Lol, not happening. Especially not for the characters on your roster.
Subjective.
Because Shulk is hardly even important and Pokemon Trainer IS.
You play Pokemon for the Pokemon, not the trainer. It's why is the game called "Pokemon" not "Pokemon Trainer" or "Gotta catch em all"
Uh, no. That is NOT how it works. If anything it's the other way around. Sakurai does not remove characters because they take long to develop. You know it takes a long time to develop 3 Kirby characters. How does that make them low priority. Same goes for Zelda and Sheik. Characters being integrated into one does not make you low priority either. They are each individual characters just like everyone else. Again, if anything that makes them higher priority.
Zelda/Shiek makes sense as a transformation, and doesn't take as much work as 3 characters together. You can add the 3 Pokemon Trainer Pokemon as seperate characters and it would be easier, and it would still make sense. Also, I never talked about priority.
How is 3 characters equal to 4 characters? Last time I checked you couldn't play as the Trainer himself. And again even if they are together as one slot, they are still 3 characters not 1. Even if it was 1 character your idea of characters being low priority because they take long to develop is proposterous. Let alone the idea that because 3 characters take as long to develop as any other character it makes them low priority. I guess Ike, King Dedede, and Captain Falcon should be low priority. Because it takes so long to develop all of them.
3 characters as one =/= 3 slots, time wise. Sakurai said himself that adding characters to Smash is not addition, rather, its multiplication. If that is indeed true, you can think of more than one character in a slot as
exponential. Balance has been discussed before, and its not easy to do such a thing with a character like this. It takes alot of time.
I will use Zelda/Shiek as a comparison. When balancing the roster, this is the process it must take:
- Zelda by herself
- Shiek by herself
- Zelda/Shiek by themselves
- Zelda against everyone
- Shiek against everyone
- Zelda/Shiek together against everyone.
Now, Pokemon Trainer:
- Charizard by himself
- Squirtle by himself
- Ivysaur by himself
- Charizard/Squirtle against everyone
- Charizard/Ivysaur against everyone
- Ivysaur/Squirtle against everyone
- Charizard/Ivysaur/Squirtle with themselves
- Charizard against everyone
- Squirtle against everyone
- Ivysaur against everyone
- Charizard/Squirtle against everyone
- Charizard/Ivysaur against everyone
- Ivysaur/Squirtle against everyone
- Charizard/Ivysaur/Squirtle against everyone
So, Zelda/Shiek is 6 steps, Pokemon Trainer is 14. Zelda/Shiek was a new concept when introduced in Melee, so it fit well. We haven't seen Zelda without a Shiek transformation, so we dont know how it would work. Pokemon can exist without a trainer, as seen with every other pokemon in Smash, which is what i was trying to accomplish with Charizard in the roster.
While the idea of Pokemon Trainer wasn't bad, it was poorly executed. The whole concept of him wasn't well recieved either, with the stamina mechanic and the weaknesses mechanic. The pokemon were fairly underpowered to make up for their variety of moves, but it was unsatisfying to play as.
I guess we should just take the time away in developing newcomers so that this one slot can be created. thats pretty exciting