And ofc them being partially programmed to the extent they were means something. It means Sakurai wanted them playable, it means out of all the characters Sakurai went through under consideration, they were among the 46 characters Sakurai thought should be included the most. It means Sakurai likely had a playstyle and moveset fleshed out for all of them (as that comes before actual programming) which is more than can be said for any character not on the roster or in the Forbidden 7. It means Sakurai might return to them later, many of the existing characters were ones Sakurai previously attempted to include.
The seven characters weren't developed for kicks. Here's my response:
The roster was finalized in 2006 and the game was released in 2008. It's far more likely that they did preliminary development for these characters, with Roy and Mewtwo getting the farthest, but they were ultimately cut before or when the roster was finalized.
I have never claimed they weren't planned before. But there is no reason to assume they would have made any of these characters with more time. Ultimately, they decided not to have these characters in the game. A roster finalization a full year before the game's release is completely reasonable.
If we don't take Sakurai at his word, then there really is no point in parsing his words over for "no cuts in the game so far" or taking any of his interviews seriously. Of course, things may differ from what he says and what actually happens, but that can be any statement from any game creator. We got to go on what the say because that can be agreed upon because it's published or reported. If we try to speculate on what we think actually happened rather than his statement, everyone will spin the data to reach their own conclusions.
I'll agree with you that they made it farther than other characters not among that list. That's never been in dispute. But speculating other wise just confirms each of their own biases. We don't know how they go about development, and how far in development this was.
The Melee Veterans are very different than the other members of the forbidden 7, because they are not concepts like the Villager or Bowser was in 64. They are previous established characters whose concept don't need revisiting like the Villager because they are already in Melee. If the melee veterans are going to be in the game, it's by their own merits.
What troubles me about the forbidden 7 is that people use it selectively to confirm their own biases. Not many use the forbidden 7 data for Dixie, Plusle and Minum, Toon Sheik, Dr. Mario, and Toon Zelda to argue for their inclusion to my knowledge. At least, not to extent of Mewtwo or Roy. They didn't make it as far along as Mewtwo or Roy, but logically, all these characters should at least have some chance by the logic of the forbidden 7. But people would rather use the forbidden 7 data to just confirm the characters they want in. If someone argued all 7 for Smash 4, I wouldn't necessarily agree with it but I'd definitely support their logic.
There arguments to be made for Roy being in the next Smash. And some of them have convinced me; I now consider him very possible should there be DLC (depends on what their strategy for DLC is). But none of them have been from arguing that he has a game file hidden on the disk.
I think we probably won't ever agree and I don't want this argument to take over the thread. But I'm willing to concede that all of the non veterans of the forbidden 7 have a better chance that I have predicted previously. If Roy is in the next Smash and it's not at the expense of an Awakening rep, Marth, Ike, I'll actually probably be a little happy. I havent played him since Melee. I'd probably like him better if I had played his game, but such is life.
My last post, pages ago, the pictures didn't work, but I got help from another user: Thanks!
So here's my new prediction roster, with the bottom row being potential DLC:
And here's my dream roster (that will never ever happen!):
I agree that the Unova trainer is a good choice. I usually include her own my roster as well and use the same rotation. I think the Generation V starters have been the best overall (between all three) since the original.
I think it's possible that Sakurai might revisit the dual character of Diddy and Dixie.He did say multi-person combatants like the ice climbers, so perhaps he means there are others. Speaking of which, he mentioned ice climbers in an interview so they should probably be on the roster/
Takamaru, Little Mac, Ridely, Palutena, and Isaac are good choices. People don't like to predict Krystal and four Star Fox Reps, but I'm inclined to think the direction they will go.I can't think of Tom Nook having a moveset based on his appearances in the game like the villager, so I don't think he's as likely.
Ghirahim is not my ideal Zelda choice. I'd rather have a reoccurring character like Tingle as a member of the roster than a one-off villain, and that reoccurring part give them a better chance.
That's a lot of DLC characters however. I can't see the generation 1 trainer being DLC, as he might be too hard to develop. I don't see Tails either because Sega I don't see Sega getting two reps their third party counterparts.