Such a polite man! Yes, I shall post my moveset now.
[collapse="APC99's Homemade Pac-Man Moveset!)"]
Jab: Shockwave Punches. Pac-Man punches twice with alternating hands, and then with a blow that sends a shockwave forward.
F-Tilt: Chomp. Pac-Man chomps forward. This move can deal combos, similar to Fox and Captain Falcon’s jab, with never-ending chomping as long as you mash the button.
U-Tilt: Dig Dug. He lifts up a Pooka into the air as it inflates and explodes above him. Occasionally he’ll pull out a Fygar, which will breathe fire as it inflates.
D-Tilt: Blazing Kick. Pac-Man performs Lee Chaolan’s Blazing Kick from Tekken, with fiery blasts surrounding his leg as he performs it.
Dash Attack: Pac-Mode. Pac-Man chomps forward as you are now in Pac-Mode. This means, like the game, you can input to a side to change direction, and you chomp neverendingly. The only way to escape Pac-Mode is to either hit a ledge or input another move (jump, special, grab, etc.).
N-Air: Enemies. the 4 Ghosts (Inky, Blinky, Pinky and Clyde) materialize around him in a defensive barrier and then spread out in separate directions, similar to Leaf Shield from MM2.
F-Air: Flip Kick. Pac-Man performs his Flip Kick from the Pac-Man World series.
B-Air: Pac and Pal. Pac-Man spins around as a card from Pac & Pal appears and he chomps it as it begins to spin around continuously in the spot it was generated in for about 5 seconds.
U-Air: Rally-X. He spins in the air as a Rally-X car appears and drives straight into the sky above Pac-Man.
D-Air: Super Ball. Pac-Man retracts his arms & legs and enters his Super Ball Form, he bounces downwards like a meteor smash but now can bounce off of platforms or footstool immediately as well as do aerials to stop his form. If you input this again while in Super Ball Form, Pac-Man can now roll across the stage and chomp. This too, can easily be reverted back to normal using another input.
F-Smash: Demon Fang. Like the classic move in Tales of Symphonia, Pac-Man slams his fist into the ground as a shock wave travels through the ground.
U-Smash: Uppercut. Pac-Man performs his infamous uppercut.
D-Smash: Super Pac-Dot Shoot. Pac-Man spins around as he releases Pac-Dots all around him.
Grab: Hungry Bite. Pac-Man lunges forward with an arm and a primed mouth, as he pulls the opponent into his mouth.
Pummel: Quick Crunch. He continually chomps the opponent.
F-Throw: Pac-Dot Shoot. Pac-Man pushes the opponent forward as several Pac-Dots follow after them.
B-Throw: Xevious. Pac-Man throws the Xevious Ship with the opponent on it as the ship blasts them with lasers.
U-Throw: Wind Bullet. Pac-Man pulls out Klonoa’s Wind Ring and uses it to push the opponent upwards with a gust of wind.
D-Throw: Galaxian. Pac-Man waves his hand as the Galaxian Flagship pixelates onto the screen and blasts a laser down onto the opponent.
N-Special: Pac-Dot. Pac-Man pulls out his pellet container and eats a Pac-Dot. This Pac-Dot can have random effects on Pac-Man, including:
- Mega Pellet: Pac-Man burps out the pac-dot as it grows into a Mega Pellet and is now thrown at an angle like Mega Man’s Metal Blade. It ricochets off platforms, shields, opponents or items twice before it falls helplessly and fades away.
- Cherry: This heals 5% of Pac-Man’s damage as he rubs his stomach and enjoys the well-deserved taste of a cherry.
- Accidental Eyeballs: He’ll burp out a pair of eyes as it materializes into one of the 4 ghosts. They fly forward until they hit off-stage. Only difference between ghosts is the hitboxes; Clyde’s is a lot bigger than the others.
- Cyan Pill: Pac-Man will gain a duplicate copy that lasts for 7 seconds as it does everything Pac-Man does, but reversed.
- Metal Pac: Pac-Man gains the effects of a Metal Box.
- Shrink Pellet: Pac-Man will accidentally shrink in size as if a Poison Mushroom hit him.
- Red Ribbon: When Pac-Man dashes, a trail of red energy follows him that deals damage for a limited time.
- Electro-Shock: Pac-Man releases a blast of electricity from his palms that stuns opponents.
Although this move has a bit of start-up lag, it’s results allow it to have a variety of attacks to make sure he has balanced gameplay.
F-Special: Rev Roll. Pac-Man dashes forward similarly to Squirtle’s Forward Special, allowing him to be more maneuverable than other rev attacks by other characters.
U-Special: Pac-Chain. A trail of dots (about 5) appear in whatever formation you tilt the control stick. Pac-Man follows these dots and then enters helpless, hoping you reach a platform or ledge.
D-Special: Butt Bounce. Pac-Man bounces down using his butt, and can bounce back upwards 3 times before the move ends.
Final Smash: Super Pac-Man. Pac-Man swallows a Power Pellet as he increases in size and becomes the original arcade sprite of Pac-Man, except bigger. All opponents assume a blue shade as Pac-Man is invincible and can now go multi-directional and chomp them, landing an instant KO. [/collapse]
The reason Pac-Man uses other Namco-Bandai arcade games as move references, as well as other Namco references, is because he is, essentially, the arcade rep. With several other games, Pac-Man can represent the history of video games itself. Although R.O.B. doesn't use other abilities, how does that mean Pac-Man shouldn't? Is it against some rule that characters have to use moves originating from them? Besides, Pac-Man HAS used several of these before. In Pac and Pal, Pac-Man can use the Galaxian Flagship and Rally-X Car. In his crossovers with Mario Kart, Pac-Man uses a Pooka from Dig Dug. Pac-Man was a character in a Tekken game, and has ties to Klonoa and SoulCalibur. So, just for you guys, I've also prepared "spare" moves to show that Pac-Man is possible without such moves.
[collapse="APC99's Spare Replacement Moves (for a non-Namco referencing moveset)"]
D-Throw: Pac-Man body slams the opponent under the effects of a Power Stomp.
U-Throw: Pac-Man jumps as a B-Doing appears below him and he bounces upward with the opponent, spinning in their face.
B-Throw: Pac-Man goes into Pac-Mode and pushes the opponent backwards with his incessant chomping.
U-Tilt: Pac-Man breathes icy cold breath above him, like in Pac and Pal, as it freezes opponents above him.
F-Smash: Pac-Man releases several tiny Pac-Men (from Pac and Pal) as they home in on the opponent and bite a few times before “dying”.
U-Air: Pac-Man does a spin similar to Kirby, but it ends with him burping eyeballs upwards.
D-Tilt: Pac-Man throws a cherry which bounces up and down in an arc in front of him. [/collapse]