just needed to get expanded a bit (but for the time was perfectly adequate), unfortunately Brawl sort of went in the wrong direction with that...
 

TheLastJinjo

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:mario2: :bowser2: :yoshi2: had their personalities butchered.

:popo: :jigglypuff: :gw: :olimar: :toonlink: :sonic: :wolf: had none whatsoever.
Yeah, the only flaw with what you said is that it simply isn't true at all. With the exception of Mario and the 3 secret ones.

Eh, I think you're exaggerating, really.

Except for Mario and few others, most of the characters were not that bad.
Missed opportunities was a problem, but there was nothing wrong with the cut scenes, they were epic and I loved the way Nintendo characters interacted with each other and did epic things. It's just going to be disappointing seeing new characters and wondering what it could have been like if they were in it. Not to mention it seems like a step backwards.

But, if it means more characters and content than I'm fully in favor of not prioritizing it.

It was pretty good for an optional extra mode in a fighting game at that time (that didn't get nearly as much attention as Brawl's adventure mode). Sure it got pretty repetitive after multiple playthroughs, but with the different worlds and unique enemies, it felt a lot more like what I picture an Adventure mode in a Nintendo crossover to be, traversing multiple established Nintendo universes. It just needed to get expanded a bit (but for the time was perfectly adequate), unfortunately Brawl sort of went in the wrong direction with that...
If you have the characters that's what matters. That's what made it better. It focused more on the characters we loved and less on their locations. And they went through pretty neat places.
Nintendo characters in a Smash Universe fighting an ultimate evil together.
 

Rebellious Treecko

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:mario2: :bowser2: :yoshi2: had their personalities butchered.

:popo: :jigglypuff: :gw: :olimar: :toonlink: :sonic: :wolf: had none whatsoever.
To be fair, G&W isn't really "meant" to have emotion, Toon Link, Jigglypuff, and Wolf don't even play a role in the SSE story, Sonic only appears at the last second, and Olimar doesn't show much emotion in the Pikmin games, either. (aside from a rare shocked expression where his eyes bulge out)

The Ice Climbers show nervousness when Meta Knight fights Lucario, and show annoyance when Meta Knight "races" them up the mountain. Sonic also shows some upbeat emotion during the few seconds he has in the story.
 

TheLastJinjo

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To be fair, G&W isn't really "meant" to have emotion, Toon Link, Jigglypuff, and Wolf don't even play a role in the SSE story, Sonic only appears at the last second, and Olimar doesn't show much emotion in the Pikmin games, either. (aside from a rare shocked expression where his eyes bulge out)
Like I said, they show emotions and character, just missed opportunities.
 
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