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Roster Prediction Discussion Thread

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Rebellious Treecko

Smash Hero
Joined
May 15, 2013
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5,163
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Edge of Existence
If grovyle got in as a pokeball and made a mystery dungeon reference my life would be completed.
"I have no quarrel with you, but I must fulfill my role in Smash as an assist character and beat the **** out of anyone who gets in my way" *Dan Green's voice

----

An Assist Trophy would be better since it's not a generic Pokemon, but rather a talking Pokemon from a spin-off game where there are no Pokeballs.

Other than that, AT Pokemon characters should be humans, like Prof Oak, a Pokemon Ranger, or Todd riding the Zero-One from Pokemon Snap.

Todd's kinda a stretch though, since I'm pretty sure he originated in the Pokemon anime instead of a game.

-----
 

TheLastJinjo

Banned via Warnings
Joined
May 30, 2013
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9,220
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Luigi
I still think we could get Lip and Takamaru. It seems unfair to have to wait for the next Smash to spotlight either of them.
 

Hotfeet444

Smash Master
Joined
Jun 16, 2013
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3,684
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In an Endless Spiral of Depression
NNID
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Alright, I just finished up the Isabelle moveset, here's the FULL version:



Isabelle:

Series: Animal Crossing

Standard A Combo: Sign Here Please (x2, 8% total) (Strikes with her clipboard twice)

Forward + A: Party Popper (11%) (Small-range projectile, hits with confetti)

Up + A: I almost Forgot! (10%) (Surprise emote appears above head to attack)

Down + A: Found a Shell! (9%) (Kneels down to pick up shell, attacks low)

Dash Attack: The perfect Spot! (Stops and places Loid on the ground, attacks low and knocks opponent upward)



Aerial Attacks:



Neutral A: Winter Joys (13%) (Dons her Winter Solstice Coat as snowy wind flies around her)

Forward + A: Still not unpacked (12%) (Drops a Cardboard Box in front of her, can meteor smash)

Up + A: Attention Residents! (10%) (Pulls out a microphone and releases soundwaves upwards)

Down + A: Improve my Wardrobe (9%) (Puts on a pair of boots for a short moment to drop towards the ground. Can OTG hit opponents to continue combos)

Backward + A: Raring to Go! (11%) (Throws out a stack of papers behind her to attack, short-range projectile, decent range attack)



Smash Attacks:



Forward Smash: Going to the Island (24%) (Kapp’n and his boat appear and Isabelle jumps aboard, dashing forward a short distance as Isabelle then jumps off)

Up Smash: Club LOL (22%) (DJ K.K. Appears and booms a burst of sound upward as Isabelle jumps up and down happily)

Down Smash: We’d like to say…WELCOME! (20%) (Isabelle and a pair of random resident animals will shout in three different directions, the bursts of sound doing damage)



Grab Attacks:



Grab: Isabelle grabs the opponent with an open paw

Pummel: Isabelle pokes the opponent with her Pen (2%)

Forward Throw: Isabelle pushes an office chair behind the opponent, which pushes them away (9%)

Up Throw: Isabelle uses her megaphone and lets out a loud blast of sound, bursting the opponent upwards (9%)

Down Throw: Isabelle gives the opponent a large stack of papers, which causes them to fall to the ground as she acts nervously (11%)

Back Throw: Isabelle spins the opponent around on an office chair, which sends them spiraling away. (11%)



Special Moves:



Standard B: Work Project (Isabelle’s main set-up move that works in two phases. The first B will set a small target on the ground, which will fall to the ground if used in the air. The second phase will drop a random project of random damage depending on how long the player holds the B button, much like Peacock’s Look out below from Skullgirls. The times are as follows:

0-1 seconds: Log Bench (7%)

2-4 seconds: Street Lamp (10%)

5-7 seconds: Jungle Gym (15%)

8-10 Seconds: Fountain (23%)

11-13 seconds: Lighthouse (26%)

14-15 seconds: Brewster’s Café (33%)



You can still attack with normals during the time you hold the B button, so you’re not a sitting duck during the move’s usage.)



Side + B: Town Tune (An altering attack that will let Isabelle create magical music not to attack the opponent as she sings. When you hold the B button during this attack, you can alter the key of the music by using the analog stick, which will make the music notes hit high or hit low, which makes it good at aerial countering and tripping up opponents. This move can be cancelled out of by using your shield or rolling/side-stepping. You can sing a total of 6 notes at once. 4% per note)



Up + B: Flagpole Jet (trying to change the flag, Isabelle will be shot up through the air as the flag comes down from a random villager’s assistance as she hangs onto the rope. Isabelle will not receive a helpless penalty for using this attack, but cannot use special moves until she lands again. 12% for contact on launch)



Down + B: Ordinance (A unique counter as the kind of effects the counter produces are completely at random. As an opponent attacks, Isabelle will hold out her pad and pen in front of her, and as the opponent attacks, the contract will be signed and Isabelle will gain a boost of a random kind for a short time, all of them based on the ordinances featured in New Leaf. They are as follows:

Early Bird Ordinance: Isabelle gets to jump higher and recover easier

Night Owl Ordinance: Isabelle gets to move faster and attack quicker

Make our Town Beautiful Ordinance: Isabelle’s attacks do more damage

Bell Bloom Ordinance: Available only in Coin Matches, allows Isabelle to knock twice the amount of coins out of opponents.)



Final Smash: We Grow together! (Isabelle’s final smash is almost instantaneous, as random villagers will rush in from both sides of the screen, which if they come into contact with opponents, will knock them onto the ground and stun them. They will gather around Isabelle as she plants a large sapling in the ground, clapping as the sapling grows into a gigantic tree, whose growth will throw the opponents up into the air, more than likely resulting in a KO. When the attack ends, the villagers run off-screen and the tree disappears. 50% total, large knockback)


Even threw in some artwork to go along with it.
 

Louie G.

Smash Hero
Joined
Aug 21, 2013
Messages
9,685
Location
Rhythm Heaven
Alright, I just finished up the Isabelle moveset, here's the FULL version:



Isabelle:

Series: Animal Crossing

Standard A Combo: Sign Here Please (x2, 8% total) (Strikes with her clipboard twice)

Forward + A: Party Popper (11%) (Small-range projectile, hits with confetti)

Up + A: I almost Forgot! (10%) (Surprise emote appears above head to attack)

Down + A: Found a Shell! (9%) (Kneels down to pick up shell, attacks low)

Dash Attack: The perfect Spot! (Stops and places Loid on the ground, attacks low and knocks opponent upward)



Aerial Attacks:



Neutral A: Winter Joys (13%) (Dons her Winter Solstice Coat as snowy wind flies around her)

Forward + A: Still not unpacked (12%) (Drops a Cardboard Box in front of her, can meteor smash)

Up + A: Attention Residents! (10%) (Pulls out a microphone and releases soundwaves upwards)

Down + A: Improve my Wardrobe (9%) (Puts on a pair of boots for a short moment to drop towards the ground. Can OTG hit opponents to continue combos)

Backward + A: Raring to Go! (11%) (Throws out a stack of papers behind her to attack, short-range projectile, decent range attack)



Smash Attacks:



Forward Smash: Going to the Island (24%) (Kapp’n and his boat appear and Isabelle jumps aboard, dashing forward a short distance as Isabelle then jumps off)

Up Smash: Club LOL (22%) (DJ K.K. Appears and booms a burst of sound upward as Isabelle jumps up and down happily)

Down Smash: We’d like to say…WELCOME! (20%) (Isabelle and a pair of random resident animals will shout in three different directions, the bursts of sound doing damage)



Grab Attacks:



Grab: Isabelle grabs the opponent with an open paw

Pummel: Isabelle pokes the opponent with her Pen (2%)

Forward Throw: Isabelle pushes an office chair behind the opponent, which pushes them away (9%)

Up Throw: Isabelle uses her megaphone and lets out a loud blast of sound, bursting the opponent upwards (9%)

Down Throw: Isabelle gives the opponent a large stack of papers, which causes them to fall to the ground as she acts nervously (11%)

Back Throw: Isabelle spins the opponent around on an office chair, which sends them spiraling away. (11%)



Special Moves:



Standard B: Work Project (Isabelle’s main set-up move that works in two phases. The first B will set a small target on the ground, which will fall to the ground if used in the air. The second phase will drop a random project of random damage depending on how long the player holds the B button, much like Peacock’s Look out below from Skullgirls. The times are as follows:

0-1 seconds: Log Bench (7%)

2-4 seconds: Street Lamp (10%)

5-7 seconds: Jungle Gym (15%)

8-10 Seconds: Fountain (23%)

11-13 seconds: Lighthouse (26%)

14-15 seconds: Brewster’s Café (33%)



You can still attack with normals during the time you hold the B button, so you’re not a sitting duck during the move’s usage.)



Side + B: Town Tune (An altering attack that will let Isabelle create magical music not to attack the opponent as she sings. When you hold the B button during this attack, you can alter the key of the music by using the analog stick, which will make the music notes hit high or hit low, which makes it good at aerial countering and tripping up opponents. This move can be cancelled out of by using your shield or rolling/side-stepping. You can sing a total of 6 notes at once. 4% per note)



Up + B: Flagpole Jet (trying to change the flag, Isabelle will be shot up through the air as the flag comes down from a random villager’s assistance as she hangs onto the rope. Isabelle will not receive a helpless penalty for using this attack, but cannot use special moves until she lands again. 12% for contact on launch)



Down + B: Ordinance (A unique counter as the kind of effects the counter produces are completely at random. As an opponent attacks, Isabelle will hold out her pad and pen in front of her, and as the opponent attacks, the contract will be signed and Isabelle will gain a boost of a random kind for a short time, all of them based on the ordinances featured in New Leaf. They are as follows:

Early Bird Ordinance: Isabelle gets to jump higher and recover easier

Night Owl Ordinance: Isabelle gets to move faster and attack quicker

Make our Town Beautiful Ordinance: Isabelle’s attacks do more damage

Bell Bloom Ordinance: Available only in Coin Matches, allows Isabelle to knock twice the amount of coins out of opponents.)



Final Smash: We Grow together! (Isabelle’s final smash is almost instantaneous, as random villagers will rush in from both sides of the screen, which if they come into contact with opponents, will knock them onto the ground and stun them. They will gather around Isabelle as she plants a large sapling in the ground, clapping as the sapling grows into a gigantic trees, whose growth will throw the opponents up into the air, more than likely resulting in a KO. 50% total, large knockback)


Even threw in some artwork to go along with it.
It's great! Want to post it in the Isabelle thread? It'll go straight to the OP.
Although I am disappointed by the lack of cherries.
 

Swamp Castle

Smash Apprentice
Joined
Jan 2, 2014
Messages
111
Location
The Sacred Realm
Alright, I just finished up the Isabelle moveset, here's the FULL version:



Isabelle:

Series: Animal Crossing

Standard A Combo: Sign Here Please (x2, 8% total) (Strikes with her clipboard twice)

Forward + A: Party Popper (11%) (Small-range projectile, hits with confetti)

Up + A: I almost Forgot! (10%) (Surprise emote appears above head to attack)

Down + A: Found a Shell! (9%) (Kneels down to pick up shell, attacks low)

Dash Attack: The perfect Spot! (Stops and places Loid on the ground, attacks low and knocks opponent upward)



Aerial Attacks:



Neutral A: Winter Joys (13%) (Dons her Winter Solstice Coat as snowy wind flies around her)

Forward + A: Still not unpacked (12%) (Drops a Cardboard Box in front of her, can meteor smash)

Up + A: Attention Residents! (10%) (Pulls out a microphone and releases soundwaves upwards)

Down + A: Improve my Wardrobe (9%) (Puts on a pair of boots for a short moment to drop towards the ground. Can OTG hit opponents to continue combos)

Backward + A: Raring to Go! (11%) (Throws out a stack of papers behind her to attack, short-range projectile, decent range attack)



Smash Attacks:



Forward Smash: Going to the Island (24%) (Kapp’n and his boat appear and Isabelle jumps aboard, dashing forward a short distance as Isabelle then jumps off)

Up Smash: Club LOL (22%) (DJ K.K. Appears and booms a burst of sound upward as Isabelle jumps up and down happily)

Down Smash: We’d like to say…WELCOME! (20%) (Isabelle and a pair of random resident animals will shout in three different directions, the bursts of sound doing damage)



Grab Attacks:



Grab: Isabelle grabs the opponent with an open paw

Pummel: Isabelle pokes the opponent with her Pen (2%)

Forward Throw: Isabelle pushes an office chair behind the opponent, which pushes them away (9%)

Up Throw: Isabelle uses her megaphone and lets out a loud blast of sound, bursting the opponent upwards (9%)

Down Throw: Isabelle gives the opponent a large stack of papers, which causes them to fall to the ground as she acts nervously (11%)

Back Throw: Isabelle spins the opponent around on an office chair, which sends them spiraling away. (11%)



Special Moves:



Standard B: Work Project (Isabelle’s main set-up move that works in two phases. The first B will set a small target on the ground, which will fall to the ground if used in the air. The second phase will drop a random project of random damage depending on how long the player holds the B button, much like Peacock’s Look out below from Skullgirls. The times are as follows:

0-1 seconds: Log Bench (7%)

2-4 seconds: Street Lamp (10%)

5-7 seconds: Jungle Gym (15%)

8-10 Seconds: Fountain (23%)

11-13 seconds: Lighthouse (26%)

14-15 seconds: Brewster’s Café (33%)



You can still attack with normals during the time you hold the B button, so you’re not a sitting duck during the move’s usage.)



Side + B: Town Tune (An altering attack that will let Isabelle create magical music not to attack the opponent as she sings. When you hold the B button during this attack, you can alter the key of the music by using the analog stick, which will make the music notes hit high or hit low, which makes it good at aerial countering and tripping up opponents. This move can be cancelled out of by using your shield or rolling/side-stepping. You can sing a total of 6 notes at once. 4% per note)



Up + B: Flagpole Jet (trying to change the flag, Isabelle will be shot up through the air as the flag comes down from a random villager’s assistance as she hangs onto the rope. Isabelle will not receive a helpless penalty for using this attack, but cannot use special moves until she lands again. 12% for contact on launch)



Down + B: Ordinance (A unique counter as the kind of effects the counter produces are completely at random. As an opponent attacks, Isabelle will hold out her pad and pen in front of her, and as the opponent attacks, the contract will be signed and Isabelle will gain a boost of a random kind for a short time, all of them based on the ordinances featured in New Leaf. They are as follows:

Early Bird Ordinance: Isabelle gets to jump higher and recover easier

Night Owl Ordinance: Isabelle gets to move faster and attack quicker

Make our Town Beautiful Ordinance: Isabelle’s attacks do more damage

Bell Bloom Ordinance: Available only in Coin Matches, allows Isabelle to knock twice the amount of coins out of opponents.)



Final Smash: We Grow together! (Isabelle’s final smash is almost instantaneous, as random villagers will rush in from both sides of the screen, which if they come into contact with opponents, will knock them onto the ground and stun them. They will gather around Isabelle as she plants a large sapling in the ground, clapping as the sapling grows into a gigantic tree, whose growth will throw the opponents up into the air, more than likely resulting in a KO. When the attack ends, the villagers run off-screen and the tree disappears. 50% total, large knockback)


Even threw in some artwork to go along with it.
I hope you posted this on the new Isabelle thread.
 

Protom

Smash Lord
Joined
Aug 20, 2013
Messages
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Location
Brooklyn, New York
NNID
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Wait. People are actually supporting Isabelle?
I really dont believe in us getting a second AC rep, and even if we do, is still see Tom Nook to be ahead of her
(plus tom nook was eyeing the letter suspiciously...)
 

BluePikmin11

Akko is my dear daughter!
Joined
Jan 5, 2013
Messages
28,373
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Wait. People are actually supporting Isabelle?
I really dont believe in us getting a second AC rep, and even if we do, is still see Tom Nook to be ahead of her
(plus tom nook was eyeing the letter suspiciously...)
That letter theory may or not hint something, either way I love the theory. We might get Tom Nook in this installment even though it's better to use Tom Nook in Smash 5.
 
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